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SSF2 Suggestions 
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Joined: Thu Aug 26, 2010 7:51 pm
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Nintendo95 wrote:
not that hard to understand: show
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Electrode need a bigger explosion

Why not Up or down, or A and B?

So people won't get confused by direction. Fighting games often switches control around depending how your guy faces.


Tue Dec 02, 2014 2:18 pm
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Please for the love of god do not give Link more s*** to camp with

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Tue Dec 02, 2014 5:33 pm
I don't really like the idea of him having multiple bombs, would be cool to see it incorporated, sure, but he has alot of projectiles already. Maybe the idea could be put into, say, Bomberman?


Tue Dec 02, 2014 10:15 pm
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Clubby Bear wrote:
I don't really like the idea of him having multiple bombs, would be cool to see it incorporated, sure, but he has alot of projectiles already. Maybe the idea could be put into, say, Bomberman?


Bomberman dont need that either lol. He can apply enough pressure with the bombs he already has.

Maybe a Toon Link could use different weaponry but who knows if he's even going to be in (which is probably no.) and even if he did get in he'd probably have the arsenal he usualy does

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Wed Dec 03, 2014 8:47 am
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Talking about Bomberman, ever since he lost his Double Jump while holding bombs he did gain a new ability. I think he deserves another new ability, bomb bounce!

First originating in Bomberman 64, Bomberman could throw bombs on top of eachother. If he threw one from an angle it would bounce into an arc, sorta like his air bomb kick in SSF2, but if it was somehow stuck inbetween a wall, it would bounce straight up and down. Which could be used pretty effectively.

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Thu Dec 04, 2014 5:32 pm
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TheRealHeroOfWinds wrote:
Talking about Bomberman, ever since he lost his Double Jump while holding bombs he did gain a new ability. I think he deserves another new ability, bomb bounce!

First originating in Bomberman 64, Bomberman could throw bombs on top of eachother. If he threw one from an angle it would bounce into an arc, sorta like his air bomb kick in SSF2, but if it was somehow stuck inbetween a wall, it would bounce straight up and down. Which could be used pretty effectively.


I dont agree. Bomberman is better than people give him credit for, his bombs are already pretty good as is.

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Thu Dec 04, 2014 6:15 pm
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FedoraTheExplorer wrote:
TheRealHeroOfWinds wrote:
Talking about Bomberman, ever since he lost his Double Jump while holding bombs he did gain a new ability. I think he deserves another new ability, bomb bounce!

First originating in Bomberman 64, Bomberman could throw bombs on top of eachother. If he threw one from an angle it would bounce into an arc, sorta like his air bomb kick in SSF2, but if it was somehow stuck inbetween a wall, it would bounce straight up and down. Which could be used pretty effectively.


I dont agree. Bomberman is better than people give him credit for, his bombs are already pretty good as is.

I know, I love Bomberman, I just feel like he needs something more.

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Thu Dec 04, 2014 7:52 pm

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An elaborate Mii Maker for creating your own Mii Fighter. Here's how I think it can work.

Step 1: Create Your Mii
*This is gonna be the Mii Maker portion of the process, except it's a bit more elaborate with more pieces, voice recording and you can save the Spritesheet to your PC.

Step 2: Select your Class
*Choose between Six Mii Fighter classes such as Veteran Archetypes Mii Brawler, Mii Gunner and Mii Swordfighter as well as these new classes: Mii Mage, Mii Master, and Mii Joker (callbacks, callbacks, everywhere.)

Step 3: Build your Fighter
*Choose your equipment pieces and Moveset Parts like you would in SM4SH and hit save to generate the spritesheet, which you can transfer over to Smash Bros. Crusade if you want to try the cross-game compatability-thing...

Step 4: Have Fun!
*Just have yourself a good time with your new Mii Fighter and Happy Smashing!

And if anyone wants to send this message over to the Crusade Boards, feel free to do so, folks.


