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Amber Light 
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Joined: Thu Oct 02, 2008 4:44 pm
Posts: 675
Location: Canada
Country: Canada (ca)
Gender: N/A
Currently Playing: Dota 2
Topic:http://forums.mcleodgaming.com/viewtopic.php?f=24&t=17759

Well this is my first every RP related thing so cut me some slack.
Thanks goes out to Nini for letting me consult her about this and CCS and glitch for some ideas

Zesper, Dr Geno and I are the DMs of this RP
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Amber Light

Background Story

Calliata is a very elegant world filled with soaring dragons, powerful Minotaur, mischievous goblins, and many more creatures. The world is in war because of the discovery of some powerful earth gems called Amber Stones. With the discovery of these amber stones, scientist also discovered that humans have an "aura" passing through them that corresponds with these amber stones. They are categorized by seasons.

Spring: The healing breeze that brings life to the world. Green Amber Stones

Summer: The blazing shine that brings joy to all. Yellow Amber Stones

Fall: The drifting leaves that goes where the wind may take it. Red Amber stones

Winter: The hidden elegance that surprises everyone. Blue Amber Stones

Everyone has one of these auras’s going through them depending on their personality. There is only one person with all of the auras is Mother Nature herself. It is said that Mother Nature came to this world in human form when the discovery of the amber stones was made. She is currently in her dormant state while she resides in The Heart. She has guardians of light who supposedly, have immense powers and were specially chosen. Now people from all over the world are trying to find her. Some people want to use her for good, some want to use for evil. Achieving this goal is another question, wars have broken out and people are slashing and shooting their way to win.

Amber Stones and Aura

So you may be wondering why the amber stones match up with auras’ within people. Everyone is born with an aura and can harness it without even knowing. When an aura stone is alone and not in a tool or weapon, nothing will occur. An example of what will happen when it's in a weapon is something like when someone with a summer aura wields a weapon or a tool with a summer amber stone within it, it will enable the wielder with a special ability relating to the weapon. So if a person using a gun with a summer amber stone in it, then the bullets might be coated in flames when shot. Many have also tried to utilize multiple aura stones with no result. The ability you get is up to you after I assign your aura but you can have only one pertaining to your weapon.

Aura Abilities

When you discover your aura, you also get several abilities along with it. NOTE: These are different than the abilities I mentioned above. You can have as many as you like, as long as your AP is under or at 20 in total. Each ability is categorized by the amount of AP they have. The more AP, the more powerful the skill. Abilities with 1-4 AP are called Psy level abilities. Abilities with 5-9 AP are called Pos abilities. Abilities with 10-14 AP are called Mino abilities. And finally abilities with 15-20 AP are called Elden abilities. You will exhaust your character if your overheat value gets above 20. There is a chart on how much overheat value and the cooldown value. The cooldown value represents how many turns/posts it tales to get the overheat value to diminish You can give suggestions on new abilities, because I would like to expand this.
Image

Ability name: AP: Description

Spring
Heal: 3: A basic healing ability that will heal you when you use it
Revitalize: 7: A more powerful healing ability that will heal you immensely
Rejuvenate: 17: A skill that will make a very sick person who is about to die perfectly healthy
Early rain: 12: Rush the enemy with many strike that resemble the amount of falling rain
Downpour: 17: Crush the enemy with multiple hits
Healing rain: 15: Summons a powerful downpour that seems to make your injuries disappear. Does not take away any reality of the damage done to you, you just wont feel it. this move can be helpful, and dangerous to you.

Summer
Shine: 8: A bright light that can temporarily blind a foe
Blaze: 14: A burning rush that infuses your weapon with heat
Burn: 5: A scorch that burns the enemy
Bushfire: 12: An attack that will dry up the enemy
Tropical Cyclone: 17: A blazing gust that will ignite the whole area
Ignition: 19: An incredible blaze that will set the area aflame and dehydrating anything in its path
Signal Flare:1: A basic spark starting a fire ball shot at an enemy for minimal damage
Drought: 6: Intense heat lowers your enemies endurance and defense, while your endurance and attack increase.
Cauterize: 8: Cauterize wounds, seal up cuts, and stops bleeding with the use of heat. Can remove bleeding and endurance loss.

