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Black Mage 
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Joined: Thu Dec 26, 2013 10:21 am
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MGN Username: SickHakma
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TheBaddestBatter wrote:
Brand new Black Mage tech to make Wario players even saltier.


:wario: gets pushed around too much i think he takes depression meds

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:captainfalcon: :marth: :bomberman:
shedding my skin like
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Amazarashi
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Mon Aug 03, 2015 6:48 pm
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Joined: Tue Jul 28, 2015 2:07 pm
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MGN Username: Redblueyoshi
Skype: nintenyoshi14
Currently Playing: Sm4sh, AC:NL, 3ds games
poor wario.
at least he's good in smash 4.

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:blackmage:

Secondaries:

:mario: :jigglypuff: :marth: :bomberman:

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Mon Aug 03, 2015 7:59 pm
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Joined: Sun Aug 02, 2015 4:36 am
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You can spam a bunch of the free ones in a row fairly easily, however it seems that you can only have one free one on stage at a time, so when another appears, the previous free one vanishes.

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Tue Aug 04, 2015 2:25 am

Joined: Fri Aug 08, 2014 1:18 am
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Location: Lagcity, or lagless city if my phone is working
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MGN Username: MaskofTruth
Currently Playing: SSF2
please give us a replay of your glitch

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Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Tue Aug 04, 2015 8:11 pm
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http://gfycat.com/BigHardtofindFowl

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Wed Aug 05, 2015 1:34 am
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Joined: Fri Jul 25, 2014 9:54 am
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Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
Whoa that's legit

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Honorable Mention: :pikachu:
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Sun Aug 09, 2015 5:33 pm
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Joined: Thu Oct 20, 2011 9:06 pm
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Location: I don't even know what's a location
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MGN Username: Drarky
Currently Playing: SSF2, Starbound
Waifu: Lenna Tycoon
So, BM has the best punish if you don't tech.

You can't SDI Stop when it's used as Jab Reset. Very powerful stuff and leads to a lot of options, specially charged up.

And in another thread: Fox is dumb, very dumb. Probably the worst MU we have period. (Why in the world does Warp dissapears against a DownB.)

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At this point, I use way too many characters.

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Fri Sep 25, 2015 7:16 pm
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Joined: Thu Jul 24, 2014 9:19 pm
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Because Fox being in the game was a bug? #idkmanimjustguessing

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Fri Sep 25, 2015 8:14 pm

Joined: Fri Aug 08, 2014 1:18 am
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Location: Lagcity, or lagless city if my phone is working
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MGN Username: MaskofTruth
Currently Playing: SSF2
Its probably coded as a projectile

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Beta is finally coming ;-; (≧ω≦)
I take it back, beta is a 1.0.2 is trash


Sat Sep 26, 2015 1:24 am
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Joined: Thu Oct 20, 2011 9:06 pm
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Location: I don't even know what's a location
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MGN Username: Drarky
Currently Playing: SSF2, Starbound
Waifu: Lenna Tycoon
Finally tested out the Stop bug for all of you, non-existant BM players.

So, sometimes when you use the attack, instead of using the ammount of stun you have charged up, it stuns just the minimum about, like if you didn't charge the move at all. But why does it happen?

Well, the trick is actually really simple overall.

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You see, when BM releases Stop, there are two circles around the attack, the first one (the one I marked with black) will ALWAYS do the correct hitstun ammount. But the red one (the one that's the farthest), will lead to just a Lvl1 AKA Uncharged Stop.

So yeah, it really comes down to how close you are to the opponent when you use the move, which to be totally fair it's understandable (maximum range charged Stop can be silly) , but I would really like something that makes clear when did you manage to hit the "correct" one.

MS Paint is the best.

Deleted my last message so no double post.

:shifty:

YouTube Video:


That's the first half, I'll upload the full version once it's done.

PS: Yeah the music cuts itself on a part.

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At this point, I use way too many characters.

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Sun Sep 27, 2015 10:38 am
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Currently Playing: SSF2, Starbound
Waifu: Lenna Tycoon
Screw it, too lazy to actually edit.

YouTube Video:


It could have gone... better, so I apologize for that, but I hope at least some people enjoyed it.

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At this point, I use way too many characters.

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Wed Oct 14, 2015 9:53 pm
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Joined: Sun Aug 03, 2014 11:08 pm
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MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
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i love BM's nair, it's multihit and has amazing trapping. Makes me jelly bc zelda's multi hit attacks have bad trapping. ;-;

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Sat Oct 17, 2015 4:41 pm
YIM
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Joined: Sat Mar 22, 2014 2:14 pm
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Currently Playing: SSF2, MGS 3, Melee, Project M
BM also has one of the few pillar combos in the game with utilt -> nair -> stuff. Overall just an amazing move.

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For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Sat Oct 17, 2015 4:44 pm
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Joined: Tue Jul 23, 2013 2:20 am
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Currently Playing: Anything in my Steam library
Just gonna post something here for my boy drarky

Quote:
So, some people are aware that when you touch Fox's shine or blaster while you are recovering, your Warp DISSAPEARS out of thin air and you are left without any single method of coming back... it sucks quite a lot, so I'll explain why does that happen and some tips to help people out on that problematic thing.

You see, BM's Warp is designed so whenever an active hitbox touch his body, the Warp circle will dissapear since the character got hit, and he'll be able to use his recovery again. However, that means that when an active hitbox that has no KB hits BM, the game thinks that he'll be able to use it again, but he doesn't... so rip.

How do you deal with that? Simple enough: Just recover from far away. One of the most common mistakes I see some BMs do is that they try to recovery from WAY too close, even though the distance Warp travels is pretty big. Try using it mostly from the bottom corner of the stage, that way most chars won't be able to come back if they want to nullify your recovery. Not too far tho or they'll be able to just steal the ledge of you.

The problem is that you are left very vulnerable since your recovery option will be very obvious but... it's a situation of a punish vs a stock so you might want to get the least ammount of damage.

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Click on Sig for my YT channel


Sat Oct 17, 2015 5:02 pm
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Joined: Sun Oct 18, 2015 7:03 pm
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Country: Canada (ca)
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Currently Playing: none. im filling this out right now
main : :blackmage:
subs : :ness:
hate : :lloyd: :zerosuitsamus: :captainfalcon: :marth:
:annoyed: :arrow: :arrow: (tier whore)


Sun Oct 18, 2015 7:15 pm
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