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[MP] Injustice: Gods Among Us 
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Sir Raptor wrote:
For realz though why did they decide listing Scorpion as a hero was a good idea

Because Scorpion isn't a villain?

You could try actually knowing something about the story of Mortal Kombat before talking about it.


Tue Jun 25, 2013 8:40 am
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Kyuubit wrote:
Sir Raptor wrote:
For realz though why did they decide listing Scorpion as a hero was a good idea

Because Scorpion isn't a villain?

You could try actually knowing something about the story of Mortal Kombat before talking about it.

Now I could just be ignorant since I haven't played any of the games, but I had no idea Mortal Kombat even had a story.


Tue Jun 25, 2013 1:12 pm
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Nextoy wrote:
Kyuubit wrote:
Sir Raptor wrote:
For realz though why did they decide listing Scorpion as a hero was a good idea

Because Scorpion isn't a villain?

You could try actually knowing something about the story of Mortal Kombat before talking about it.

Now I could just be ignorant since I haven't played any of the games, but I had no idea Mortal Kombat even had a story.

it has one of the best stories compared to some of the other fighters out there

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Tue Jun 25, 2013 1:23 pm
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Nextoy wrote:
Kyuubit wrote:
Sir Raptor wrote:
For realz though why did they decide listing Scorpion as a hero was a good idea

Because Scorpion isn't a villain?

You could try actually knowing something about the story of Mortal Kombat before talking about it.

Now I could just be ignorant since I haven't played any of the games, but I had no idea Mortal Kombat even had a story.




Michael Jefferson: Nooooo, you're just ignorant..


There are a lotttttt of "stories".. There's the original which was basically the tournament to save earthrealm and then they move onto the other ones like the deadly alliance and armageddon. by the way, that link isnt in order from which was created by the developers first but it's in chronological order I think.

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Tue Jun 25, 2013 1:30 pm
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Quote:
As part of the fourth DLC Compatibility Pack update releasing 7/02/13, NetherRealm will release v1.05 patch for the Injustice: Gods Among Us video game. The v1.05 patch addresses several performance tweaks and enhancements to online battles and adjustments to key characters. The list of changes for patch v1.05 include:

General Gameplay Fixes

-Additional frame data corrections.

-Slightly reduced opponent tracking on Metropolis’ Hover Drones when thrown by a power character.

-Normalized the splash hitbox Metropolis’ Hover Drones when thrown by a power character.

-Normalized the splash hitbox of the Arkham/Joker Asylum Chandelier when thrown by a power character.

-The input buffer window when using an Interactive Object inside of a combo with Medium + -

-Hard Attack has been adjusted to prevent some unintentional attacks from happening.

-Universal improvement to everyone’s Down+Medium attack

-Made it harder to combo off the headslam on the Ship Interactive Object in the upper level of the Fortress Of Solitude.



Aquaman

-The Marine Marvel (Forward+1, 3) combo now has a block advantage of 0.

Bane

-The Raging Charge (Back+Forwad+X) can no longer be parried

Batgirl

-You now need a bar of Meter to perform the MB version of Bab’s Bola (Back+Forward+1)

Batman

-Batman can now 2in1 cancel from his Intimidation (1, 2) combo when Release Check is set to Off.

Black Adam

-The Boot Stomp now has 4 additional recovery frames when blocked by the opponent.

-Slightly increased Black Adam’s combo damage scaling.

Catwoman

-The Tomcat (1, Forward+2) Combo had it’s block advantage adjusted to +3 (from+8).

The Flash

-The speed of The Flash’s Forward Dash has been increased.

-Placing The Flash in his Running Man Stance (Down+Down+2) now also sets him to a “ducking” position.

Green Arrow

-There is now slightly less cancel advantage when the Queen’s Gambit (Forward+2, Down+1, 3) and Light It Up (Away+2, 3) combo is blocked.

Harley Quinn

-The Bag-O-Tricks (Character Power) now recovers faster.

-There is now slightly less damage scaling on attacks performed after Harley’s Mallet Bomb supermove.

-The Spinning Pistols (Down+2) attack now inflicts the correct damage amount and had it’s hitbox slightly improved.

Joker

-The level 2 HaHaHa (Character Power) buff now lasts 18 seconds and the level 3 HaHaHa buff now lasts 27 seconds.

-The Joker’s Wild (Character Power) parry is active for 4 more additional frames.

Killer Frost

-Slightly increased Killer Frost’s damage scaling on combos

-Freezing Cold (character power) now has 10 additional frames of recovery.

Lex

-You now need a bar of Meter to perform the MB version of the Gravity Mine (Down + Down + 3)

-The Geyser Uppercut (Down+2) now inflicts correct damage to the opponent.

Nightwing

-Staff Stance Down+Light is now +3 on block (down from +6).

Scorpion

-Shroud of Flames (Character Power)no longer starts it’s cooldown if it gets interrupted before it is activated.

