The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Sat May 16, 2020 2:05 am

Forum rules


DO NOT POST YOUR OWN UNFINISHED GAMES YOU'VE CREATED HERE!

To post about your own projects go here: viewforum.php?f=41



 [ 19337 posts ]  Go to page Previous  1 ... 123, 124, 125, 126, 127, 128, 129 ... 1290  Next
Super Smash Bros for Wii U/3DS 
Author Message
User avatar

Joined: Mon Aug 08, 2011 8:35 pm
Posts: 1131
Gender: Anime Girl
My problem with Ridley honestly has nothing to do with size. I've learned from Dissidia Doudecim that size can be both a gift and a curse on that level. What bothers me is his ability to fly.

Think about it: a game where the only way you can kill someone is to knock them off screen, and you place in a character where their main source of movement is by flying. If someone can tell me how this would not be overpowered, I'd like to hear it.


Thu Aug 09, 2012 2:48 am
User avatar

Joined: Sun Mar 04, 2012 8:49 am
Posts: 1126
Location: GMT+8. Have fun figuring out the rest.
Gender: Male
Skype: Ask and ye shall receive.
Currently Playing: FE6-8, Radiant Historia, TWEWY
Well, maybe the team could figure something out. After all, Pit(Kid Icarus( relies on flight a lot as well(though not to the same extent). Maybe he could be, in a may, similar to Modok of UMVC3, having no jumps, but a flight mode that lasts for a certain amount of time? That could potentially work, especially since he'll move really slowly on the ground to compensate.

_________________
"With many sighs, they got up, and I followed, for what better way to spend the last week of your life than by watching humanity go about its usual failures?"

Image
Sig courtesy of Arthur: eternally grateful.


Thu Aug 09, 2012 3:01 am
WWW
User avatar

Joined: Mon Aug 08, 2011 8:35 pm
Posts: 1131
Gender: Anime Girl
Terra wrote:
Well, maybe the team could figure something out. After all, Pit(Kid Icarus( relies on flight a lot as well(though not to the same extent). Maybe he could be, in a may, similar to Modok of UMVC3, having no jumps, but a flight mode that lasts for a certain amount of time? That could potentially work, especially since he'll move really slowly on the ground to compensate.

Except that MODOK actually has a legitimate reason to be limited. He's a machine and has technological limitations on his own flight that vary from writer to writer.

Ridley, however, is shown using his own flight for a vast majority of his actions. Even assuming this isn't OP as hell, this makes a problem considering that the majority of a SSB movelist takes place on the ground.


Thu Aug 09, 2012 3:26 am

Joined: Sat Oct 11, 2008 9:16 pm
Posts: 12685
Country: United States (us)
Gender: Male
Waifu: I'm married
yup every time bowser was a good deal bigger than mario it was from some outside thing i.e magic starts whatever

again ridley would just look stupid and be stupid

lol tabbu
the first smash bros rep in a smash bros game??

_________________
Meow
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ


Thu Aug 09, 2012 5:55 am
YIM WWW
User avatar

Joined: Sat Jul 17, 2010 5:51 pm
Posts: 895
Country: Korea, Republic of (kr)
Gender: Female
Waifu: Shiori Tsukada
Just going to point out that being large in Smash Brothers essentially makes you a burden and a legit combo bag.
Don't compare something like Dissidia to a game like this because they're entirely different in their own aspects.


Thu Aug 09, 2012 6:51 am
Site Moderator
User avatar

Joined: Mon Aug 11, 2008 10:41 am
Posts: 10108
Country: Christmas Island (cx)
Gender: Female
Waifu: Trollbean
Nextoy wrote:
My problem with Ridley honestly has nothing to do with size. I've learned from Dissidia Doudecim that size can be both a gift and a curse on that level. What bothers me is his ability to fly.

Think about it: a game where the only way you can kill someone is to knock them off screen, and you place in a character where their main source of movement is by flying. If someone can tell me how this would not be overpowered, I'd like to hear it.

