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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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Sun Jul 09, 2017 12:14 am |
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Doq
BR Member
Joined: Tue May 15, 2012 5:21 pm Posts: 2198 Location: in your heart, and your archives Country:
Gender: N/A
MGN Username: Doq
Skype: Discord my guy.
Currently Playing: one of thousands of variations of Solitaire
Waifu: Es
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Some legitimate tags trip the explicit content filter wrongfully. (Shiki and Seifuku are tags I know of)
Also this isn't a bug but it still bothers me, especially with the longer tags in Beta, that space is not a valid character.
_________________this post is an enigma. a dream.
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Sun Jul 09, 2017 11:24 am |
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ProfessorJellybean
Joined: Sun Jul 09, 2017 8:43 pm Posts: 1 Country:
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In "the power of random," one of the events, getting hit by a smart bomb causes all in the blast range to spew an uncontrollable stream of random items. Often, another smart bomb will be generated, and thus it becomes a chain that can really mess up the game. It would be nice if there were a mechanic in play that prevented this.
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Sun Jul 09, 2017 8:51 pm |
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Godreaper
Joined: Sun Nov 23, 2014 8:10 pm Posts: 122 Country:
Gender: Male
MGN Username: Godreaper
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Not sure if it's mentioned already, but Samus seems to lose charge shot. Not sure if it's due being hit or using one of her side specials, but it's annoying that she has to go back through all that hard work to recharge it again and again.
_________________Finally back to SSF2?
Get Reaped https://www.youtube.com/watch?v=UqKAJyQcScs
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Mon Jul 10, 2017 5:26 am |
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SonGoku9000
Joined: Sun Jun 18, 2017 4:34 am Posts: 22 Location: Anywhere Country:
Gender: Male
MGN Username: SonGoku9000
Currently Playing: SSF2
Waifu: Takahashi Saki
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I think this already occured in 9.b, and Naruto also have the same problem with his rasenshuriken  . I think a consecutive attacks can cancel the charge, so there's that.
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Mon Jul 10, 2017 6:02 am |
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Lan_Hikari
Joined: Fri Oct 07, 2016 3:42 pm Posts: 11 Country:
Gender: Male
MGN Username: Lan_Hikari
Currently Playing: SSF2
Waifu: You bby ;)
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Please fix the rooms, people can spam join room over and over, Like I click no to a guy, went to press start and it auto accepted his request. The person I was trying to play with left, but the person I pressed no on stayed. The guy I pressed no on was laggy af! Please add a kick button so I can kick the people who spam join room. ( I can't click start when someone spams join, so I have to keep pressing no.) Mains: Quote: "Magic isn't just fun! It's the smiles you create on people that makes you enjoy doing it." 
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Mon Jul 10, 2017 5:21 pm |
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Gudako's Insanity
Joined: Wed Feb 08, 2017 6:51 am Posts: 647 Location: Smug Island, with all Smug Anime characters
Gender: Anime Girl
MGN Username: moGi
Skype: Skype ID
Currently Playing: MGR:R, GE3, etc MHXX
Waifu: Lancer Arthuria P.
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another person who don't know what is a signature :^)
anyways there is some times that if i use Peach's Down-B she won't be able pull anything, is this intentional or is there supposed to be an item unreleased yet?
_________________black keys will be removed in the future anyways *sniff*
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Mon Jul 10, 2017 8:16 pm |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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With the help of a walk button, it is possible for P2 to control the movement of P1. As long as the walk button is pressed, any left/right/up/down movement inputted by P2 will be counted as inputs made by P1 which results in him dashing towards that direction (despite the walk button being held), while P2s character will just stand still. Might be an issue of my keyboard, but this concerns me. A lot.
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Tue Jul 11, 2017 5:26 am |
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Ashar
Joined: Fri Jun 30, 2017 9:03 am Posts: 8 Country:
Gender: Male
MGN Username: Asharrt
Currently Playing: ssf2 beta
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when kirby uses his special attack this bug happens: https://www.dropbox.com/s/kgyi1tk3d2xny ... sfrec?dl=0Note: this only happens with Isaac.
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Tue Jul 11, 2017 8:47 am |
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Rollaboy
Joined: Tue Jan 19, 2016 4:22 pm Posts: 202 Location: SR388, in the depths of Brinstar... Country:
Gender: Male
MGN Username: Rollaboy
Currently Playing: SSF2, Terraria, Spelunky and whatever else Cthulhu brings me.
Waifu: Shoggoth. Tekeli-li.
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Sandbag's reflection is bigger than him after a Super Mushroom. [Click to see attachment]
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Tue Jul 11, 2017 12:15 pm |
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Gudako's Insanity
Joined: Wed Feb 08, 2017 6:51 am Posts: 647 Location: Smug Island, with all Smug Anime characters
Gender: Anime Girl
MGN Username: moGi
Skype: Skype ID
Currently Playing: MGR:R, GE3, etc MHXX
Waifu: Lancer Arthuria P.
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This is what I showed in the Graphical Bugs.
_________________black keys will be removed in the future anyways *sniff*
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Tue Jul 11, 2017 6:46 pm |
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EClimax
Joined: Wed Jul 12, 2017 4:04 pm Posts: 1 Country:
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Playing on mac and when I start the installer in adobe air it freezes and won't download, any fix?
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Wed Jul 12, 2017 4:09 pm |
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Wild Animal
Joined: Sat Jun 03, 2017 12:40 am Posts: 95 Location: patting myself Country:
Gender: Male
MGN Username: lucas4
Currently Playing: idk who wants to know?
Waifu: sanic
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when im opening the old super smash flash 2 v0.9b they only put % without numbers making it have infinity loading
_________________Mains: Secondary:  but my top main is of course LUIGImotomoto likes you i made lots of dumb posts when i was new to this thing... WH EEZE
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Thu Jul 13, 2017 8:32 am |
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MeleeWaluigi
Joined: Sat Jul 30, 2016 6:18 pm Posts: 257 Location: Somewhere in Hell Country:
Gender: Male
MGN Username: riku434
Skype: riku434
Currently Playing: Project M
Waifu: Joseph Joestar
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the bug reports for for SSF2 Beta (and the most recent version which currently is 1.0.2), not for the older versions.
_________________Main:  Pocket: 
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Thu Jul 13, 2017 12:35 pm |
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DogOfAnnoyance
Joined: Sat Dec 13, 2014 8:42 am Posts: 6 Country:
Gender: Anime Girl
Waifu: Nozomi
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Using Kirby's Up-b and landing on the stapler in the Desk stage makes him bounce a bit then fall back on it until the animation for the move ends, which then both objects act normally.
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Thu Jul 13, 2017 1:41 pm |
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