-Flip Kick (Down + Forward + 2) is now -10 on block (up from -1).

-Teleport Punch (Down + Back + 3) now has more recovery time when blocked.

-Slightly adjusted the Teleport Punch (Down+Back+3) speed

-The Teleport Punch is now a High attack and has slightly more recovery when it misses.

-Increased Welcome to the Netherrealm (Supermove) damage to 37 (from33.75)

-Slightly adjusted his Jumping Light and Jumping Hard hit-boxes.

-The Teleport Punch (Down + Back + 3) on block is now -8 and slightly pushes back farther.

Sinestro

-The Arachnid Sting (Down+Forward+Y) now has 5 additional recovery frames on when it successfully hits.

Solomon Grundy

-There is now a slightly bigger hitbox on the Walking Corpse (Back+Forward+3).

Superman

-Kyrptonian Crush (Supermove) now does 4% less damage.

-Super Breath (Down+Back+2) now has 0 advantage when the opponent blocks.


Source: http://www.injustice.com/en/news/injust ... ease-notes

Scorpion got mega-nerfed


Tue Jun 25, 2013 10:53 pm

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Yes, let's not nerf Superman.

Let's let him have is 50-60% combos and all the other dumb crap he's able to do.


Sun Jun 30, 2013 11:47 pm
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OptimusG wrote:
Yes, let's not nerf Superman.

Let's let him have is 50-60% combos and all the other dumb crap he's able to do.

Oh I'm sorry, should the guy who could kill Goku NOT be able to turn most of his universe to hamburger in a few hits :P

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Mon Jul 01, 2013 3:14 am
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Ziku wrote:
OptimusG wrote:
Yes, let's not nerf Superman.

Let's let him have is 50-60% combos and all the other dumb crap he's able to do.

Oh I'm sorry, should the guy who could kill Goku NOT be able to turn most of his universe to hamburger in a few hits :P

No, he shouldn't. There's a little something called "game balance".


Mon Jul 01, 2013 3:23 am
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OptimusG wrote:
Yes, let's not nerf Superman.

Let's let him have is 50-60% combos and all the other dumb crap he's able to do.

Because the biggest focus in this patch was Scorpion since he was broken within day one of his release and the quick hotfix barely did anything to fix him or that really insane teleport punch.

To be honest, i'm more worried about Bane's raging charge now becoming parry-free. Especially with level 1 venom, Bane is definitely going to give both Batman and Joker users a really hard time.


Mon Jul 01, 2013 8:28 am

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"I still think he should be buffed."
YouTube Video:


Lol.

Michael M wrote:
To be honest, i'm more worried about Bane's raging charge now becoming parry-free. Especially with level 1 venom, Bane is definitely going to give both Batman and Joker users a really hard time.
I know they want to buff him, but that was just the wrong thing to buff. Still, that's one minor change. Bane is still pretty bad and his overall match-ups aren't too great.

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Mon Jul 01, 2013 1:40 pm
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Zalozis Zemsis wrote:
"I still think he should be buffed."
[ http://www.youtube.com/watch?v=wHJNzVrl7FI ]

Lol.

Michael M wrote:
To be honest, i'm more worried about Bane's raging charge now becoming parry-free. Especially with level 1 venom, Bane is definitely going to give both Batman and Joker users a really hard time.
I know they want to buff him, but that was just the wrong thing to buff. Still, that's one minor change. Bane is still pretty bad and his overall match-ups aren't too great.


That video is why Super Man should be nerfed. He is so brain dead.

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ZERO_OR wrote:
Also their is no such things as GODS.


Mon Jul 01, 2013 1:56 pm
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Michael M wrote:
To be honest, i'm more worried about Bane's raging charge now becoming parry-free. Especially with level 1 venom, Bane is definitely going to give both Batman and Joker users a really hard time.

it's their fault for using lame characters

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Mon Jul 01, 2013 2:28 pm
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Scott wrote:
Michael M wrote:
To be honest, i'm more worried about Bane's raging charge now becoming parry-free. Especially with level 1 venom, Bane is definitely going to give both Batman and Joker users a really hard time.

it's their fault for using lame characters

I'm actually fairly good with Joker, even if I main Cyborg. If one character has a clear advantage over others in a fighting game, that's a problem, and "stop using a bad character" isn't a good answer.

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Dr.Geno wrote:
Sir Raptor wrote:
I just got Kid Icarus.
And it is ridicarus.

I should warn you for that


Mon Jul 01, 2013 3:08 pm
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I don't think he was 100% serious when he said that, Raptor.


So, anyone planning on taking up or maybe even maining Zod?

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Mon Jul 01, 2013 3:15 pm
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Zod, looks like a pretty powerful character.

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ZERO_OR wrote:
Also their is no such things as GODS.


Mon Jul 01, 2013 3:25 pm
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