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Frame data? 
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Joined: Sat Jul 17, 2010 5:51 pm
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It's not as important in games like persay, Tekken, but frame data is still a very important aspect of fighting games. To be honest, I think the game would benefit if the frame data were to be exposed for the general public. I hear Soldier talking about pushing this game and its players and it's quite evident that the players aren't going to get better if there's something in the game that they can use and it works. The people who do play the game seriously are going about crossing their fingers wondering why they can't punish things without completely counter-picking to another character... so I again honestly think frame data would benefit a lot of upcoming players.

I mean, there's only a grain of people that are good and play by feeling, anyway.


Sat Nov 22, 2014 3:29 pm
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I agree. I've asked the devs before but because the game is constantly changing this would be sort of futile. Cleod also said to me that maybe when the game reaches 1.0 he'll do this.

That said, I have compiled frame data for 2 characters, and I have already enlisted the help of others to complete the rest of the roster.

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Sat Nov 22, 2014 5:57 pm
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I have already started working on frame data for Meta Knight through the help of Starkiller.
Link to Frame Data.

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Sat Nov 22, 2014 6:50 pm
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Access denied.

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Sat Nov 22, 2014 7:12 pm
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Rossuizan wrote:
I have already started working on frame data for Meta Knight through the help of Starkiller.
Link to Frame Data.

Ross just send that file to me via the email I PM'd you, I'll compile them don't worry.

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Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
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Sat Nov 22, 2014 7:36 pm
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You guys should be able to view it now. :cry:

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Sat Nov 22, 2014 9:06 pm
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Rossuizan wrote:
You guys should be able to view it now. :cry:

Yo you sure about MK's grab coming out on frame 3? :P

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Men that are trapped by the chains of "maybe" can never reach their dreams!
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Sat Nov 22, 2014 10:04 pm
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Unless I missed a frame, yeah.

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Sun Nov 23, 2014 12:07 am
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Rossuizan wrote:
Unless I missed a frame, yeah.

Wow, MK has a fast grab! That's crazy good for him lol, Fox/Falcon have F4 grabs.

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Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
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Sun Nov 23, 2014 12:25 am
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Not only is his grab fast, it is the fastest grab in the game.

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Sun Nov 23, 2014 1:07 am
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Frame 3 grab? Holy s***, at least it makes sense. It does feel really fast.

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Sun Nov 23, 2014 1:46 am
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It looks like he leaves himself a little vulnerable for compensation of that grab. Interesting. Is there any method how you guys are going about this?


Sun Nov 23, 2014 10:50 am

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Can anyone explain to me how knowing your main's frame data helps your game?

I saw the frame data and my processor fried trying to comprehend one of a melee character.


Mon Nov 24, 2014 2:00 am
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Basically, it can tell you what can and can't work. Sometimes it's good to help you understand the timings of moves. For instance, if your character has an aerial that comes out in 2 frames that's probably a great out of shield option. It can also make it clear a weakness of the character; for example, most of Marth's moves only last for a few frames so that means his moves have to be used precisely and have disproportionately high end lag.

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Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Mon Nov 24, 2014 10:27 am
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Frame data can also help with frame traps.

If you don't know what a frame traps is; it's basically using a move on shield that appears unsafe, but it's safer than it appears. This allows for you to follow up with a move to punish your opponent for trying to punish a safe option. Btw, a move doesn't have to be completely safe on shield for it to be a frame trap (it can also be slightly unsafe).

For example; lets say that Fox's U-tilt is -1 on shield (after the move is blocked, the opponent can act for 1 frame before Fox has recovered from it using U-tilt) but can be be canceled into Shine at anytime (let just also say that Shine comes out on frame 1). Because of this, when your opponent blocks U-tilt; they can either roll, spotdodge, grab, or do an OoS (out of shield) option; but they also have to worry about shine because it can be canceled at any point (and since it comes out on frame 1 in this scenario, it beats all of those options). So if you opponent tries to punish you for doing U-tilt, you can punish them for making that mistake.

Just to reiterate, this is just a scenario for a frame trap.

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Mon Nov 24, 2014 11:12 am
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