The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 7:41 am



 [ 106 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Matchups Discussion Thread. 
Author Message
SSF2 Developer
User avatar

Joined: Mon Sep 06, 2010 7:02 pm
Posts: 1147
Gender: Male
I don't think [TSON] was implying Goku was bottom, or even low-Tier lol
He just said not S, and probably not A.


Wed Feb 11, 2015 12:10 am
User avatar

Joined: Fri Oct 10, 2014 9:42 pm
Posts: 137
Country: United States (us)
Gender: Male
Currently Playing: Patty-cake
135 wrote:
I don't think [TSON] was implying Goku was bottom, or even low-Tier lol
He just said not S, and probably not A.

[TSON] wrote:
anyone who is fast and has a decent aerial game/momentous sideb can shut goku down if they keep in mind that he has KK, so he should not be any higher than A-. ki blasts have the lowest possible priority in the game so every projectile goes through them (attacks do as well but they might still hurt the user bc of the priority issues). they also do little to no shieldstun. goku also has a massive hurt animation - one of the biggest - and has the perfect weight to be comboed across the stage easily.

goku vs zss is tragic by design and there are so many zss players. goku basically cant do anything in that mu, not even recover.

goku is a weird character so you have to learn the MU but he's not thaaaat good

I know Tson most likely didn't mean to imply that Goku is low tier, but I'm using his statements to show the faults that Goku has as a character. And the things he had said in these posts are some of the main reason I believe Goku is a sh!tty character and it somewhat justifies why he's on this list.

#Gokulessthantrash

_________________
gEmssbguy13 wrote:
He doesn't have to be Meta Knight weak...

WelfareWednesday wrote:
Why should it be better? And who's asking for a huge nerf?
ProjectBrawl7 wrote:
Nobody is asking for a nerf, the SSF2 did it...


Wed Feb 11, 2015 12:28 am

Joined: Sat Oct 10, 2009 3:46 pm
Posts: 1514
Location: Westchester, New York
Country: United States (us)
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
Vanilla Goku is too solid to be anything less than Mid/A-minus-tier. He definitely on par with Mario, Yoshi, Bomberman, or Sheik.

_________________

Luigi Movement, Cancel, Tech, etc.
YouTube Video:
SSF2 Google Drive
". . . Emphasis . . . of players helping one-another"


Wed Feb 11, 2015 12:35 am
WWW
User avatar

Joined: Fri Oct 10, 2014 9:42 pm
Posts: 137
Country: United States (us)
Gender: Male
Currently Playing: Patty-cake
Every time I see a Goku player online, I just imagine that they just handed me approximately 3 buck to "get rid of them", and I do it easy, no matter how skilled they are with him.

It's a guaranteed butt whooping for them. As Tson stated "anyone who is fast and has a decent aerial game/momentous sideb can shut goku down if they keep in mind that he has KK". And to add to this list, I'd also include characters with decent anti-air.

And Zalo, as good of a player as you are, who has seen countless matches, do you honestly take any Goku serious enough to the point where you feel the need to go all out? (I mean I not saying that you won't have to put any effort in but going all out?)

I know I don't, do you?

#sorry2trashforcomparing2Goku

_________________
gEmssbguy13 wrote:
He doesn't have to be Meta Knight weak...

WelfareWednesday wrote:
Why should it be better? And who's asking for a huge nerf?
ProjectBrawl7 wrote:
Nobody is asking for a nerf, the SSF2 did it...


Wed Feb 11, 2015 12:54 am
User avatar

Joined: Sat Jan 04, 2014 4:27 pm
Posts: 469
Country: United Kingdom (uk)
Gender: Anime Girl
MGN Username: ohgosick
Skype: uberoo1
Currently Playing: Anything not called 'Undertale'.
Waifu: ur mum lmao
It should be the player and not the char when deciding to 'go all out'.

_________________
Image

The Americans came in and burned my village with their flaming uppercuts,
killing our water buffalo and leaving this scar on my chest...


Wed Feb 11, 2015 9:53 am
BR Member
User avatar

Joined: Tue Aug 12, 2014 4:08 am
Posts: 888
Country: United Kingdom (uk)
Gender: Male
MGN Username: Jammy
kirby vs falcon
holy s***
this is so infuriating
hard to combo cause floaty as f***, still somehow lives to 110% all the time cause nothing combos into knee at kill percents, and
YOU CAN'T f*** HIT HIM CAUSE HE'S SO SMALL
short hop nair goes straight over his head even when he isn't crouching!

also EZ gimperino for kirby cause it's falcon
also kirby's upB makes him difficult to edgeguard near the edge

70:30 at least

_________________
:captainfalcon:

Youtube         Twitch

<insert giant anime gif here>

Image


Sun Feb 15, 2015 5:11 pm
User avatar

Joined: Sat Jan 04, 2014 4:27 pm
Posts: 469
Country: United Kingdom (uk)
Gender: Anime Girl
MGN Username: ohgosick
Skype: uberoo1
Currently Playing: Anything not called 'Undertale'.
Waifu: ur mum lmao
You forgot dtilt.

_________________
Image

The Americans came in and burned my village with their flaming uppercuts,
killing our water buffalo and leaving this scar on my chest...


Sun Feb 15, 2015 7:20 pm
SSF2 Developer
User avatar

Joined: Mon Sep 06, 2010 7:02 pm
Posts: 1147
Gender: Male
Captain Falcon can Combo Jab 1 into F-Smash or F-Air at around 70% for the KO, which helps him a bit.


