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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Sure you cant spam it, but you can throw it out and just like not give a damn what the other guy is throwing at you. Its a pretty easy 35%/Kill if you predict that the other guy is about to do something that isnt a tether grab. What's hilarious is charge punching a charge punch. (the second guy will just clank unless you are frame perfect, in which case youll land the hit, but the first guy's super armor still absorbs it) Show: https://www.dropbox.com/s/wosts40i3hni2 ... sfrec?dl=0Man i hate this move.
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Wed Dec 03, 2014 1:22 pm |
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Drflash55
Joined: Wed Nov 26, 2014 7:08 pm Posts: 113 Country:
Gender: Male
MGN Username: Drflash55
Skype: drflash55
Currently Playing: Super Smash Flash 2 BETA, Splatoon, Super Smash Bros. for Wii U, and The Legend of Zelda: Breath of the Wild
Waifu: I got none.
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An experienced DK against Fox, is a death wish for Fox... Unless Fox is fast on his feet, DK will beat Fox by a long shot.
_________________Reach for the stars... tonight!!!
Last edited by Drflash55 on Mon Jan 19, 2015 2:54 pm, edited 1 time in total.
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Mon Jan 19, 2015 1:46 pm |
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sparty88
Joined: Mon Aug 04, 2014 12:30 am Posts: 510 Location: Michigan Country:
Gender: Male
MGN Username: sparty88
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Depends on the stage, although I think ToS is the only one that could possibly give Fox an advantage. Lots of room to run around and also better recovery options. It's one of the most fun MUs in the game imo. As a Fox, just trying to restore neutral after getting a kill is crucial and exhilarating.
_________________Please...
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Mon Jan 19, 2015 2:17 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Fox vs DK is easily IMO the most volatile matchup in the game: DK has chaingrabs that can easily take a stock off of one grab, while Fox wins the neutral by a ton and has excellent combos and edgeguarding as well.
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Mon Jan 19, 2015 2:58 pm |
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modern_knight
Joined: Sun Dec 21, 2014 4:15 pm Posts: 15 Country:
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I don't understand what you people are saying about the recovery... my DK up special only moves side to side... no vertical recovery whatsoever. Am I missing something?
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Mon Jan 19, 2015 6:14 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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Mash the special button to gain height
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
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Mon Jan 19, 2015 6:16 pm |
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modern_knight
Joined: Sun Dec 21, 2014 4:15 pm Posts: 15 Country:
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Also, there is bug where I charge the super punch, and have the puff of smoke on my shoulder but when I go to finish my opponent off, I'm stuck charging.. This happens with other charge ability characters, like Naruto's Rasenshuriken and Samus' charge shot. Idk what causes it, it is random
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Mon Jan 19, 2015 6:18 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I believe they said on the dev Q&A that this is one of the most annoying bugs they've had and are working on it.
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Mon Jan 19, 2015 6:46 pm |
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RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
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Make it so you can charge it so long you knock them out of the game screen and onto your desktop. Charging an already charged super punch ftw.
_________________Rem is my main. Kinda looks like Tails doesn't she?
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Fri Jan 23, 2015 2:08 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Utilt's hitbox is all kinds of butt.
For one, it shouldnt hit people nearly that far in front of DK. 2, vertically, in front of DK the hitbox extends way to low. If you arent behind DK when he uses utilt, you should NOT be hit on the ledge. Hell i can go so far as to say that really short characters shouldnt be hit at all in front unless they are jumping or something.
Similarly, during side b, DK should be hitting you with his face, not his cowlick. The range is WAY farther than the animation implies.
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Wed Jan 28, 2015 8:31 pm |
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135
SSF2 Developer
Joined: Mon Sep 06, 2010 7:02 pm Posts: 1147
Gender: Male
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Side-B's Hit-Box is actually very similar to SSBM's.
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Wed Jan 28, 2015 9:05 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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But this isnt melee :/
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Wed Jan 28, 2015 9:08 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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I'm fine with side special having long range: it's hardly spammable or anything. But the invisible disjoint is ridiculous, because I have no idea what anti-airs outrange it. It's like Snake's up-tilt in Brawl: you think you're safe, and then the invisible hitbox of doom hits you.
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Thu Jan 29, 2015 12:58 am |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Like either the hitbox should get shortened, or DK should slide forward into it, make the hitbox more apparent.
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Thu Jan 29, 2015 1:32 am |
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tson
Site Admin
Joined: Mon Aug 11, 2008 12:27 pm Posts: 9545 Country:
Gender: Male
MGN Username: [TSON]
Skype: thesilencepwnsu
Currently Playing: with myself
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it is literally probably three pixels away from his head, are you sure you arent throwing out attacks with hurtboxes and then getting hit
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Thu Jan 29, 2015 1:41 am |
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