Fall
Slicing Wind: 8: An offensive gust that will pierce through leather
Raging Gust: 16: A blasting wind that will crush wood in an instant
Howling Rush: 12: A wind that will temporarily give you increased senses
Soar: 4: This ability will allow your character to temporarily fly
Hurricane: 14: A raging wind that will send debris flying
Air Thrust: 6: Use air as a weapon to jab an opponent, mostly used as a distraction
Upward Gust: 3: Uses the wind to send you flying upward to dodge oncoming attacks.

Winter
Deep Chill : 12: A blast of freezing cold wind that will gradually make your enemy slower
Rising Freeze: 6: A bunch of Icicles Shoot up from the ground in the desired area
Ice Sickle: 17: Summons a deadly scythe of ice by using the humidity around you. Scythe may be stronger or weaker depending on weather conditions
Frost Shards: 9: Summons icy dangerous claws on your hands using the humidity around you. Claws may be stronger or weaker depending on weather conditions. The claws are able to be shot, so though they are normally a short range weapon, can be used as up to mid range, to make sure an enemy keeps their distance.
Ice shield: 8: A person sized shield that may also be used too walk on. Strength depends on temperature and how big you make it. Smaller is stronger, bigger is weaker.
Obscuring Mist 7: By reducing the temperature of air and meeting it with warm temperatures, a mist is formed to reduce vision.
Ineffective in already-cold areas and more effective in warm areas, especially those with high humidity
Reduce Temperature 4~19:- Else can reduce the temperature of a relatively large area, though the severity can vary.
Slightly reducing costs 4 AP, while changing hot weather to freezing temperatures can cost up to 19 AP. Can't go below -5°C.

*please leave your ideas below*

Map

So there are 4 main areas, The Delta, The Omega, The Alpha, and The Heart. The Delta is the nation of people who are attempting to get to Mother Nature and use her for good reasons. The Omega is the nation of people who plan on using Mother Nature for evil reasons while the Alpha is the neutral nation. And finally the heart is where Mother Nature and her supposed Guardians of Light are.

Image

As you can see, to get to the heart, you have to proceed through the Alpha. Many wars occur in the alpha because of this reason, so living in the alpha is a harsh life. That brings me to my next point, life in each nation. Living in the Omega is a livable life under a dictator. The laws there aren't exactly the best but it's better than living with wars going on around you in the Alpha. The environment in The Omega is very poor unless you work for the government because most of the people's money is headed towards taxes. The Delta is a nice life for people of assorted wealth and is the ideal place to live, but almost everyone gets recruited into the army at the age of 16. The environment in The Delta is very Greek-esque city like with stone buildings mainly, but in markets, wood is used. The Alpha, like I said before, is filled with wars, but some places are surrounded by mountains which means wars cannot occur there, but traveling is nearly impossible without an airship. The Alpha that is within the mountains is also mostly farmland.

Mother Nature

So some of you may be wondering what else Mother Nature can do. Well because she has all the seasons within her, she can change almost anything. She can reverse time, change the weather, even destroy the earth as we know it.

Other Notes

Because I suck at writing, I didn’t know how to put in these notes in the background story. The world has a steam punk like vibe in it as well. There are airships as a method of transport, but owning one cost a fortune but riding one like riding on an airplane today, is reasonable. The guns are equivalent to a non automatic gun/rifle in WWII in terms of firing rate but the strength is toned down

Character Sheet

Username: (MG username)
Name: (Character name)
Age: (Nothing under 14 please)
Appearance: (Describe what they look like)
Personality: (You know what to put here)
Bio: (same as above)
Alliance: (what nation are you a part of)
Aura: (leave this blank; I will assign you your aura based off your character’s personality)
Aura Abilities: (add to this when you get your aura. If you get fall or winter, either come up with ideas to put on the list or get creative. If you do decide to create your own, I must approve of them first. I may also add them to the list.)
Weapon: (Describe your weapon here. Get creative)
Weapon Ability: (What happens to the weapon when the aura matches?)
Extra: (Extra little bits that haven’t been said)

VIP Bios

This is where the the important people's bios go. They also have a VIP rank. Leaders and Assistant. Leaders get 30 AP instead of 20 and assistants get 25.

