The Comprehensive SSF2 Advanced Technique Compendium
Author |
Message |
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
No this is not pivoting. What you did was turnaround just as you went off the edge, went airborne, then double jumped into bair.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Wed Jan 18, 2017 2:59 am |
|
|
ByeOrDie
Joined: Sat Aug 02, 2014 5:45 pm Posts: 231 Country:
Gender: Male
MGN Username: ByeOrDie
|
Ah, my recording software must have missed a frame then as I couldn't see the 1st frame of the mid-air jump effect. Thanks!
|
Wed Jan 18, 2017 10:40 am |
|
|
NBNeilBN
Joined: Wed Jan 13, 2016 12:07 am Posts: 7 Country:
|
I think i found a cool revolutionary Technique
this is universal, which means it works for all characters
essentially it is a buffering technique in ssf2.
I call it "Z-Buffering" or "Grab-buffering"
If you press the grab button in the air you will obviously do an attack. but if you hold the grab button, you will continuously use the attack you were pressing the z button with. If you hold up+grab you will continuously up air so long as you are in the air. once you land you will obviously grab.
this also works out of hitstun. if you are in a combo, and you hold grab, you will immediately do an aerial after you get out of hitstun.
Thats about it.
up-z = up a ir down-z = down air z = neutral air backward-z = bair air forward-z = F O R W A R D A E R I A L
P.S. Samus and Link cant do this technique because they will tether instead of aerial.
|
Sat Jan 21, 2017 11:48 am |
|
|
Nonya
Joined: Sun Aug 03, 2014 1:33 pm Posts: 1744 Location: the beach Country:
Gender: Male
Currently Playing: bye bye MG
|
|
Sat Jan 21, 2017 12:41 pm |
|
|
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
rip mate we've known about this since the start of 9b :v
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Sun Jan 22, 2017 12:14 am |
|
|
TyranitarLord
Joined: Wed Jun 10, 2015 7:10 pm Posts: 118 Location: the top Country:
Gender: Male
MGN Username: TyranitarLord
Waifu: Pepsi-Man
|
Backwards Taunt CancelExample(s):https://gfycat.com/EqualGraveAkitainuCharacters that can perform:All Description:Taunt cancel offstage backwards. This allows you to to do bair off the edge or do other moves off the edge at a different angle. Also looks swag if the taunt audio clip plays.
_________________
|
Sun Jan 22, 2017 1:44 am |
|
|
Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
|
What even is going on in that gif you aren't even running and you get all this backwards momentum from your taunt lol I need to TAS this and figure out what's going on edit: this is p swag actually edit2: ok so I think I got this figured out. I don't really know how it works, but in order to do this you must press the movement direction and taunt on the same frame. What I theorize is that first the game applies the movement because you enter walk, but because walk gets canceled by taunt and you are pressing taunt, it jumps to taunt and displays that. On a sequential level, this happens before the game realizes you need to change directions, which is why you stay in one direction. HOWEVER, I noticed that it you are running (autodash or dash button) then the game knows to switch your direction even if you otherwise keep the inputs the same. I have two gfys now haha, one with some frame perfect tails back taunts (no cancels, I just wanted to see what they look like over and over again), and the other one shows how the back taunt can halt your momentum when used in a tailsdash. This is a derived use tho, we already know that walking can stop your momentum. I think the other thing to mention is that the speed at which you move backwards is based on your character's walk speed, so tails moves very little in this but Fox moves a lot. http://imgur.com/DrL6sAIhttp://imgur.com/XewYgtx
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
Click to expand thumbnail
|
Sun Jan 22, 2017 2:44 am |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|