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            | Author | Message |  
			| Stundent2020 
					Joined: Fri May 31, 2019 4:09 pmPosts:  13Country:  Gender:  Male
					
						MGN Username:  Stundent2020
					
						Currently Playing:  SSF2, Roblox, Minecraft, Dead Rising, Dead Rising 2 Off the Record, Kingdom Hearts, KHUX, etc...
					
				   |   I'm so happy they brought back 3 hit combo move..   _________________Main:     Secondary:   
 
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			| Sat Jun 01, 2019 12:05 am | 
					
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			| Dust_the_1000 
					Joined: Fri Sep 28, 2018 10:36 amPosts:  555Location:  90 degree AustriaCountry:  Gender:  Male
					
						MGN Username:  T-Permutation
					
						Currently Playing:  Parsec and sometimes Fightcade.
					
				   |   Don't double post. just edit your previous post. 
 
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			| Sun Jun 02, 2019 11:24 am | 
					
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			| CraftGMC 
					Joined: Sun Sep 30, 2018 7:31 pmPosts:  448Country:  Gender:  Male
					
						MGN Username:  CraftGMC
					
						Waifu:  Random No. Generator
					
				   |   i have no idea whether my post was deleted or i ended up clicking "preview" instead of "submit", or if i even posted in the wrong thread (which i'm mostly sure didn't happen)......i think i just need some sleep..
 Anyways, i'm now wondering if Sora's flowmotion for 1.2 will still keep the exact same properties it has in 1.1, such as being able to "cancel" a flowmotion into another (like Flowmotion Up into Forward, which makes Sora dash forward and rise upwards at the same time) Also, i recently discovered you can stage-spike an opponent standing near a ledge with a downwards neutral Flowmotion when you're offstage Unsure about the reliability of this move though, but it's probably a sort of high-risk/high-reward move _________________    Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world
 who'd've guessed my secondaries bit would have a new purpose!
 
 
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			| Mon Jun 03, 2019 3:37 am | 
					
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			| Stundent2020 
					Joined: Fri May 31, 2019 4:09 pmPosts:  13Country:  Gender:  Male
					
						MGN Username:  Stundent2020
					
						Currently Playing:  SSF2, Roblox, Minecraft, Dead Rising, Dead Rising 2 Off the Record, Kingdom Hearts, KHUX, etc...
					
				   |   Sora flowmotion...until it's was caped by Mario...Anyone can relate to this?
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			| Tue Jun 11, 2019 9:21 pm | 
					
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			| MassaMan 
					Joined: Wed Aug 26, 2015 11:26 pmPosts:  51Location:  SomewhereCountry:  Gender:  Male
					
				   |   Since Smash Con is over and more of Sora's moveset was revealed through gameplay, I figured I'd post a list of what each of Sora's resprite moves are a reference to:
 Jab: jab combo from KH2.
 FTilt: Upper Slash (KH2)
 Dash Attack: Sliding Dash (KH2 ver.)
 FSmash: Guard Break (KH2)
 USmash: Aero (CoM?)
 DSmash: Explosion (KH2, also in KH3)
 
 NAir: vaguely resembles his 3rd aerial hit from KH1
 UAir: resembles his 2nd aerial hit from KH1
 
 FThrow: based on the Windmill family of commands, not any specific one (DDD)
 UThrow; Slapshot (KH2 ver.)
 DThrow: Finishing Leap (KH2)
 
 Flowmotion Commands:
 
 UFlow: based on Wheel Rush (DDD)
 FFlow: based on Kick Dive (DDD)
 DFlow: based on Buzzsaw (DDD)
 BFlow: based on Blow-off (DDD)
 NFlow: based on Pole Spin (DDD)
 
 See you later.
 _________________ 
 
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			| Thu Aug 15, 2019 8:55 pm | 
					
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			| Broly 
					Joined: Tue Aug 14, 2018 2:02 pmPosts:  1042Location:  An unknown cave island in JapanCountry:  Gender:  Male
					
						Currently Playing:  SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
					
						Waifu:  Rera (SSVI)
					
				   |   Sora's F-Smash charge gives me vibes of the Dead Or Alive song "You Spin Me Round Like A Record." XD 
 
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			| Fri Aug 30, 2019 7:29 pm | 
					
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			| Dust_the_1000 
					Joined: Fri Sep 28, 2018 10:36 amPosts:  555Location:  90 degree AustriaCountry:  Gender:  Male
					
						MGN Username:  T-Permutation
					
						Currently Playing:  Parsec and sometimes Fightcade.
					
				   |   Sora really got a few ot buffs since the tester build has shown us the bad sora, I still see any other problems with him like the dash attack and the less ranged forward smash, leaving them back he's gonna be decent as always. 
 
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			| Mon Feb 17, 2020 7:38 am | 
					
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			| Gudako's Insanity 
					Joined: Wed Feb 08, 2017 6:51 am
 Posts: 647
 Location: Smug Island, with all Smug Anime characters
 Gender: Anime Girl
 MGN Username: moGi
 Skype: Skype ID
 Currently Playing: MGR:R, GE3, etc MHXX
 Waifu: Lancer Arthuria P.
   |   so uhthis is a thing
 if sora gets hit while he's using the key blade throw at a right timing by chibi robo's blaster (sora should be using neutral b a split second right after chibi uses his), and start spamming the b button, he will keep on throwing keyblades
 _________________black keys will be removed in the future anyways  *sniff*  
 
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			| Sat Feb 29, 2020 12:31 am | 
					
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			| CraftGMC 
					Joined: Sun Sep 30, 2018 7:31 pmPosts:  448Country:  Gender:  Male
					
						MGN Username:  CraftGMC
					
						Waifu:  Random No. Generator
					
				   |   Oh yeah, while i had checked it myself i forgot to post about it in here. Flowmotion Cancels still work just like how they always did but R.I.P this particular flowmotion tech though  But guess what? I've found a way to make this tech work without needing Sora to get hit!  You can even move around a little bit when doing it, but you need to continuously throw keyblades before they return to Sora to make it continue working Sora mains are going to go absolutely nuts with this until it inevitably gets fixed (or not) lolAnd just like pre-1.2 Sora, he can still cancel his aerials' endlag by landing a hit just as he touches the ground But now his FAir makes him bounce too (and forgot to include NAir in the gif) And this one wasn't discovered by me, but rather saw this happen in the middle of a match and the sora player ended up SD'ing from it when it happened: If Sora throws the keyblade just as he falls off a platform or ledge, he won't have any slowdown, which pretty much leaves him helpless if you do this going offstage _________________    Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world
 who'd've guessed my secondaries bit would have a new purpose!
 
 
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			| Sat Feb 29, 2020 6:59 am | 
					
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			| MedK 
					Joined: Fri Feb 07, 2014 6:32 pmPosts:  384Location:  Milky WayCountry:  Gender:  Anime Girl
					
						MGN Username:  MGoku9
					
						Currently Playing:  SSF2, Crash Tag Team Racing, Dragon Ball Budokai 2
					
				   |   How does that tech/bug thing where you throw the Keyblade over and over work? How does one do it? _________________I am the base for Event #11: Laagggggg  
 == SSF2 ==
 
  Flash Card #10
 RIP Forums. Hope you're having a good day, though! Unless you main Marth /s. 
 
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			| Wed Apr 22, 2020 3:03 pm | 
					
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