Name: Eton Lanen

Age: 42

VIP rank : Leader

Appearance: The leader of Delta stood tall as a real leader should, measuring 5'10" on a good day. His face was beginning to show the proof of his age, wrinkles forming as he spent a great deal of time strategizng and running his eyes through battle reports. His blonde hair usually laid flat on his head in an extreme case of helmet hair, as he spent many hours with the protective hat on. While has face had aged, one part still shone as brightly as ever, his brown eyes burned with the determination for achieving his goal. Like many leaders, his survival had been put in front of his mobility, so he went into battle dressed in three layers of thick protection, the only visible one being the set of plate mail that made up the first layer. Under all that protection he was donned in a thin tunic to protect him from the chafing, and he was known to strip down to said layer, a feat that was impossible in mid-combat and would force him to temporarily retreat, should his opponent prove too be nimble and hard to hit. A crimson cloak covered his his back, his country's banner encrusted into the center. While he despised it, he also owned a noble's outfit for formal occasions, tailored from the finest silk and dyed red, the lining being gold, a color scheme that his father had used before him, remarking that the red outfit identified him as a killer, one who had spilled the blood of many.

Personality: Considered by many a loving ruler, but seems to have a ruthless, unforgiving side when it comes to the Omega nation. Beyond that, determination drives him to use every available resource in his arsenal to attempt and gain control of The Heart. When in battle, he will usually stand in front of his troops, leading them to victory, regardless of the sacrifices he has to make.

Bio: Not much could be said about the ruler that was not yet known by his people or his enemies, as most had become public knowledge, whether he liked it or not. He was born the sun of the previous leader, as these things often went. Destined for ruling from the cradle, it wasn't long before he got the classes given to his ancestors when they were preparing to rise to power. Diplomacy, swordsmanship, archery, even etiquette were burned into his head from a very tender age. But it was tradition, it was customary, it was normal. He knew no other way, and so the decision was quickly made to raise his first born child, his daughter, in a similar fashion, preparing her to take his place when he met his demise. Unlike some well known rulers, Eton had time to prepare for his time on the throne, his father perishing in a battle against Omega when the man was 24. It was at this time that two other important events occured. His wife announced she was with child, after respectully waiting for the mourning process of her father-in-law to end. Twas also somewhere between the death of his father and the announcement that he was going to be a father, that his desires to destroy Omega with every man or child at his desposal, and to take the heart for the good of his people, became public knowledge. Now, the rules governs either from his throne room, or from the very first line of battle.

Alliance: Delta

Aura: Summer

Aura Abilities: Ignition, Drought and Burn

Weapons:

Default weaponry, used when Eton is in his suit of armor.

Longsword, a plain long sword held in both hands, it's blade measuring a full 36" in length, and is a rather used option for weaponry, the leader knew. However, it was still effective at cutting and striking, as well as thrusting, albeit less than the estoc, unable to pierce armor quite as effectively. It was still a considerable weapon, able to force a man hit on the shoulder with it to the ground. It was believed by Eton that most deaths caused by this weapon of his were not due to cuts or stab wounds, but the blunt trauma it gave the recepient.


Weaponry worn when he is out of armor and down to his tunic or in rare cases, royal robes.

Estoc, a heavy, though one handed piercing longsword that found its origin in the act of piercing enemy armor when cutting weapons stopped being able to kill an armored enemy in one hit. It relies completely on thrusting attacks to do it's damage, being unsharpened at the sides due to it's thin blade, only the tip being a danger to enemy opponent.

Buckler, a small shield to accompany the Estoc, this serves to free the estoc up from parrying duty with its deflecting capabilities, allowing Eton to instead counter with his thrusts. The shield is far from strong or large enough to actually take any blows directly, so instead it is used to redirect the incoming attacks, sliding them off the shield's surface to avoid damage.

Weapon Ability:

Longsword; the blade heats up, capable of burning an opponent or, when exposed to an opposing weapon long enough, melting the metal.

