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Lloyd 
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Joined: Fri Mar 06, 2015 6:04 pm
Posts: 80
Country: Canada (ca)
MGN Username: Blaxorus
Currently Playing: Super Smash Flash 2
No, Suli.
It deals 6% because DK was hit by the sword hitbox.

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secondaries: :tails: :lloyd:


Fri Jan 22, 2016 8:21 am

Joined: Fri Aug 08, 2014 1:18 am
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Location: Lagcity, or lagless city if my phone is working
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Currently Playing: SSF2
I thought it was well known bug that when you spam the s*** out of Demon Fang sometimes you get a normal Demon Fang when the audio says double.

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Fri Jan 22, 2016 11:19 am
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Joined: Tue Feb 26, 2013 11:22 am
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Chaos0 wrote:
No, Suli.
It deals 6% because DK was hit by the sword hitbox.


Yo I didn't even know Demon Fang has a sword hitbox. Why even.
But yeah what Masky said. This is probably just a bug. I tried messing about with this and I'm not sure how else to explain this lol.

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Sun Jan 24, 2016 1:23 pm

Joined: Sun Oct 18, 2015 7:03 pm
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TacThree wrote:
Mr. Bonejangles wrote:
epiccraft1000 wrote:
lloyd... as a :blackmage: main i HATE LLYOD. god dammit its annoying dealing with his hit everything that doesnt jump attack when im cahrging up any smash or something. can we plz nerf :lloyd: :hmph: i understand that it would be unfair 2 get rid of all black mage counters but at LEAST make the down attack less annoying forcing you to stay in the air (ps plz dont add lil mac if u keep his cheap down attack)

Fun fact - Lloyd was actually nerfed from 0.9a to 0.9b.

and then he was nerfed a lot from the 1st 9B patch --> current 9B patch
reposting on this comment. I was just really salty over all the Lloyds in ssf2. since 0.9b ive been seeing ALOT less Lloyds. even when I do see them I usually have no trouble with them. still think lil mac would be instant countered if Lloyd was fighting him btw. also :isaac: :luigi: :bowser: HYPE


Fri Jan 29, 2016 8:50 pm
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Is it just me? Or does Lloyd and his running grab good asf?

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Tue Feb 09, 2016 3:43 am
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You're sig is too big.

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Tue Feb 09, 2016 7:16 am
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Joined: Mon Apr 20, 2015 2:08 am
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Currently Playing: ssf2,melee,pm,sm4sh
I think your sig might be larger than mac's

Also, isn't everyone's running grab their standing grab? So wouldn't the real question be how good Lloyd's overall grab is?

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Melee main:samus
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Pm main:g&w second: ROB, lucario

Sm4sh main: good question

Man do I wish there were local ssf2 tourneys or at least side events so my practice is actually worth it.


Tue Feb 09, 2016 10:24 pm
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Some running grabs have really awkward animations (like Sora's).
But yeah the real question should be about how good Lloyd's grab is in general.
(It's pretty good btw, the hitbox reaches out farther than his arm/animation)

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Wed Feb 10, 2016 11:11 am
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the perfect nerf https://www.youtube.com/watch?v=UEIXL4l7UrY 1:51-1:56

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Tue Feb 23, 2016 10:49 pm
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Most unnecessary mod ever.
(Also those 'nerfs' is literally just taking two moves out of Lloyd's moveset)

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Wed Feb 24, 2016 12:18 pm

Joined: Fri Aug 08, 2014 1:18 am
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*sees ness spike with magnet* well, Thats not OP at all... And the 'nerf' on Lloyds downB, thats not nerfing, thats making it beyond useless

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Wed Feb 24, 2016 12:39 pm
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I question the balance decisions of the people behind a mod that sees it fit to give Sheik a melee-esque Dthrow.

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Wed Feb 24, 2016 1:11 pm
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This is the real answer.

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Wed Feb 24, 2016 5:29 pm
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Currently Playing: ssf2,melee,pm,sm4sh
*sigh*

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Melee main:samus
Melee "secondaries" and/or jokes: marth, fox, falco, Luigi, shiek, g&w, Roy, pichu

ssf2 main: idk, haven't seriously played yet. secondaries/jokes: :gameandwatch: :marth: :link: :sandbag: :jigglypuff: :falco:

Pm main:g&w second: ROB, lucario

Sm4sh main: good question

Man do I wish there were local ssf2 tourneys or at least side events so my practice is actually worth it.


Wed Feb 24, 2016 8:30 pm
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this mod's changes hurt me

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Wed Feb 24, 2016 8:42 pm
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