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My attempts at spriting. 
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So, recently, I decided to give spriting a shot, and I thought that maybe here would be a good place to try and get help on possibly improving my abilities.

I've been playing a lot of Klonoa recently, so I tried to make a sprite of Klonoa that could maybe fit in SSF2. I used a sprite of him from Namco x Capcom as a very close reference, as I am still very much new to this, and this is my second* sprite. I hope to try and create sprites of poses that don't already exist in the sheet, but I think this is a good starting point, yes?

Image

Small change, I lowered the waistline and pushed in the shoulders and waist, just a tiny bit, and he looks quite a bit less chubby. It's a start!
Another slight tweak. While in the process of trying to animate it, I noticed that his left hand (on the right) was a little big. Fixed.
A small tweak again. I removed the indents on either side of the hat-lines, so the hat looks smoother.
Another change, widened the edges of Klonoa's 'chin', removed the lines from the hat and made the hat look more round.
Made the hair point closer to the middle of his head, so that when the head rotates, it doesn't look very odd. Made the hat look better, some more, and made him a little bit skinnier again. Adjusted the shoes a little. Changed a pixel on the left hand. Other slight changes I can't think of right now.


Feel free to point out problems with it, but if you do, please suggest ways to actually fix it, and properly explain what the problem is.

*I made another sprite before this one, in the same day, but I realized it was far too small.
Image


Last edited by Refurin on Wed Dec 12, 2012 6:25 am, edited 5 times in total.



Fri Dec 07, 2012 8:10 pm
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i saw the username and thought "oh my god"
but that's actually a cool sprite
he looks kinda chubby from what i remember klonoa looking like but it's not bad at all

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Fri Dec 07, 2012 8:26 pm
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Luke wrote:
he looks kinda chubby from what i remember klonoa looking like but it's not bad at all

it’s all muscle, man

klonoa could kick your a**


Fri Dec 07, 2012 8:27 pm
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That looks pretty damn good

I don't see anything wrong with it

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Sat Dec 08, 2012 10:49 am
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Really nice~

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Sat Dec 08, 2012 7:42 pm
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Well, I guess the next step is to try and make him look less fat and try to animate it, then. :D


Sun Dec 09, 2012 2:21 am
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Excellent. Namco needs to hire you.

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Sun Dec 09, 2012 5:57 pm
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Pretty good now that he doesn't seem as fat, nice work!

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Sun Dec 09, 2012 9:53 pm
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keyblade wrote:
Excellent. Namco needs to hire you.

They probably don't hire 15 year olds. o_o

Anyway, thanks, everyone. I'm having a bit of trouble animating with only Paint, but while working on that, I noticed that his left hand was quite large. So I shrunk it just a tad.


Mon Dec 10, 2012 12:41 am
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Needs some very minor work on the hat.

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Mon Dec 10, 2012 12:43 am
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keyblade wrote:
Needs some very minor work on the hat.


How so?


Mon Dec 10, 2012 1:08 am
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It looks too "furry". Klonoa's hat is smooth, meant to look like Jeans.

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Mon Dec 10, 2012 1:14 am
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keyblade wrote:
It looks too "furry". Klonoa's hat is smooth, meant to look like Jeans.


I wouldn't really call Jeans 'smooth', and I wouldn't say Klonoa's hat is meant to be like Jeans, either, but I do see what you mean. I'll see what I can do.

Edit - I made the hat look fairly smooth, in comparison, by making the lines on the hat have less of an indent on either side.


Mon Dec 10, 2012 2:31 am
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I think the problem is moreso that the hat looks a bit flat. This is mostly because of the Pac-Man on it. I suggest removing the outline from it, and reshading it. See if that works. I would also try to move the head (the whole thing) down 1 pixel to see if that way it looks more 'connected' to the body.

Overall this is vey nice. Really good job on this one.

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Mon Dec 10, 2012 5:49 am
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Steven wrote:
I think the problem is moreso that the hat looks a bit flat. This is mostly because of the Pac-Man on it. I suggest removing the outline from it, and reshading it. See if that works. I would also try to move the head (the whole thing) down 1 pixel to see if that way it looks more 'connected' to the body.

Overall this is very nice. Really good job on this one.


The hat looked a little less flat, before, but I'm still trying to find a good shading pattern for it, because before, it didn't look quite right. I may just remove the lines completely, because I don't think in the older designs, the lines were even there.

Also, I think, rather than moving the head down one pixel, which would basically remove what little of his body is currently there, I'll look into making the edges of the face go lower, and see if that looks any better.

Thanks, also.

EDIT: Sort of like this? Image


Mon Dec 10, 2012 6:17 am
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