Estoc; Mirages form around the blade, making it's movements harder to predict and follow.

Buckler; The shield is able to nullify some of the weaker summer abilities, and will weaken the effect of stronger ones.
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Username: Kebin

Name: Kevin Post

Age: 17

Appearance: Kevin's a rather short, underweight and pale guy. His long black hair is almost always messy. He wears a dark purple robe over a plain, black shirt. Slung over his back is a quiver of arrows. His rather long, elegant bow is always held in his left hand. Black shoes cover his feet, and he wears purple-blue shorts.


Personality: Kevin is always rather calm. It's very hard to change his opinion about someone when he already has one. Although he'd much rather settle an argument with words, he isn't afraid to fight. He doesn't mind ridiculing people.

Bio: He was born into a rather poor family, obviously in the Omega. Kevin had always been ambitious, and dreamed for things a little too big for his size, mainly world domination. He slowly made his way up the ranks, until he was the nation ruler's right hand man. He's rather happy with his position, and since him and the Omega's ruler share the same goal, he was one step closer.

Alliance: Omega

Aura: Summer

Aura Abilities: Burn, Signal Flare, Ignition.

Weapon: A long, crystal bow with bronze arrows.
Weapon Ability: The arrows can turn invisible when desired
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Username: Kiki

Name: Eri Lanen

Age: 17

VIP Rank: Assistant (Princess)

Appearance: Eri has wavy long blonde hair that frames her face pleasantly and she lets it hang loose to the length just past her shoulders, her father taught her the dangers of having long hair in battle when she was young. Casually, she wears a white long sleeved dress, embroidered with silver curls and the sleeves drooping gradually towards her hands, frequently used to store weapons. A golden circlet is placed upon her head showing to all her status, though she is accustomed to hiding it when on her adventures. In battle or while on her mini adventures she often wears a violet battle dress, exquisitely created from light armour to make it looks as if it were made of mere fabric. This dress was designed so that the skirt could be pulled off quite easily at its seams allowing a drastic increase in her manoeuvrability because of the navy blue leggings, however the feat is quite appalling to those viewing who expect something else beneath the dress. All of this is covered with a forest green hooded cloak, which allows her to appear to fade in and out of battles during the night or within heavily foliaged areas

Personality: Eri is very open to people because she is usually lonely at home, since she has no brothers or sisters. She is playful and kind to her friends, and fiercely loyal to her father despite his crazed obsession with the heart. Eri is capable of making friends with almost anyone accept those of Omega whom she blames everything horrible in her life on them. She is determined and rather spirited a trait she most likely inherited from her father and a trait she uses on the battle field. She knows how to be gentle and wise when sitting alongside her father and sometimes curbs some of her father’s more hair brained schemes.

Bio: Eri is the one and only child of Eton, who happily married her mother who had been a long time friend. Sadly her mother was murdered by the omega when she was young, leaving Eri with vague memories and portraits of her mother. As heiress to the throne it was expected that she be competent in diplomacy, swordsmanship, archery, and etiquette, however it was emphasized that she be capable to defend herself in a time of war, and was trained by the best of warriors along with her father. Being quite the feisty young princess she often used these fighting skills to best the other palace children, whom she constantly got into scuffles with. Eventually as she grew older she grew out of her fits of anger and became the composed and wise princess she is today. Despite her experience and fighting prowess her father generally forbids her to leave and enter battles, which she does against his will in secret or along with one of her servants. Eri wishes for the safety of her father as well as the protection of her people and for the war to come to an end, but will fight on in the name of her land.

Alliance: Delta

Aura: Spring

Aura Abilities: Early Rain, Rejuvenate

Weapon: Cesti, rapier, quarterstaff

Weapon Ability:

The quarterstaff has the ability to change the weather when spun above her head, from fog to thunderstorms. (The staff cannot make snow) She uses it primarily for cover.

The cesti both have the ability to extend tendrils of vines that can be used as rope or a means of climbing or hanging onto something. The vines are quite easy to cut through and can even be torn apart by a man’s hands; however they can withstand quite a bit of weight.

The rapier has the ability to allow her to walk, run and breathe underwater.

