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Mr. Game and Watch 
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Joined: Tue Jan 27, 2009 11:32 am
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Currently Playing: Undertale
Discuss Mr. Game and Watch specific game-play here.


Mon May 29, 2017 1:46 pm

Joined: Wed May 31, 2017 4:34 pm
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Location: The Lab
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Currently Playing: SSF2, Brawl Minus, Fire Emblem Echoes: Shadows of Valentia, Sm4sh
Waifu: the succ
Up-B is the best move in the game. Fight me.


Wed May 31, 2017 5:01 pm
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Joined: Mon Dec 14, 2015 9:13 am
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Currently Playing: SSF2, SSBB
Waifu: Game & Watch
Some Noticeable Differences of Game & Watch From the Main Series
1. His f-tilt has noticeably longer startup lag as he now draws the chair back before hitting, but hits harder, allowing it to KO easier.
2. Down air now can spike at any distance, whether you start it at a great distance or right on them (at least I think, I'll have to fact check myself)
3. His down air can also get a second hit box on the stage.
4. His fair has more knockback on enemies, but also has a lot of end lag if used near the ground, which can be beaten out by using b-air and n-air near the ground

5. His Nair does not have much knockback on a last hit
6. Down Special will in fact cancel momentum almost immediately, but will also cause you to have greater falling speed.
7. D-tilt hits harder and has more knockback, while also having a good windbox


These are stuff I have noticed, and if I am wrong you can correct me since I haven't played the game that much but have seen gameplay, and If I am missing anything, you can correct me :gameandwatch:

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Mr. Game & Watch: Spilling More Oil than B.P. (I'm sorry)


Last edited by PragmaticFright on Thu Jun 15, 2017 4:03 pm, edited 2 times in total.



Mon Jun 05, 2017 8:31 pm
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Don't forget the windbox which i havent had time to test out because of updating issues :gameandwatch:

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Tue Jun 06, 2017 8:50 pm
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Joined: Mon Dec 14, 2015 9:13 am
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Jeffdebrine wrote:
Don't forget the windbox which i havent had time to test out because of updating issues :gameandwatch:

Right, d-tilt has a pretty good windbox, it's a good move in general.

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Mr. Game & Watch: Spilling More Oil than B.P. (I'm sorry)


Wed Jun 07, 2017 8:53 pm
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F-air is by far his best move:
1. has broken killing power
2. does lots of damage
3. can lead to follow ups and tech situations.

DEVS PLEASE BUFF F-SMASH KNOCKBACK

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Tue Jun 13, 2017 4:44 pm
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Fthrow confirms into judge at around 10-50 dependant on character so if you wanna test your luck thats a thing

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Wed Jun 14, 2017 2:08 am

Joined: Wed Jun 14, 2017 8:37 am
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[mouseover=][/mouseover] My favorite thing about G&W is down throw combos. If you mix up the throw and they miss the tech, you can get pretty high damage. My favorite is d-throw to nair to d-tilt to fair.
:gameandwatch: :gameandwatch: :gameandwatch:


Wed Jun 14, 2017 8:40 am
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TSF|xTMT wrote:
F-air is by far his best move:
1. has broken killing power
2. does lots of damage
3. can lead to follow ups and tech situations.

DEVS PLEASE BUFF F-SMASH KNOCKBACK


1. F-air also has major end lag if it misses which can lead to your death. Be careful of that.
2. Yes F-Smash is useless and gets beaten by up smash and down smash, with down smash being the best smash G & W has.

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Mr. Game & Watch: Spilling More Oil than B.P. (I'm sorry)


Thu Jun 15, 2017 4:01 pm
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I have switched to Mr. Game & Watch as my main. It is indeed an exquisite choice. Unfortunately, Black Mage has been ruined.

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Sat Jun 17, 2017 11:31 pm
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Some G&W Tech Coming At You:
1. Down B great for mixing up recoveries
2. Jab into d-tilt is great combo, throw in a d-throw while you are it
3. d-throw only throw
4. Up Smash and Down Smash sweet spot are viable kill moves. F-smash is not (r.i.p)
5. N-air and B-air heavily
6. Judge is mind game of shield due to the fact that judge 4 breaks shields but if not shielded could result in 9.
7. d-air should be used alot above enemies to mix up recovery
8. F-air should be used, but not as much since it has a lot of end lag and can be punished easily

Stay 2-D my friends
:gameandwatch:

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Mr. Game & Watch: Spilling More Oil than B.P. (I'm sorry)


Wed Jul 05, 2017 9:48 pm
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PragmaticFright wrote:
F-smash is not (r.i.p)

when does his f-smash even kill, heck it's not even good for combos as well.

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black keys will be removed in the future anyways

*sniff*


Wed Jul 05, 2017 11:33 pm
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Gudako's Insanity wrote:
PragmaticFright wrote:
F-smash is not (r.i.p)

when does his f-smash even kill, heck it's not even good for combos as well.


F-smash works weirdly. You have to have spacing between you opponents for it to be any good. It'll kill 69% uncharged at ledge with space. It's like tipper.... oh my god

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Mr. Game & Watch: Spilling More Oil than B.P. (I'm sorry)


Thu Jul 06, 2017 9:13 am
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PragmaticFright wrote:
6. Down Special will also cause you to have greater falling speed.

No it doesn't
That's just :gameandwatch:'s Fastfall (Which is absurdly fast)
Try holding the down button in mid-air (Like hold down, and then jumping) and then use the bucket, it doesn't affect his falling speed at all* :chibirobo:
*It does cancel most Upward momentum instantly and make you start falling, though^

^On the topic of Horizontal momentum, it doesn't stop near-insantly, it just slows you down quicker. Testing with a Bumper helps!

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Thu Jul 06, 2017 9:33 pm
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Hey im new here, but anyway yeah I am loving G&W! Such a fun character and feels good to play. I find myself using Up-b to down air a lot is that good?

Also I think a cool combo is down throw into up tilt into short hop nuetral air, fun way to rack up damage. Works if they tech in place though, or don't tech at all.

Do any of you guys have any other combos for G&W or any other tips with him? Also what is your favorite kill option, or what strategy do you use to get kills because I feel like he struggles with that a bit.

Thanks :) :gameandwatch:

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Sat Jul 29, 2017 9:04 pm
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