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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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It's not as important in games like persay, Tekken, but frame data is still a very important aspect of fighting games. To be honest, I think the game would benefit if the frame data were to be exposed for the general public. I hear Soldier talking about pushing this game and its players and it's quite evident that the players aren't going to get better if there's something in the game that they can use and it works. The people who do play the game seriously are going about crossing their fingers wondering why they can't punish things without completely counter-picking to another character... so I again honestly think frame data would benefit a lot of upcoming players.
I mean, there's only a grain of people that are good and play by feeling, anyway.
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Sat Nov 22, 2014 3:29 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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I agree. I've asked the devs before but because the game is constantly changing this would be sort of futile. Cleod also said to me that maybe when the game reaches 1.0 he'll do this.
That said, I have compiled frame data for 2 characters, and I have already enlisted the help of others to complete the rest of the roster.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sat Nov 22, 2014 5:57 pm |
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Rossuizan
Joined: Sun May 18, 2014 11:57 pm Posts: 98 Country:
Gender: Male
MGN Username: Rossuizan
Skype: saltykitz
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I have already started working on frame data for Meta Knight through the help of Starkiller. Link to Frame Data.
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Sat Nov 22, 2014 6:50 pm |
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Doq
BR Member
Joined: Tue May 15, 2012 5:21 pm Posts: 2198 Location: in your heart, and your archives Country:
Gender: N/A
MGN Username: Doq
Skype: Discord my guy.
Currently Playing: one of thousands of variations of Solitaire
Waifu: Es
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Access denied.
_________________this post is an enigma. a dream.
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Sat Nov 22, 2014 7:12 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Ross just send that file to me via the email I PM'd you, I'll compile them don't worry.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sat Nov 22, 2014 7:36 pm |
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Rossuizan
Joined: Sun May 18, 2014 11:57 pm Posts: 98 Country:
Gender: Male
MGN Username: Rossuizan
Skype: saltykitz
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You guys should be able to view it now.
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Sat Nov 22, 2014 9:06 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Yo you sure about MK's grab coming out on frame 3?
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sat Nov 22, 2014 10:04 pm |
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Rossuizan
Joined: Sun May 18, 2014 11:57 pm Posts: 98 Country:
Gender: Male
MGN Username: Rossuizan
Skype: saltykitz
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Unless I missed a frame, yeah.
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Sun Nov 23, 2014 12:07 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Wow, MK has a fast grab! That's crazy good for him lol, Fox/Falcon have F4 grabs.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sun Nov 23, 2014 12:25 am |
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Rossuizan
Joined: Sun May 18, 2014 11:57 pm Posts: 98 Country:
Gender: Male
MGN Username: Rossuizan
Skype: saltykitz
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Not only is his grab fast, it is the fastest grab in the game.
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Sun Nov 23, 2014 1:07 am |
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Quote
Joined: Sun May 31, 2009 6:52 pm Posts: 59 Location: Halifax, NS, Canada Country:
Gender: Male
MGN Username: Quote
Skype: Camdenml
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Frame 3 grab? Holy s***, at least it makes sense. It does feel really fast.
_________________
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Sun Nov 23, 2014 1:46 am |
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「Breaker」™
Joined: Sat Jul 17, 2010 5:51 pm Posts: 895 Country:
Gender: Female
Waifu: Shiori Tsukada
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It looks like he leaves himself a little vulnerable for compensation of that grab. Interesting. Is there any method how you guys are going about this?
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Sun Nov 23, 2014 10:50 am |
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Kyo Tanaka
Joined: Thu Aug 26, 2010 7:51 pm Posts: 159
Gender: Anime Girl
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Can anyone explain to me how knowing your main's frame data helps your game?
I saw the frame data and my processor fried trying to comprehend one of a melee character.
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Mon Nov 24, 2014 2:00 am |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Basically, it can tell you what can and can't work. Sometimes it's good to help you understand the timings of moves. For instance, if your character has an aerial that comes out in 2 frames that's probably a great out of shield option. It can also make it clear a weakness of the character; for example, most of Marth's moves only last for a few frames so that means his moves have to be used precisely and have disproportionately high end lag.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Mon Nov 24, 2014 10:27 am |
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Zapperrix
BR Member
Joined: Wed Mar 20, 2013 10:37 pm Posts: 2283
Gender: Male
MGN Username: Zapperrix
Skype: dat_zapp
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Frame data can also help with frame traps.
If you don't know what a frame traps is; it's basically using a move on shield that appears unsafe, but it's safer than it appears. This allows for you to follow up with a move to punish your opponent for trying to punish a safe option. Btw, a move doesn't have to be completely safe on shield for it to be a frame trap (it can also be slightly unsafe).
For example; lets say that Fox's U-tilt is -1 on shield (after the move is blocked, the opponent can act for 1 frame before Fox has recovered from it using U-tilt) but can be be canceled into Shine at anytime (let just also say that Shine comes out on frame 1). Because of this, when your opponent blocks U-tilt; they can either roll, spotdodge, grab, or do an OoS (out of shield) option; but they also have to worry about shine because it can be canceled at any point (and since it comes out on frame 1 in this scenario, it beats all of those options). So if you opponent tries to punish you for doing U-tilt, you can punish them for making that mistake.
Just to reiterate, this is just a scenario for a frame trap.
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Mon Nov 24, 2014 11:12 am |
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