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Extra: Eri is interested and partakes in espionage all her weapons aid her.

Username: Nini

Name: Athanta Demuricus II

Age: 34

VIP rank : Leader

Appearance: Intricate detail upon the Ever-Czar’s appearance is relatively unknown. Be it that in any and all public appearances she is garnered prominently head to toe in her personalized armor. At her feet, deep-violet sollerets; this pair of metal boots appears to be slightly healed, and feature small iron studs protruding at calf-level. The sollerets meet at knee-level with her matching breeches, plated-metal leggings. The thin, colored, steel plates neatly cover up along her thighs but remain for the most part concealed under the black long skirt reigning down from her hips towards her knees. Her Cuirass matched the rest of her armor in being dyed violet but bore an engraved design of a black sun upon the chest. However that was far from the armors most striking detail. Brass pipes seemed to filter into the meat collar of the outfit, just past her spiked pauldrons upon her shoulders. These pipes streamed down from her collars area and outlined the bosom region before sinking along her sides and into a steam engine of sorts upon her back. This contraption, whatever it may be, appeared without much of a casing; with brass gears whirring freely with assorted devices, bursts of steam emitting at random intervals, and a particular large gear fitted right behind her head upon the pack. This large gear spun much slower than the others, and spanned outward to the length of either shoulder, rising several inches higher than her head, and down to her most upper part of her back. This engine lies interconnected with the plated sleeves over her upper arm down towards her elbow. Despite its rather bulky nature, the pack enhances her physical capabilities within the suit, as a sort of power armor. From her elbows to over her hands, she wore a pair of finely crafted gauntlets, The Black sun emblem emblazed upon either palm. Her helmet, unlike that of a knight’s helm, covered only the top and back of her head. At the visor, the helm draped a veil over her facial features, covering to just over her mouth, masking her. For the most part her hair lie concealed, however, bangs ran down either cheek towards her chin, and each was of fiery-red hair. Her skin is a fair alabaster.

Personality: An ironfisted ruler, Ever-Czar Athanta runs Omega with strict rule of law with brutal enforcement. Notwithstanding, she is said to be of most generous to her upper echelon of military strategists, advisors, and political consul, most especially her right hand man Kevin, despite his poverty stricken origins. She is one fueled by an insatiable conviction to dominate The Heart, seeing it as an objective in her path of unadulterated control. She does not see her, nor her vast nation as evil, to the contrary, as far as they’re concerned, they are the nation of absolute order. However, be it as it may, no dictator has ever quite seen the malevolence of their own actions, and she is not one to be an exception to this mandate. To her, Delta too is an obstacle; A bulbous sore upon her rear end. Never seeing eye to eye, Delta and its leader are forever opponents to her grand scheme, and thus revel in her righteous hatred.

Bio: The Empire of Omega has for many generations been ruled by the Imperial family of Demuricus. Athanta, named after the Czar notable for her penchant for battle, grew up a strict, well educated, young woman. Taught from the very cradle she was of superior blood. Her father, Thrin Demuricus, ruled Omega much in the way his daughter now sought to emulate. The key difference being Thrin believed only in war for the just cause of the defense of their people. During his rule, though the clashes and disagreements with Delta remained as they always had, he was wise to avoid all out conflict. As an only child, Athanta rightly took the throne upon his demise. However, unlike her father, she proved to be far more vengeful. At age 21, after a childhood of battlefield teachings, requisite of any Czar, Athanta started her elite group of private warriors, the “Black Sun”, with her herself as their direct commander-in-chief. In this age of steam power, black powder rifles and emerging technology-all within her Empire- she has gone on a much more aggressive stance than her predecessor. Now, especially with the discovery of auras, seems the time to make her move and bring about unfettered Omega dominance. She would have no more of Delta’s meddling. To her, the Heart and its power rightly belongs only to those strong enough to tame it to their will. In Athanta’s mind, that is Omega.

Alliance: Omega

Aura: - Summer

Aura Abilities: - Shine, Signal flare, Cauterize*

Weapons:
As she is never without her armor, these are her only weapons. If she is to, for whatever reason, lose her armor in battle; she will take upon only one of the following weapons, using both hands. Thus making it a quicker, easier weapon to use, and making up for her lack of having both.