Fri Dec 05, 2014 8:14 am
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I think Wario and Kirby should be able to Chomp and Inhale items respectively, as well as eat solid projectiles launched by characters (Some examples are Peach's Vegetables, Yoshi's Egg Toss, and Link's Gale Boomerang). After Chomping/Inhaling an object both characters could have a little bit of ending lag.

More onto Wario, Chomping items and solid projectiles should give him tiny bits of Wario Waft charge since he is eating and swallowing. In exchange Wario Waft could be nerfed a little bit.

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Fri Dec 12, 2014 11:21 am

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I feel like some of the hitboxes on grabs need to be drawn a bit better. Notably Mario, Marth, Meta-Knight, Some characters have this weird deadzone of no hitbox being on the animation. They can't grab someone overlapping their position or directly in-front of them, and it's very easy to dash through your opponent to miss a dash-grab. Maybe fix that by making the hit-box range from the characters' hands to their shoulders and back.

i.e.
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Luigi Movement, Cancel, Tech, etc.
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". . . Emphasis . . . of players helping one-another"


Tue Dec 16, 2014 4:14 pm
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I wish marth's grab has less downward distance at long range (so jiggs/Kirby can duck under like it looks like it should)

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Tue Dec 16, 2014 8:29 pm
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Something that I really liked about Melee were the Stages's names, depicting the world's and level's names.
So, I'd really love this feature in the stage's names.
names: show
-Smash Stages: Battlefield
-Smash Stages: Final Destination
-Mario Galaxy: Galaxy Tours
-Mushroom: Kingdom III
-Koopa Kingdom: Bowser's Castle
-DK Island: Jungle Hijinx
-Crocodile Isle: Gangplank Galleon
-Yoshi's Island: Yoshi's Island
-Diamond City: WarioWare, inc.
-Golden Pyramid: Emerald Cave
-Nintendo: 3DS
-Skyloft: Skyward Voyage
-Termina: Clock Town
-Hyrule: Hylian Skies
-Mirror World: Mirror Chamber
-Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (Depends of the stage's types): Pokémon Stadium 3
-Kanto: Silph Co.
-Lylat System: Meteor Campaign
-Planet Zebes: Crateria
-SR388: Phase 8
-F-Zero Grand Prix: Sand Ocean
-Eagleland: Saturn Valley
-Transylvania: Dracula's Castle
-Bomb Factory: Bomb Factory
-Sylvarant (I'm not exactly sure if this is the game's location, correct me if I'm wrong): Tower of Salvation
-Wily Castle: Skull Fortress
-Abel City: Central Highway
-Twilight: Town
-Chaos: Shrine
-Lunar: Core
(feel free to correct me in the 3 stages above me.
-Mobius: Casino Night Zone
-Mobius: Sky Sanctuary Zone
-Hueco Mundo: Hueco Mundo
-Konoha: Hidden Leaf Village
-Planet Namek: Planet Namek
-Mushroom Kingdom: Princess Peach's Castle
-Yoshi's Island: Yoshi's Story
-Pop Star: Dream Land
-Hyrule: Temple
-Lylat System: Sector Z
-Eagleland: Fourside
-Pikmin Planet: Distant Planet
-Akaneia: Castle Siege
-Animal Crossing World: Smashville
-Fox Archipielago: Shadow Moses Island
-Mobius: Green Hill Zone

I know it's most likely not going to be real, but heck. A man can dream.

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Tue Dec 16, 2014 9:15 pm
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Is it just me or are tether recoveries a little too good atm...

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Thu Dec 25, 2014 12:11 am
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I suggest Sora gets his Kingdom Hearts II gloves. Since currently in SSF2 he is wearing his Kingdom Hearts I gloves.

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Sat Dec 27, 2014 4:52 pm
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TheRealHeroOfWinds wrote:
I suggest Sora gets his Kingdom Hearts II gloves. Since currently in SSF2 he is wearing his Kingdom Hearts I gloves.


OCD levels are peaking

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Sun Dec 28, 2014 4:10 am
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