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Mario 
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Control22 wrote:
Can Mario do the fastest combo?


he can do the fastestest combo

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Thu Nov 13, 2014 2:36 pm
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Mario has such a hard time killing. His fair is too difficult to combo upwards into a kill because characters float too high. Other than Dsmash, I feel like he's reduced to playing like Kirby, fishing for a bair. He's fun to rack up damage with, but killing is frustrating, especially given the recoveries that are out there. Just curious, does anyone know around what % his dspec kills at? Is it a viable kill option at all?

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Tue Nov 18, 2014 2:19 pm
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So um. Down smash might be one of the only real kill options, but holy s*** is it a good kill option. That thing combos from everything and kills like super early its rediculous. Or you can go for upsmash without to many worries because it beats like everything smh. Fsmash is pretty okay too.

EZ PZY fireball pressure, max swag. The air is for combos and he can go pretty deep for them offstage kills yo.


Kirby bair fishing is fine because he gimps other peoples' gimp attempts. Its pretty pimp.

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Tue Nov 18, 2014 2:26 pm
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Not sure how I forgot about upsmash. It's pretty legit. I've always liked Mario. He has a really tight game. Definitely has some tough MUs. but who doesn't?

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Tue Nov 18, 2014 2:44 pm
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usmash kills at like 100%
bair kills at like 120%
dsmash kills at about 80%
don't use fsmash much but I'd guess it kills at about 80%

also if you're having trouble getting fair remember that weak hit nair combos into literally everything. it's godlike.

oh and dspec doesn't kill until like 140%

fair in this game doesn't kill upwards until 100% or higher, so it's more useful for spikes or sideways kills. it's still a hella good combo finisher that almost always puts you in a position to end a stock.

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Tue Nov 18, 2014 3:52 pm
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The problem with fair is that it's so damn satisfying to land that I find myself locking in to it when I should be doing other stuff :xd:.

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Tue Nov 18, 2014 4:08 pm
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sparty88 wrote:
The problem with fair is that it's so damn satisfying to land that I find myself locking in to it when I should be doing other stuff :xd:.

Same here, it's such an epic attack and always will be.

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Tue Nov 18, 2014 4:10 pm

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Fair is definitely really weak. It's can't KO even light-weights DI'ing until 140%, which is odd when Doc Punch KO's solidly at 100% in Melee. Setups to get the meteor-smash is hard in itself. You have to get above your opponent and hit the late part of the move, so combos into it are impractical in most situations on experienced opponents. I would definitely increase its knockback scaling and decrease Dsmash's front hit scaling to KO 15% later.

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Tue Nov 18, 2014 5:13 pm
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Hell yeah id definately trade a downsmash nerf for a fair buff.

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Tue Nov 18, 2014 7:32 pm
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Is Marios UpSmash supposed to have such a big hitbox? Because I was playing against him with Puff. He charged his UpSmash while I stood three of those blocks under the ground of WarioWare and he still hit me :-/

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Last edited by TSF|Cookies on Sat Dec 13, 2014 2:44 am, edited 1 time in total.



Wed Nov 26, 2014 9:31 am
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Anyone else use short-hop pivot with Mario? Here's my analysis on how the tech could be used with Mario.

Short-hop pivot Fireball could be used for a few reasons. It could be used as a getaway tool to keep opponents pressured, or it could be used as a setup since Mario can run right after it and keep up.

Short-hop pivot Cape is probably only used to look good.

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Mon Dec 08, 2014 2:58 pm
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I use RAR fireball a lot, it's p. good.
Idk why you'd need to use rar cape except to maybe stall out a ledgegrab for an extra half a second.

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Mon Dec 08, 2014 3:22 pm
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Zalozis wrote:
Fair is definitely really weak. It's can't KO even light-weights DI'ing until 140%, which is odd when Doc Punch KO's solidly at 100% in Melee. Setups to get the meteor-smash is hard in itself. You have to get above your opponent and hit the late part of the move, so combos into it are impractical in most situations on experienced opponents. I would definitely increase its knockback scaling and decrease Dsmash's front hit scaling to KO 15% later.



Fair would probably be better if it at least had a larger hitbox, his hand is so small it hardly hits most of the time.

I guess in return it's faster though.

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Wed Dec 10, 2014 12:56 pm

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It's not really faster. The animation is fast, but the hitbox comes out later than it looks.

Really do wish the hitbox start the frame Mario began to swing his fist from behind his body. That would give him a cool reverse hitbox for fun RAR combos.

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Wed Dec 10, 2014 3:44 pm
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Just realize Cape doesn't have any KB scaling to attempt replicating its distance multipler. No wonder most character's momentum never get redirected when you Cape them. Their animation just gets reflected and they keep going their same traveling direction. And the hitbox itself doesn't reach behind Mario like in official games.

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Sat Dec 13, 2014 12:39 am
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