Not really an issue. Meta Knight, Pit and Charizard all have wings that they only use selectively for multiple jumps and glides. Plus for all intents and purposes Kirby can fly in his games, and that's not been an issue in Smash.

_________________


Thu Aug 09, 2012 12:46 pm
User avatar

Joined: Mon Aug 08, 2011 8:35 pm
Posts: 1131
Gender: Anime Girl
TerminX wrote:
Nextoy wrote:
My problem with Ridley honestly has nothing to do with size. I've learned from Dissidia Doudecim that size can be both a gift and a curse on that level. What bothers me is his ability to fly.

Think about it: a game where the only way you can kill someone is to knock them off screen, and you place in a character where their main source of movement is by flying. If someone can tell me how this would not be overpowered, I'd like to hear it.

Not really an issue. Meta Knight, Pit and Charizard all have wings that they only use selectively for multiple jumps and glides. Plus for all intents and purposes Kirby can fly in his games, and that's not been an issue in Smash.

I think you skipped over what I said to the other person who argued that same exact point.


Thu Aug 09, 2012 2:09 pm
Site Moderator
User avatar

Joined: Mon Aug 11, 2008 10:41 am
Posts: 10108
Country: Christmas Island (cx)
Gender: Female
Waifu: Trollbean
Nextoy wrote:
I think you skipped over what I said to the other person who argued that same exact point.

bolded: Not really, but okay

But then who's to say he can't fly? Give him his wings, make him more unique. His third jump makes him fly, like Yoshi's final smash, but with a time limit. It would have a cooldown time as well, so you wouldn't be able to use it to stall/camp, else you'd risk your ability to actually recover. Make him f***, too - his vulnerability to combos almost balance that out themselves.

I dunno, just tossing out ideas. I personally feel like dismissing any character for reasons like that - size, moveset potential, etc - just shows a lack of creativity. Why not use that to the character's advantage, to make them more unique? To add more diversity to an already diverse roster?

(I might be a bit more hesitant to support ideas like that if Namco wasn't on board. Sakurai's proven through all three previous Smash games that he doesn't know a whole lot about balance, but Tekken [at least in my experience] shows that Namco can make up for that)

_________________


Thu Aug 09, 2012 3:07 pm
User avatar

Joined: Mon Dec 06, 2010 9:39 pm
Posts: 2521
Gender: Male
Skype: Myke
TerminX wrote:
Nextoy wrote:
I think you skipped over what I said to the other person who argued that same exact point.

bolded: Not really, but okay

But then who's to say he can't fly? Give him his wings, make him more unique. His third jump makes him fly, like Yoshi's final smash, but with a time limit. It would have a cooldown time as well, so you wouldn't be able to use it to stall/camp, else you'd risk your ability to actually recover. Make him f***, too - his vulnerability to combos almost balance that out themselves.

I dunno, just tossing out ideas. I personally feel like dismissing any character for reasons like that - size, moveset potential, etc - just shows a lack of creativity. Why not use that to the character's advantage, to make them more unique? To add more diversity to an already diverse roster?

(I might be a bit more hesitant to support ideas like that if Namco wasn't on board. Sakurai's proven through all three previous Smash games that he doesn't know a whole lot about balance, but Tekken [at least in my experience] shows that Namco can make up for that)

Still due to his sheer size, he would likely be very powerful as well, which is essentially the same as getting to play as Giga Bowser permanently. Regardless of how his jumps would work, he's still better suited to be a boss and not playable. If they make Ridley playable, they might as well give you the reins of all the other bosses as well, and let you play as Giga Bowser (not transformed from Bowser).

Also think of it this way, if Ridley was playable, how many people would really want to play as him? Being the largest playable character, unless you are somehow immune or partially immune to knockback/flinching (which is in itself OP) you arent really gonna get the chance to do much in a fight, therefore limiting his use.

