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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Kill power would be nice tho. But Sora is weird. I think he's pretty underwhelming compared to the rest of the cast, but I dont really know what i would change about him. :/
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Sat Nov 22, 2014 10:04 pm |
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Miracle--7
BR Member
Joined: Fri Aug 15, 2014 4:52 am Posts: 239 Country:
Gender: Male
MGN Username: Miracle--7
Skype: miracle--9
Waifu: Not a weeb so N/A
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You obviously havent used Sora... Its not just being able to kill. Its his recovery as well. And plus "cant kill" is a vague term. He CAN kill, you just have to be at 150%
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Sat Nov 22, 2014 10:07 pm |
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Miracle--7
BR Member
Joined: Fri Aug 15, 2014 4:52 am Posts: 239 Country:
Gender: Male
MGN Username: Miracle--7
Skype: miracle--9
Waifu: Not a weeb so N/A
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Sat Nov 22, 2014 10:10 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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If you buffed his smashes, you'd be removing one of his only weaknesses. Having a good recovery, disjoints on almost all of his attacks, crazy juggling, and good approaches doesn't come cheap. If you want to buff Sora, make nspec more useful for comboing and maybe make dair a spike.
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Sat Nov 22, 2014 10:56 pm |
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RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
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He does have a pretty overbearing disjoint. I don't fee it's unfair though with his current set of weaknesses.
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Sun Nov 23, 2014 4:09 am |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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You know I dont want dair to be a spike or meteor, I like the whole scooping thing it does honestly.
What would be intesting, is if you could meteor or spike from flowmotion. An insanely risky finisher, could be hype yo.
Not like the gimpy a** back from flowmotion, im thinking something that is more or less straight down. Maybe set up a tech chase situation when used on stage?
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Sun Nov 23, 2014 9:38 am |
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Miracle--7
BR Member
Joined: Fri Aug 15, 2014 4:52 am Posts: 239 Country:
Gender: Male
MGN Username: Miracle--7
Skype: miracle--9
Waifu: Not a weeb so N/A
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Since when does Sora have a good recovery
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Sun Nov 23, 2014 1:17 pm |
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Doof
Joined: Thu Nov 13, 2014 9:56 pm Posts: 791 Location: California Country:
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
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I wouldn't say Sora's recovery is bad. Just predictable.
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Sun Nov 23, 2014 1:28 pm |
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Miracle--7
BR Member
Joined: Fri Aug 15, 2014 4:52 am Posts: 239 Country:
Gender: Male
MGN Username: Miracle--7
Skype: miracle--9
Waifu: Not a weeb so N/A
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.....I mean its not really predictable, but the range is probably the worst in the game.
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Sun Nov 23, 2014 1:58 pm |
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Jammy
BR Member
Joined: Tue Aug 12, 2014 4:08 am Posts: 888 Country:
Gender: Male
MGN Username: Jammy
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I think Sora could use a slight decrease in his combo game in exchange for a great finisher that is very risky, and difficult to use. Think Wolf's SideB in PM, which leaves him helpless after using it, but can KO at relatively low percents (I'm talking like 80-100%, not 60%).
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Sun Nov 23, 2014 2:21 pm |
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Doof
Joined: Thu Nov 13, 2014 9:56 pm Posts: 791 Location: California Country:
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
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Actually yeah, I agree with Jammy all the way. Thing is, which of his moves should be a finisher? Flowmotion?
_________________
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Sun Nov 23, 2014 2:23 pm |
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Miracle--7
BR Member
Joined: Fri Aug 15, 2014 4:52 am Posts: 239 Country:
Gender: Male
MGN Username: Miracle--7
Skype: miracle--9
Waifu: Not a weeb so N/A
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I mean his recovery doe.... giving him a little more kill power wouldnt break the game. I mean the devs think Ichigo is balanced lol.
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Sun Nov 23, 2014 2:30 pm |
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Starkiller
SSF2 Developer
Joined: Tue Dec 11, 2012 6:47 pm Posts: 2316 Location: BC Country:
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
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His bair is supposed to be a kill move, but its actually surprisingly hard to connect both hits. If it was a single strong hit then that would be good. You gotta be careful in handing kill moves to characters with an extremely high combo potential however, you could suddenly push that character over the edge and skyrocket them to S-tier (which isn't necessarily a bad thing). I think that its the trade-off of his great combo potential, and he shouldn't have any more than a couple strong hitboxes. If Sora could reliably end his huge combos with a kill, then the prevalence for 0-to-deaths would be crazy and Sora would probably be one of the best characters in the game, at least the best swordsman in the game.
_________________Men that are trapped by the chains of "maybe" can never reach their dreams! The weak are washed away by the tides of fate. The strong drink it up. No matter the man, we all wear masks. Whether it be over our faces or over our hearts.Youtube: NinjaLobsterStudios Stream: twitch.tv/ninjalobster
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Sun Nov 23, 2014 3:08 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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Pls no more KO power for Sora. Sure he may kill at 150% but it's easy to get your opponent at 150% in the first place, no?
Also I definitely wouldn't call his recovery one of the worst in the game. His recovery is fair, not to mention all swordies(excluding MK) have bad recoveries.
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Sun Nov 23, 2014 10:36 pm |
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TSF|Cookies
BR Member
Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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Links recovery isnt that bad... Just saying, Bomb Jump gives him even more range.
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Mon Nov 24, 2014 1:26 am |
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