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Steven's Topic: hey how are ya 
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Joined: Tue Jul 27, 2010 2:01 pm
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Location: Drawing for grades!
Country: Sri Lanka (lk)
Gender: Male
MGN Username: SageHarpuiaJDJ
Skype: SageHarpuiaJDJ
Currently Playing: The game of Life
Waifu: Beruka from Fates
Jesus, man. Those look amazing! Keep it up! ^^

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Sun Jul 19, 2015 9:05 am
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Joined: Wed Nov 12, 2008 4:13 pm
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Country: Netherlands (nl)
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Last edited by Steven on Sun Jul 19, 2015 11:15 am, edited 1 time in total.



Sun Jul 19, 2015 10:04 am
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Joined: Mon Aug 11, 2008 2:25 pm
Posts: 968
Location: Around the East Coast of the US
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MGN Username: KingTremolo
Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
I really like the warrior! Especially the redish palette.

Something seems off about the mage to me, especially when compared to the warrior. I think outlining and shading, while structurally great, doesn't have the same smoothness.

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Sun Jul 19, 2015 11:14 am
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Joined: Thu Jul 21, 2011 3:15 pm
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Location: Leafless Canada
Country: Peru (pe)
Gender: Male
Skype: Kirb-Star
Waifu: zero suit wario
Wish I could sprite like this...

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Sun Jul 19, 2015 11:17 am
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Angel wrote:
I really like the warrior! Especially the redish palette.

Something seems off about the mage to me, especially when compared to the warrior. I think outlining and shading, while structurally great, doesn't have the same smoothness.


I've taken a second look at the mage after your comment, but I have to say that I can't quite pinpoint areas where I think the outlines of the mage lack smoothness, but thanks for the feedback. Maybe I'll take at third look at it later.

Shiver-Star wrote:
Wish I could sprite like this...


I've been at it for around 5 years, it's a matter of practise. You can do it if you put in the time and practise. I'm here to help if you need me.

EDIT: Caught some misplaced pixels on the mage;
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Sun Jul 19, 2015 3:02 pm
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Location: Around the East Coast of the US
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Currently Playing: Super Mario 64, Monster Hunter 4, Sonic Generations
I think smoothness was the wrong word. It just doesn't look quite as natural to me, possibly because the outline on the head doesn't follow the shading as much as on the warrior, but both of them are pretty damn good.

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Sun Jul 19, 2015 5:43 pm
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Joined: Mon Aug 11, 2008 5:19 pm
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Currently Playing: Super Smash Bros. for Wii U
Waifu: Jesus of Nazareth
Dang Steven, I've always been a fan of your style, but your current work is just so amazing.

It's been awesome to witness your progression as a spriter over the years.

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Sun Jul 19, 2015 10:21 pm
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I've also noticed that at this point, only the mage remains largely stylised (slim torso/tiny feet) so I'll change that next update

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Thu Jul 23, 2015 3:44 pm
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bonus drawing

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Thu Jul 23, 2015 4:14 pm
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Joined: Wed Oct 15, 2014 8:03 pm
Posts: 882
Country: Argentina (ar)
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
LOL'd at Damian Class

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Thu Jul 23, 2015 4:18 pm

Joined: Sun Feb 12, 2012 9:51 pm
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Location: Florida
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My favorite's the knight but they all look pretty sweet!!


Thu Jul 23, 2015 4:25 pm
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Joined: Tue Feb 03, 2009 5:43 pm
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Damian class ok. Can that knight girl change into that class too? Also I really like the knight too and the ninja.
Are the stats made for fun?

IDK if it's because of the angle but the tip of the spear seems to tilt

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Thu Jul 23, 2015 6:45 pm
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Joined: Fri May 08, 2015 8:49 pm
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the ninja class remember me to wonder red and looks awesome

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you can see my progres here: https://forums.mcleodgaming.com/viewtop ... 9&start=90


Thu Jul 23, 2015 9:27 pm
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Steven wrote:
[ Image ]

sorry if this is a bit off topic, but around how long does it take you to sketch this stuff? i imagine it might take a while because you need to think about the design and what your characters will look like while you're drawing it, but im still curious

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Fri Jul 24, 2015 6:38 am
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Shaske wrote:
Damian class ok. Can that knight girl change into that class too? Also I really like the knight too and the ninja.
Are the stats made for fun?

IDK if it's because of the angle but the tip of the spear seems to tilt


No actually, these are for a board game I'm developing to play with friends, where the stats will come into play.

I'll take a look at the angle of the spear, I think I might know what's causing the tilt.

LyokoBlight wrote:
Steven wrote:
[ Image ]

sorry if this is a bit off topic, but around how long does it take you to sketch this stuff? i imagine it might take a while because you need to think about the design and what your characters will look like while you're drawing it, but im still curious


Good question; I think the ninja sketch took around 10 minutes. I find sketching with a pen very comfortable so it usually doesn't take me all that long. As for the design, I knew directly which influences I wanted to pull from and how I wanted the design to look as compared to Mage and Knight, although you'll find that when the design made the transission to sprites there were still quite a few changes still.

With the design for the Mech Class you'll see that I had more trouble coming up with a good coherent design (and I still haven't) and as such those sketches took me longer.

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Fri Jul 24, 2015 6:47 am
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