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Joined: Thu Oct 20, 2011 9:06 pm Posts: 408 Location: I don't even know what's a location Country:
Gender: Anime Girl
MGN Username: Drarky
Currently Playing: SSF2, Starbound
Waifu: Lenna Tycoon
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Hm... I like that concept, and it doesn't really break BM on singles or anything, so it doesn't need a nerf onto other area. But what I really want ATM is that Stop bug, it hurts my soul
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Fri Dec 12, 2014 12:59 pm |
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goml
BR Member
Joined: Sat Aug 23, 2014 12:22 pm Posts: 1448
Gender: Female
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Yeah his throws dont need a nerf at all in any area.
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Fri Dec 12, 2014 1:19 pm |
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GreaterMaelstrom
Joined: Mon Dec 26, 2011 2:51 am Posts: 950 Location: ...Beneath the high tide centrifuse covered and hidden under the bermuda complex
Gender: Male
Currently Playing: with my ****
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Nair Sheild poking, really... ?
_________________ Tails tech vid: Those ATs man GM
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Sun Jan 11, 2015 2:19 am |
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Placeholder
Joined: Thu Oct 20, 2011 9:06 pm Posts: 408 Location: I don't even know what's a location Country:
Gender: Anime Girl
MGN Username: Drarky
Currently Playing: SSF2, Starbound
Waifu: Lenna Tycoon
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Well, after some time researching I came to the conclusion that, in all honesty, if BM needs a nerf into something, is on his NAir, it's ridiculous right now.
It deals 19% damage, the hitbox is kinda big, it's extremely hard to SDI, it has awesome priority, auto-cancels in ground to some secured attacks (UTilt, which can lead into ANOTHER Nair), it lasts forever and destroys shield (If the attack hits entirely it can actually pass a full HP Shield)
I don't want the move to be destroyed, homewer so in my opinion they should make it less reliable on everything: Reducing the priority and making the first hits have more knockback so you can't actually escape SDI'ing, and removing a little bit of the damage so it doesn't punish shields.
If you take out these things I feel like the move would still be a good option, but not as stupidly powerful as it is right now.
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Mon Jan 12, 2015 10:27 am |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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The main thing with nair is that it has poor range, so it really can't be spammed. I would support reducing the priority and shield damage, but I like the landing lag the way it is because you can do fun pillar combos which is a unique aspect of BM.
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Mon Jan 12, 2015 11:36 am |
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Placeholder
Joined: Thu Oct 20, 2011 9:06 pm Posts: 408 Location: I don't even know what's a location Country:
Gender: Anime Girl
MGN Username: Drarky
Currently Playing: SSF2, Starbound
Waifu: Lenna Tycoon
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Yeah, it's still a little bit too much right now.
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Mon Jan 12, 2015 1:08 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Best idea since adding Goku. Seriously, this is genius. I love it!
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Jan 13, 2015 12:39 pm |
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RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
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It's an interesting Idea to say the least o.o
_________________ Rem is my main. Kinda looks like Tails doesn't she?
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Tue Jan 13, 2015 1:07 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Don't throws have hitboxes in the main games? (They do in PM, but I'm not sure about the rest)
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Tue Jan 13, 2015 1:46 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
Gender: Male
MGN Username: Zalozis Zemsis
Skype: ZaloZemsis
Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Yes they do.
In which, Fedora makes a really good point to that throw hit-boxes should hit passerby characters who get too close.
_________________Luigi Movement, Cancel, Tech, etc. SSF2 Google Drive". . . Emphasis . . . of players helping one-another"
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Tue Jan 13, 2015 1:48 pm |
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RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
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Tails' fthrow he could throw players at other players like projectiles. That would be hilarious to say the least. With BM it wouldn't be funny, but it works.
_________________ Rem is my main. Kinda looks like Tails doesn't she?
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Tue Jan 13, 2015 1:52 pm |
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Kyo Tanaka
Joined: Thu Aug 26, 2010 7:51 pm Posts: 159
Gender: Anime Girl
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Pretty sure the actual throws don't hit anyone in the main game, but actually the knockback of the thrown person does. Though I really haven't played much FFA or teams to actually see throws hitting people.
I'm with buffing BM's throws. Isn't his role in the game to support? This improves his team game as well from paper.
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Tue Jan 13, 2015 2:18 pm |
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RemPrower
Joined: Mon Aug 05, 2013 9:01 pm Posts: 530 Country:
Gender: Male
MGN Username: ZekePrower
Currently Playing: With my fox dolls.
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I know the players themselves aren't hitboxes. I just thought that would be a pretty awesome, and pretty darn original mechanic to implement. It would probably be too much work to do, but it would be hella creative.
_________________ Rem is my main. Kinda looks like Tails doesn't she?
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Tue Jan 13, 2015 2:21 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
Gender: Male
MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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It would, it's so original it could work. Probably be the bane of teams though.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Tue Jan 13, 2015 5:17 pm |
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Savvy, eh?
BR Member
Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
Gender: Anime Girl
MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
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I don't quite understand your phrasing, but you can indeed throw characters into other characters to deal damage and knockback in Melee.
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Tue Jan 13, 2015 5:34 pm |
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