Great Morningstar: A heavy, normally 2-handed spiked mace. Its power lies in its weight and smashing potential. Her personal Morningstar has a leather grip and an oak handle. This weapon is primarily used to wear down upon enemy armor and throwing the enemy off balance. With modified strength, its quite capable of cracking into steel casings with a few good swings. The weapons drawback lies in its strength, its weight and starkly uneven distribution of such makes it a difficult weapon to use effectively; Often in the form of slow, sometimes sloppy technique. This weapon is held in her right hand.

Bastard Sword: a double edged, wide blade. Her’s features a guard in the shape of a blazing sun, and a grip wrought iron. This weapons primary use of course, to cut down upon an enemy’s weak point. This weapon is slightly easier to use than that of her Morning star. Its weakness is like that of her Morningstar in its heavy weight and slow swing. The balance behind its strike is greater, however it still remains a relatively slow weapon. While it may have the power to rend through armor after successive blows, such an action would most certainly work to dull the blade. For this reason, Athanta will generally not use it for this purpose. Her weapons complement one another in this aspect. This weapon is held in her left hand.



Weapon Ability:

Morningstar:-

Glory of the Sun

Athanta raises her weapon towards the sky, the Sun-like mace becomes white hot in a sweltering display of conjured heat. A wave of heat then emits from the sphere and engulfs Athanta as well as a 20 foot diameter around her. The oppressive heat works as an ailment against living foes, causing them to go under intense heat exhaustion, thus slowing their movements and and causing them to become disoriented. During this time, if athanta is in her full suit, then the engine-pack will to increase its output, causing athanta to strengthen and hasten. If she is out of her armor, this buffing effect does not take place. However, due to her natural summer aura, she has mitigating resistance (though not immunity) to the debuffing effect, as do other 'Summer' aura foes/allies. It should be noted the debuffing effects are intended to be different than the 'drought' ability,and that this ability offsets the ailments of 'Drought'.

Bastard Sword:-

Mending Heat

Athanta raises her weapon into the air; the sun-emblem guard of her sword engulfs into flame, and her blade becomes red with heat. So long as she is still wearing her armor, the heat courses down from the blade and towards her suit. Rended metal, crushed steel and all other such damage to her armor are mended shut under the intense heat. Particularly large tears in the armor/engine-pack engulf into flame, slowly burning out to reveal the mended steel underneath. This ability's only purpose is to fix her armor. It will not repair parts that are dislocated from the rest of the armor, or otherwise heavily damaged. Nor will it replenish any lost health or stamina.

(If either ability is out of line, i've replacement techniques to take its place. Ive opted for supportive abilities rather than offensive in the hope of balancing.

Cauterize* is an ability suggestion. It cauterizes wounds and as such, seals up cuts and stops bleeding. Given the limited appeal, id also ask it be defined as removing 1 status ailment, be it bleeding, an endurance loss, etc.)


Current Characters

Username: Halysoy

Name: Koi

Age: 18

Appearance: Dark brown scruffy hair, about neck length. Bangs would cover his eyes but they are swept. Brown eyes and mid-tone skin. Medium build. About 5'5 and 135 pounds. Wears a white/beige short sleeve shirt with a black line around the collar and sleeves. He wears a dark gray jacket on top of it with white lining along the sides. His pants are brown but are rolled midway up his shins. He has 2 brown leather gloves, one of which has a forearm bracer.

Personality: Koi is usually in a calm but happy state. He also enjoys helping others and hates the suffering of others. When in battle, he is persistent to win and stays calm. He never actually kills the enemy but lets them die slowly but peacefully. He only gets really ticked off when someone close to him gets killed right before his eyes.

Bio: Koi grew up on a farm in The Alpha under the protection of the mountains. He was always working and never took anything for granted. One day when the war broke out, his parents got worried and thought it might be the time to give Koi something. Something that was sacred among his family. He got given the Feathered Wing as a gift for defence. Turns out one of his distant family members lives in the Delta and they need to relay a message to him. They thought that he could go alone, but with the wars, he needed some sort of self defence. The Feathered Wing is apparently the weapon that was used by a commander of the Alpha army when his father was a part of it. The commander died and he told Koi’s father to take it and give it to the “right person”. Now Koi has to deliver the message to The Delta.