_________________
Image
Nintendo Network ID: Myke07
3DS Code: 5413-0416-6597


Thu Aug 09, 2012 3:31 pm
WWW
User avatar

Joined: Mon Aug 08, 2011 8:35 pm
Posts: 1131
Gender: Anime Girl
TerminX wrote:
Nextoy wrote:
I think you skipped over what I said to the other person who argued that same exact point.

bolded: Not really, but okay

But then who's to say he can't fly? Give him his wings, make him more unique. His third jump makes him fly, like Yoshi's final smash, but with a time limit. It would have a cooldown time as well, so you wouldn't be able to use it to stall/camp, else you'd risk your ability to actually recover. Make him f***, too - his vulnerability to combos almost balance that out themselves.
My only problem with this is that your taking away his core character, as well as a primary gimmick in his bossfight, to attempt to make him playable. In most games when a boss turns playable they have around the same movelist, but what your suggesting is to completely change how he functions. Okay maybe not completely, but he'll become unfamiliar in play style compared to his previous incarnation in the smash series.

I dunno, just tossing out ideas. I personally feel like dismissing any character for reasons like that - size, moveset potential, etc - just shows a lack of creativity. Why not use that to the character's advantage, to make them more unique? To add more diversity to an already diverse roster?
This is why I'm having a logical debate. My intention is not to disprove you, its to use your opinion and ideas to show the ups and downs to having Ridley as playable.

(I might be a bit more hesitant to support ideas like that if Namco wasn't on board. Sakurai's proven through all three previous Smash games that he doesn't know a whole lot about balance, but Tekken [at least in my experience] shows that Namco can make up for that)
This I completely agree on.

Replies in bold, since I'm lazy

Also, @Thundaga: This is partially true except if you can fly as him then it essentially becomes the Sephiroth boss in Kingdom Hearts 1: the fight will be short no matter what the match up exclusively because of how advantages and disadvantages are lined up.


Thu Aug 09, 2012 3:36 pm
User avatar

Joined: Mon Dec 06, 2010 9:39 pm
Posts: 2521
Gender: Male
Skype: Myke
Then they would have to give him attacks like Master Hand or something, being able to attack from the background to give him invincibility or some such thing. As if he's susceptable to hitstun, even if he can fly, he's not going to be able to do much of anything, as his attacks would be interrupted 90% of the time.

If they make Ridley playable, they might as well design him so that he's nothing like the ordinary playable characters, and just design him as a playable boss, complete with a health bar and everything. Actually if they did that, then i'd want to try him out. Of course, they should have others as well if they do this.

Actually, this is what the "5th" player could do if they implement it (give the 5th player control of the boss), now this is starting to sound like a cool idea to me lol.

_________________
Image
Nintendo Network ID: Myke07
3DS Code: 5413-0416-6597


Thu Aug 09, 2012 3:45 pm
WWW
User avatar

Joined: Tue Nov 01, 2011 7:36 pm
Posts: 933
Location: Sinnoh Route 228
Country: United States (us)
Gender: Male
MGN Username: Goombario64
Currently Playing: SSB4
Thundaga_T2 wrote:
Bowser can use magic, therefore explaining how he gets so big in some games. Play Super Mario Galaxy, he gets massive, then after being defeated, he reverts to being not much bigger than Mario.

That was the 2nd galaxy, but true. Bowser's size changes frequently. Just look at Mario Kart 64. He was about the same size as Mario and the others. He was still pretty small in Mario Kart: DD, and in New Super Mario Bros. (DS) his size changed throughout the game. Due to Kamek's magic, he grows to be HUGE in New Super Mario Bros. Wii.
Because of this, it might be okay if Ridley was smaller and playable, but I'd still like to see Ridley as a boss.

