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Sora 
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Joined: Fri May 31, 2019 4:09 pm
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MGN Username: Stundent2020
Currently Playing: SSF2, Roblox, Minecraft, Dead Rising, Dead Rising 2 Off the Record, Kingdom Hearts, KHUX, etc...
I'm so happy they brought back 3 hit combo move.. :nod:

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Sat Jun 01, 2019 12:05 am
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Joined: Fri Sep 28, 2018 10:36 am
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Location: 90 degree Austria
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Currently Playing: Parsec and sometimes Fightcade.
Don't double post. just edit your previous post.

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Good times at helping this great community
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Sun Jun 02, 2019 11:24 am
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i have no idea whether my post was deleted or i ended up clicking "preview" instead of "submit", or if i even posted in the wrong thread (which i'm mostly sure didn't happen)....
..i think i just need some sleep..


Anyways, i'm now wondering if Sora's flowmotion for 1.2 will still keep the exact same properties it has in 1.1, such as being able to "cancel" a flowmotion into another (like Flowmotion Up into Forward, which makes Sora dash forward and rise upwards at the same time)

Also, i recently discovered you can stage-spike an opponent standing near a ledge with a downwards neutral Flowmotion when you're offstage
Unsure about the reliability of this move though, but it's probably a sort of high-risk/high-reward move
gif: show
Image

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Well, old friends, this is the day where everything will be archived for all to see and reminisce about.
This isn't a farewell, but rather a "See you later", as we move on to the next world

who'd've guessed my secondaries bit would have a new purpose!


Mon Jun 03, 2019 3:37 am

Joined: Fri May 31, 2019 4:09 pm
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MGN Username: Stundent2020
Currently Playing: SSF2, Roblox, Minecraft, Dead Rising, Dead Rising 2 Off the Record, Kingdom Hearts, KHUX, etc...
Sora flowmotion...until it's was caped by Mario...
Anyone can relate to this?

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Tue Jun 11, 2019 9:21 pm
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Since Smash Con is over and more of Sora's moveset was revealed through gameplay, I figured I'd post a list of what each of Sora's resprite moves are a reference to:

Jab: jab combo from KH2.
FTilt: Upper Slash (KH2)
Dash Attack: Sliding Dash (KH2 ver.)
FSmash: Guard Break (KH2)
USmash: Aero (CoM?)
DSmash: Explosion (KH2, also in KH3)

NAir: vaguely resembles his 3rd aerial hit from KH1
UAir: resembles his 2nd aerial hit from KH1

FThrow: based on the Windmill family of commands, not any specific one (DDD)
UThrow; Slapshot (KH2 ver.)
DThrow: Finishing Leap (KH2)

Flowmotion Commands:

UFlow: based on Wheel Rush (DDD)
FFlow: based on Kick Dive (DDD)
DFlow: based on Buzzsaw (DDD)
BFlow: based on Blow-off (DDD)
NFlow: based on Pole Spin (DDD)

See you later.

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Thu Aug 15, 2019 8:55 pm
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Joined: Tue Aug 14, 2018 2:02 pm
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Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
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Sora's F-Smash charge gives me vibes of the Dead Or Alive song "You Spin Me Round Like A Record." XD

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Fri Aug 30, 2019 7:29 pm
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Joined: Fri Sep 28, 2018 10:36 am
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Currently Playing: Parsec and sometimes Fightcade.
Sora really got a few ot buffs since the tester build has shown us the bad sora, I still see any other problems with him like the dash attack and the less ranged forward smash, leaving them back he's gonna be decent as always.

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Mon Feb 17, 2020 7:38 am
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so uh
this is a thing
if sora gets hit while he's using the key blade throw at a right timing by chibi robo's blaster (sora should be using neutral b a split second right after chibi uses his), and start spamming the b button, he will keep on throwing keyblades

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black keys will be removed in the future anyways

*sniff*


Sat Feb 29, 2020 12:31 am
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Oh yeah, while i had checked it myself i forgot to post about it in here.
Flowmotion Cancels still work just like how they always did

but R.I.P this particular flowmotion tech though
: show
Image

Image



Gudako's Insanity wrote:
if sora gets hit while he's using the key blade throw, and start spamming the b button, he will keep on throwing keyblades

Yep it does happen: show
Image

But guess what? I've found a way to make this tech work without needing Sora to get hit!
Image
You can even move around a little bit when doing it, but you need to continuously throw keyblades before they return to Sora to make it continue working
Sora mains are going to go absolutely nuts with this until it inevitably gets fixed (or not) lol


And just like pre-1.2 Sora, he can still cancel his aerials' endlag by landing a hit just as he touches the ground
But now his FAir makes him bounce too (and forgot to include NAir in the gif)
: show
Image

With how low his FAir makes him bounce, it can allow for some wacky damage at 0% if you master the timing
Image         Image


And this one wasn't discovered by me, but rather saw this happen in the middle of a match and the sora player ended up SD'ing from it when it happened:
If Sora throws the keyblade just as he falls off a platform or ledge, he won't have any slowdown, which pretty much leaves him helpless if you do this going offstage
Image

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Well, old friends, this is the day where everything will be archived for all to see and reminisce about.
This isn't a farewell, but rather a "See you later", as we move on to the next world

who'd've guessed my secondaries bit would have a new purpose!


Sat Feb 29, 2020 6:59 am
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Joined: Fri Feb 07, 2014 6:32 pm
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Currently Playing: SSF2, Crash Tag Team Racing, Dragon Ball Budokai 2
How does that tech/bug thing where you throw the Keyblade over and over work? How does one do it?

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RIP Forums. Hope you're having a good day, though! Unless you main Marth /s.


Wed Apr 22, 2020 3:03 pm
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