Also, yeah, D-Tilt too ^_^


Sun Feb 15, 2015 7:23 pm
BR Member
User avatar

Joined: Tue Jul 29, 2014 2:58 pm
Posts: 1838
Location: Everywhere and Nowhere
Country: United Kingdom (uk)
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
Well, all I can say is that I check back on this thread each day, and nothing new happens.

Shall I lock it?

_________________
Follow me on Twitter here.
Youtube channel.

Image

Click to expand thumbnail

SSF2 Backroom Character Analyst and Labber

Mains: :lucario: :simon:


Tue Mar 03, 2015 12:03 pm
BR Member
User avatar

Joined: Fri Oct 17, 2014 7:10 pm
Posts: 1078
Location: joey
Country: United States (us)
Gender: Male
MGN Username: joey
Skype: joey
Currently Playing: joey
Waifu: joey
DarkSwiftN wrote:
Well, all I can say is that I check back on this thread each day, and nothing new happens.

Shall I lock it?

There really is no need, it's just people aren't that interested in MUs like they were when this topic. First started.

_________________
Image


Tue Mar 03, 2015 12:21 pm
User avatar

Joined: Tue Aug 19, 2014 3:01 pm
Posts: 123
Location: In my own imaginary world.
Country: United States (us)
Gender: Male
MGN Username: Appley
Currently Playing: SSF2, Earthbound, and some old DS relics
I dont think anyone said Ness and Black Mage, right?



Oh the horror..

_________________
Image

Mains: :ness:


Tue Mar 03, 2015 7:24 pm
User avatar

Joined: Wed May 14, 2014 4:26 pm
Posts: 364
Location: Frank Block wit mah f#ckin gang
Country: United States (us)
Gender: Male
MGN Username: Huey
Currently Playing: Smash 4. Waiting for Beta. They better code in Bidou...
My Bomber's 3 worst match ups are Fox and Kirby and Wario. Fox can rush down BBM making bombs hard to accurately detonate, also Shine is very bad for Bomberman, especially offstage. Even at low % it can mean a gimped recovery. Utilt juggles are bad for BBM and can lead to uair KOs fairly early. Forces my BBM to rely on jab combo and shield grabs to slow Fox down which can be read and punished by smart players.

Kirby is short making fair harder to land accurately. Also Kirby's copy ability can lead to an instant utilt juggle on Bomber since he is a fastfaller and the utilt can lead into sh hammer. Hammer has great horizontal knockback and Bomber has horrible horizontal recovery. At the right angle or the right area of the stage it can lead to an early KO. Dash attack stops Bomber in his tracks and Up B gimps recovery for a nice spike KO almost guaranteed if timed correctly.

Wario has chomp over edge to gimp recover and great juggles. Also chomp release over edge to fart murders BBM. Even if fart is minimally charged. That's all he needs.

In the end, anyone that can juggle and hit hard after it will be a real problem for Bomberman. Anyone with a good enough recovery to go deep and gimp his recovery (Like Kirby) will also be a problem. He has a hard recovery life but since smart players are so confident about punishing his recovery, you can make it look like you're about to obviously fall one way then abruptly change directions. It can really throw them off and lead you to a safe landing. He is very... loose... in the air. You can change his momentum easily. Use it to your advantage BBMs!

_________________
I hate you all. Except you. I like you.


Sun Mar 29, 2015 5:47 pm
BR Member
User avatar

Joined: Tue Jul 29, 2014 2:58 pm
Posts: 1838
Location: Everywhere and Nowhere
Country: United Kingdom (uk)
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
DK > Sora:
I would go as far to say this is unwinnable.
Sora's lack of kill power hurts him because DK is so heavy. His U-Smash uncharged kills Mario on Dreamland at 140%, so it will increase on any stage due to DKs Weight. His Side Smash is less reliable because DK's main recovery is horizontal and Sora has no meteor, so no easy gimps.
Sora's combo game doesn't do him much good because he has to rely on poor/no DI to finish a combo with a KO. His recovery is beaten by DK both in distance and the fact that DK has a lot of meteors. (Both Side-B and Up-B). Sora himself is light and DK can kill him really easily.
Sora can gimp him, but it's difficult due to no meteors and a bad recovery.

TL:DR version; Sora has little to no safe options against DK, a character who bests him in pretty much everything except combo game.

How to make this easier: Don't pick Sora.

_________________
Follow me on Twitter here.
Youtube channel.

Image

Click to expand thumbnail

SSF2 Backroom Character Analyst and Labber

Mains: :lucario: :simon:


Wed Apr 01, 2015 5:41 pm
BR Member
User avatar

Joined: Sat Mar 22, 2014 2:14 pm
Posts: 2075
Country: United States (us)
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
Nah. DK will easily eat 50% from first hit. Usmash windbox edgeguards Spinning Kong as well as Thunder. The Keyblade is small, but it does give Sora some range against DK to get in: dash-dance to SH nair is a powerful approach option.

Sora is hurt by the fact that he can't KO DK out of combo moves, but getting DK offstage will give Sora the ability to land his two main finishers, fsmash and usmash. Still bad for Sora, but not anything really bad: I say maybe 40-60 or 35-65.

_________________
Image

For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Thu Apr 02, 2015 8:48 pm
BR Member
User avatar

Joined: Tue Jul 29, 2014 2:58 pm
Posts: 1838
Location: Everywhere and Nowhere
Country: United Kingdom (uk)
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
Ok, changed the thread title and removed the poll.
Continue discussion.

_________________
Follow me on Twitter here.
Youtube channel.

Image

Click to expand thumbnail

SSF2 Backroom Character Analyst and Labber

Mains: :lucario: :simon:


Sun May 10, 2015 4:26 am
Display posts from previous:  Sort by  
 [ 106 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.