Alliance: The Alpha

Aura: Spring

Aura Abilities: Early Rain, Revitalize (19/20)

Weapon: Feathered Wing it is held backhand most of the time and it is usually strapped on his back when not used. Also because of it's design, it is possible to use it to glide.

Weapon Ability: Feather Weight: Like the name Implies, Feather Weight makes the weapon feel as light as a feather to the wielder but as heavy as it would normally be to anyone else.

Extra:N/A
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Username: Glitch

Name: Ryuuzaki

Age: 17

Appearance: white hair, with silver stripes in it, hair is about an inch or two high, and spiked up is only a little bit taller than the average person, about average weight and such. muscular-wise, he is lean, but not super strong. has a red tank top, and wears red and black fingerless gloves. (similar to those that jin from tekken has)
wears a black average leather kind of belt, you know the normal kind, with black pants that look kind of dressy, but not too fancy. his shoes are also black, and look kind of shiny.

Personality: kind of kocky, not liked much, almost outcast, but loves tyring to play the leader role, and prove people wrong.
Bio: Just an average person, but his parents died in the war when he was young, and he has been on his own for most of his life. Has almost no friends, but is strong enough to hold his own in a fight. during fighting he has learned its easier for him to avoid attacks with his higher than average speed and counter strike, just like how he tends to avoid a lot of important things in his life. For example, he hid to avoid joining the Delta army, though he fights in their battles, but dissapears afterward, and nobody knows where he goes in-between fights.

Alliance: Delta

Aura: summer

Aura Abilities:
Burn: 5: A scorch that burns the enemy
Blaze: 14: A burning rush that infuses your weapon with heat

Weapon: Ryuuzaki weilds a simple staff. not easily broken. just a plain ol' staff.

Weapon: Ability: His weapon speed increases when wielding this staff

Extras: N/A
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Username: Electro
Name: Jake
Age: 17
Appearance: Jake wears black steeltoe boots, blue jeans, a black t-shirt, and a black trench coat. He has short brown hair and dark blue eyes
Personality: Jake is a lazy and angry person.
Bio: Jake used to be a very happy person until his fathers death. He was 11 when his father died. His father died in a war. When jake was 15 he had forgoten about his father until he got his fathers sword from a soldier. He never really used it because it reminds him of his father. All he had left was his mom and his big sister. She was 16. He cared about her too much because she wanted to fight in a war. One day she dissapeared. The sword was gone too. At 16 he found out that she had died too. Another soldier gave him the same sword. Soon after, his mother killed herself with the sword. At first jake wanted it destroyed but it was impossible. It was really hard to break. He decided to use the sword to remind him of his family.
Alliance: Alpha
Aura: Winter
Aura Abilities: Frost shards, Ice shield(17/20)
Weapon: A katana with 5 wierd symbols on each side.
Weapon Ability: When each symbol turns blue the sword turns into a sharper, stronger iced up sword. This only happens when jake gets too tired or if the sword is close to breaking
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Username: Dr.Geno

Name: Les

Age: 14

Appearance: A shortish blond haired boy. He wears a lose Blue and Purple striped long sleeve shirt and black shorts. He sticks out like a sore thumb, but he likes how he looks. He has an unusually childish look about him. He has long black socks and and black shoes. Also, he wears dark brown gloves.

Personality: Les has a very bubbly additude, and a happy go lucky air about him. He's easily offended, and is not afraid to break down into sobs. Not to be taken lightly though, because he has been told he has an anger problem, but refuses to believe it on account of him not remembering anything like that.

Bio: Les has no recolection of anything that may have happened to him before he was 11. His earlyist memory is walking through really tall grass, to be confronted by a nice old man. He lived with that man until he was 13. Sadly, the old man passed away, and Len was alone once again. He now felt he had no purpose in the world. "I must be needed somewhere" he thought. So Les finally decided, He needs to get out there. And that he needs to find a place for myself in the world.

