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[10/16] Turbo Royale 4 
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Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
Turbo Royale 4



Want to know when the tourney starts? Check out the bracket and look at the upper right corner. It says the exact time and date for you there.

Once again, we enter the DBZ zone... Turbo Mode!

THIS is the bracket link
The IRC is HERE


USUAL ANNOUNCEMENT:

If you reach Winners, Losers or Grand Finals, make sure to save your save your replays and save them as attachments. They will uploaded, and not doing so will result in replaying the set/missing matches. For short: Matches that have no replay in Winners, Losers or Grand Finals do not count.


STAGELIST:


Neutral:


* Battlefield

* Final Destination/Nintendo 3DS (both stages can be stricken at once)

* Pokémon Stadium 3

* Yoshi´s Story

* Dracula´s Castle



Counterpicks:


* Tower of Salvation

* Dreamland

* Wario Ware Inc.

* Castle Siege/Jungle Hijinx (both stages can be stricken at once)

* Mirror Chamber

* Central Highway (Hazards ON)

* Sky Sanctuary Zone




RULESET:


* Set format is 4 stocks, 8 minutes. Matches played with another format do not count. Period.

* Turbo Mode is ON (Doh), all other special modes are OFF. Make sure to activate Turbo Mode each time you reset the game.

* Items and hazards are OFF. Only exception to this is Central Highway, in which players can decide wether they turn Hazards ON or OFF.

* Sets are Bo3, Winenrs, Losers and Grand FInals are Bo5.

* Set procedure: Both players double-blind pick their characters for Game 1. Players will then strike stages with the 1-2-1 system. After Game 1, the winner states if he switches characters before the loser and before stage striking. After that, the winner will strike 3 stages from the whole stagelist, with the loser now having the option to choose from the remaining stages. However, you cannot choose the stage you last won on during that set (Dave´s Stupid Rule).

* If the time runs out, the player with the most remaining stocks wins. If the number of stocks is even, the player with the lower % wins the game. If both stock count and damage is equal, a 1 stock 3 minute tie breaker will be played with the same characters on the same stage.

* Lag: If a game desynchs/is unplayable due to lag, a "lag breaker" is played with 1 stock, 3 minutes on the same stages and with the same characters. If the problem occurs multiple times, conatct a TO who will then decide how to continue the set.

* Seeding is based on TSF´s Flash Royale Rankings. The bracket is not final until one of the TOs says otherwise.

* Stalling is not allowed. This includes purposely running away from a fight, infinites past 150% (combos dont acoount into that), abuse of tethers, or going under the stage more than once per stock for other purposes than recovery.

* Latecomers: Players who check in, but fail to show up in the IRC within 10 minutes lose Game 1. 5 additional minutes results in a drop to losers. Another 10 minutes lead to his DQ from the complete tournament. If you know you might be late beforehand, contact either a TO or one of the other players.

* If a player uses a move that kills both the user and his opponent to end the game, the user of said move wins the gama regardless of the Results Screen if the user had equal or more stocks than his opponent before using said move.

* Gentleman´s Clause (GM) is in effect. Stage striking (or going to a banned stage) as well as certain other rules can be altered/ignored if both players agree to it. This does not include stock/time format or Special mode options as well as the switch of items.

* Smashville Clause (SVC) is in affect. You may not use Gentleman´s Clause to choose Smashville under any circumstances.

* If you catch your opponent ignoring any of the rules above without Gentleman´s Clause being in effect for the regarding match, save the replay and contact a TO. He will then together with the other TOs (if present) decide how to proceed. Under normal circumstances, violating against the rules once results in a warning and a stock disadvantage for the next match. A second violation means the loss of the game, a third time means a set drop and is the final warning, and violating the rules fore times in one tourney results in a DQ from the tournament. Players who ignore the rules twice or three times repeatedly will be DQ from the current and the next tournament.

* Respect your opponents. No trolling/dicking on the IRC, ingame or in any other way.

* Most important of all, have fun!

_________________
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Mon Oct 12, 2015 2:53 am
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