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Sora 
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Nice to know you finally joined the forums. I believe you had some advanced techniques to share with us, correct?

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SSF2 Backroom Character Analyst and Labber

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Mon Dec 28, 2015 2:32 pm
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Is this the part where I drop :sora: till Beta?

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Kaioken is red
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Why are anime characters in SSF2


Mon Dec 28, 2015 3:02 pm
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Maybe, idk?

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Mon Dec 28, 2015 3:03 pm
DSwift wrote:
Nice to know you finally joined the forums. I believe you had some advanced techniques to share with us, correct?

[Next time, don't put your signature in your post. Check the "User Control Panel" for that.]


Yeah I finally did it :wee:


Tue Dec 29, 2015 7:01 am
DSwift wrote:
Nice to know you finally joined the forums. I believe you had some advanced techniques to share with us, correct?

[Next time, don't put your signature in your post. Check the "User Control Panel" for that.]


Yeah I finally did it :wee:


Tue Dec 29, 2015 7:01 am
For the techniques I have a lot of techniques! :mrgreen:

1st. You can chain Flowmotion Neutral with Down (I mean flowcancelling) and you can make nice guard breaker and finish this with Foward Areal.

2nd. You can make chain grab on Sora (I mean down grab) But It can be difficult :gamer: (I mean chain grab on Sora after his 2nd down grab is difficult) So... After 2nd Down Grab finish this with UpB + F-Air

3rd. (I don't know why but a lot of Sora plyers can't make this combo) B-Grab + Up B + F-Air It's possible :mrgreen:
Well that's all because DSwift know so much about Sora and he said some of techniques what I know...

4th. (I think most of people know) Up Flowmotion + Thunder |But you can make also Foward Flowmotion + Thunder :mrgreen:

5th. Another Guard Breakers :wee:
-Back Flowmotion + Flowmotion Down + F-Air
-Back Flowmotion + Flowmotion Up + Thunder (Or Up Areal)
-Back Flowmotion + Flowmotion Foward + Thunder (you can use Flowmotion or F-Air If you want)

I have SSF2 BETA combos! ^-^ If you want I can write about it. :mrgreen:

Main: :sora:

Secondaries: :lloyd: :gameandwatch: :isaac:


Tue Dec 29, 2015 7:03 am
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1. I can confirm this works.

2. You can chain actually to surprisingly high percentages if you buffer a pivot grab. It will work on DK to about 60% IIRC

3. BThrow really serves as a mixup tool. If your opponent has no idea how to mash buttons, then you can get an UpB -> Fair. Otherwise this is a mixup.

4. Not guaranteed either, as you can DI it.

5. Neutral Flowcancel is much more reliable

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Tue Dec 29, 2015 10:49 am
DSwift wrote:

4. Not guaranteed either, as you can DI it.

5. Neutral Flowcancel is much more reliable


4. Well... Yeah... It's really randomize :| Sometimes your opponent get too high or to your back but in this case you can activate thunder to your back. :)

5. Yeah but my techniques causes more %


Tue Dec 29, 2015 11:12 am
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I have a feeling that a part of Sora's strike raid cancel's the opponent's recovery and sends them down. I've done it twice but couldn't understand how

(Look up: SSF2: Saltiest Match Ever)

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Wed Dec 30, 2015 1:28 pm
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CyanLaser7791 wrote:
I have a feeling that a part of Sora's strike raid cancel's the opponent's recovery and sends them down. I've done it twice but couldn't understand how

(Look up: SSF2: Saltiest Match Ever)

Oh, just has to do with the hitstun of strike raid and Fox's fast fall speed. If you hit Fox offstage with strike raid, he'll most likely fall to his death.

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Kaioken is red
Rasengan is blue
Why are anime characters in SSF2


Wed Dec 30, 2015 1:45 pm
Cruisin wrote:
CyanLaser7791 wrote:
I have a feeling that a part of Sora's strike raid cancel's the opponent's recovery and sends them down. I've done it twice but couldn't understand how

(Look up: SSF2: Saltiest Match Ever)

Oh, just has to do with the hitstun of strike raid and Fox's fast fall speed. If you hit Fox offstage with strike raid, he'll most likely fall to his death.


I did it with Marth (opponent).


Wed Dec 30, 2015 5:55 pm
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AnonimLOLek.2450 wrote:
Cruisin wrote:
CyanLaser7791 wrote:
I have a feeling that a part of Sora's strike raid cancel's the opponent's recovery and sends them down. I've done it twice but couldn't understand how

(Look up: SSF2: Saltiest Match Ever)

Oh, just has to do with the hitstun of strike raid and Fox's fast fall speed. If you hit Fox offstage with strike raid, he'll most likely fall to his death.


I did it with Marth (opponent).

There's something wrong with :marth: then cause it shouldn't work on him.

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Kaioken is red
Rasengan is blue
Why are anime characters in SSF2


Wed Dec 30, 2015 8:38 pm

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His opponent must have lost it's UpB because of ANon's lag

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Thu Dec 31, 2015 12:19 pm
MaskofTruth wrote:
His opponent must have lost it's UpB because of ANon's lag


-_- Don't act like a dick. -_-

P.S. Lag didn't cause "Meteor Effect" :P


Last edited by AnonimLOLek.2450 on Sat Jan 02, 2016 1:19 pm, edited 1 time in total.



Sat Jan 02, 2016 1:15 pm
Cruisin wrote:
AnonimLOLek.2450 wrote:
Cruisin wrote:
CyanLaser7791 wrote:
I have a feeling that a part of Sora's strike raid cancel's the opponent's recovery and sends them down. I've done it twice but couldn't understand how

(Look up: SSF2: Saltiest Match Ever)

Oh, just has to do with the hitstun of strike raid and Fox's fast fall speed. If you hit Fox offstage with strike raid, he'll most likely fall to his death.


I did it with Marth (opponent).

There's something wrong with :marth: then cause it shouldn't work on him.


Well... The meteor effect was appear when Marth used his UP B. Maybe this move chained with Strike Raid cause the Meteor Effect. I mean stage spike.

P.S. I have a replay with this.


Last edited by AnonimLOLek.2450 on Mon Jan 04, 2016 8:30 am, edited 2 times in total.



Sat Jan 02, 2016 1:17 pm
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