_________________
I can do all things through Christ who strengthens me. Philippians 4:13
Mains:
SSB4: Pika, Mario, and Yyyoshiii! I also enjoy Captain Falcon Dittos (who doesn't?!)
Pokkén Tournament:
Weavile, Pikachu-Libre, Shadow Mewtwo
Looking forward to playing as the Sandbag in SSF2. Time for some Revenge to be dished out.
~Formerly Goombario64~


Thu Aug 09, 2012 5:44 pm
Site Moderator
User avatar

Joined: Mon Aug 11, 2008 10:41 am
Posts: 10108
Country: Christmas Island (cx)
Gender: Female
Waifu: Trollbean
Nextoy wrote:
But then who's to say he can't fly? Give him his wings, make him more unique. His third jump makes him fly, like Yoshi's final smash, but with a time limit. It would have a cooldown time as well, so you wouldn't be able to use it to stall/camp, else you'd risk your ability to actually recover. Make him f***, too - his vulnerability to combos almost balance that out themselves.
My only problem with this is that your taking away his core character, as well as a primary gimmick in his bossfight, to attempt to make him playable. In most games when a boss turns playable they have around the same movelist, but what your suggesting is to completely change how he functions. Okay maybe not completely, but he'll become unfamiliar in play style compared to his previous incarnation in the smash series.

I don't really see how making him big and flight-oriented would take away his character at all. Worst part about it is that it would require some SERIOUS attention to balance, otherwise he'll easily become either extremely underpowered or extremely overpowered. With the right amount of creativity and balance I could see it working quite well. Make him the new Zelda/Pokemon Trainer :v

_________________


Thu Aug 09, 2012 6:49 pm
User avatar

Joined: Mon Aug 08, 2011 8:35 pm
Posts: 1131
Gender: Anime Girl
TerminX wrote:
Nextoy wrote:
But then who's to say he can't fly? Give him his wings, make him more unique. His third jump makes him fly, like Yoshi's final smash, but with a time limit. It would have a cooldown time as well, so you wouldn't be able to use it to stall/camp, else you'd risk your ability to actually recover. Make him f***, too - his vulnerability to combos almost balance that out themselves.
My only problem with this is that your taking away his core character, as well as a primary gimmick in his bossfight, to attempt to make him playable. In most games when a boss turns playable they have around the same movelist, but what your suggesting is to completely change how he functions. Okay maybe not completely, but he'll become unfamiliar in play style compared to his previous incarnation in the smash series.

I don't really see how making him big and flight-oriented would take away his character at all. Worst part about it is that it would require some SERIOUS attention to balance, otherwise he'll easily become either extremely underpowered or extremely overpowered. With the right amount of creativity and balance I could see it working quite well. Make him the new Zelda/Pokemon Trainer :v

Oh, if thats what you meant then it takes away from his character because I misread. My apologies.


Thu Aug 09, 2012 6:54 pm
User avatar

Joined: Tue Nov 01, 2011 7:36 pm
Posts: 933
Location: Sinnoh Route 228
Country: United States (us)
Gender: Male
MGN Username: Goombario64
Currently Playing: SSB4
Well since we're talkin' 'bout Ridley, I have an idea for his final smash (if they keep that). I still want him to be a boss, but if it comes to him being playable...Ridley's FS would be Meta Ridley, like in the SSE. It'd be a final form. Not sure what kind of moveset either of the two would have. Any ideas?

_________________
I can do all things through Christ who strengthens me. Philippians 4:13
Mains:
SSB4: Pika, Mario, and Yyyoshiii! I also enjoy Captain Falcon Dittos (who doesn't?!)
Pokkén Tournament:
Weavile, Pikachu-Libre, Shadow Mewtwo
Looking forward to playing as the Sandbag in SSF2. Time for some Revenge to be dished out.
~Formerly Goombario64~


Thu Aug 09, 2012 7:51 pm
Display posts from previous:  Sort by  
 [ 19337 posts ]  Go to page Previous  1 ... 123, 124, 125, 126, 127, 128, 129 ... 1290  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.