Alliance: Alpha

Aura: Fall

Aura Abilities: Howling Rush, Soar, Upward Gust (19/20)

Weapon: A plain staff that changes color according to Les' emotions.

Weapon Ability: Les' different emotions effect the staffs attribute

-------------------------------------
Username: (Not) Sayonara / xnejihatakex19

    Else Gruenewald

Age: 23

Appearance: Standing at a short stature of 161 cm (5'2.8"), Else has long, uneven dark green hair which goes down to the
middle of her back, she has frazzled sideburns to her shoulders, and long bangs that get in the way of her eyes. Her large eyes
match the same dark green of her hair, with thin pupils. She has a small nose and mouth, which contribute to the vacant
expression she carries most of the time. Else has tanned skin, with a beauty spot on the bottom right of her right palm.
She wears a white leather long coat that's barely small enough for her, almost touching the ground; it is wrapped tightly around
her waist, and buttoned down to her knees, though it is more flexible than it looks. Underneath she wears a thin light gray
shirt and flimsy dark gray pants; she also wears very lightweight sandals.

Personality: While Else is quiet, she looks intelligent and unfriendly. When she's normally speaking with people she knows, her
voice sounds bubbly and sharp like a child's, and she always seems immature (i.e. Begging, whining, wanting too many things).
Deep down, Else is actually a manipulating, selfish woman. Despite claiming to be with Omega, she has always planned to betray them.

Bio: Actually born in Alpha, Else was taken away by strangers from her struggling parents before she could walk, and raised
to an adult as a citizen of Omega, with her former name changed. While finding her parents whom she is confident are still alive is a
priority, getting revenge against Omega to her own benefit is her most important goal. The strangers who raised her are practically
gone from her memory due to her hate for them, though she enjoys the fact that she recalls being the one who killed them herself.
The reason for the murder was the fact that she was practically used like a slave, and barely kept alive with moldy bread and
water, though it finally happened a few days after she discovered they weren't her actual parents. After hiding from the
government in Omega, she thought of ways to survive. Eventually, she slowly created her puppet which she named Asura. The
puppet was used to steal vital supplies and kill soldiers who she recognized to be from Omega. However, if she knew a person was
from Delta or Alpha, she wouldn't even touch them.
Else is currently surviving in Omega without being known to be the controller of the murdering puppet.

Alliance: Omega

Aura: Winter

Aura Abilities:

    Deep Chill [12] - Else summons gusts of freezing wind to slow her targets in an area.

    *Obscuring Mist [7] - By reducing the temperature of air and meeting it with warm temperatures, a mist is formed to reduce vision.
    Ineffective in already-cold areas and more effective in warm areas, especially those with high humidity.

    *Reduce Temperature [4~19] - Else can reduce the temperature of a relatively large area, though the severity can vary.
    Slightly reducing costs 4 AP, while changing hot weather to freezing temperatures can cost up to 19 AP. Can't go below -5°C.

Weapons:

    Asura - Her puppet, concealed by a plain wooden coffin she carries.

    Stiletto - A slender black knife Else keeps in her left pocket, it can easily penetrate, but is ineffective at slicing despite its
    edges. She found this after looking through the belongings of her fake parents.

    Nodachi - Large two-handed Japanese sword with a length of 90 centimeters wielded by her puppet. If the situation calls for
    it, she has enough mastery to use it herself, though she prefers her stiletto. The nodachi actually folds the opponent with its
    weight, rather than cutting. Stolen from a peculiar blacksmith.

Weapon Abilities:

    Asura - A small area around Asura passively has a sudden drop in temperature, which may slow down targets. The puppet leaves a
    trail of cold air wherever it walks, but the wires have been enchanted to not form droplets which may give Else away.
    If Else pleases, she can make Asura "breathe" to make him seem more lifelike, with the breath being visibly white. If the puppet is
    struck with a weapon, it will partially freeze to allow it to easily break, which serves to disarm the attacker, though it can still be used if it is sturdy enough.

    Stiletto & Nodachi - The weapons are always cold to the touch, wounds inflicted will momentarily feel cold in warm weather, but
    will remain frozen in cold weather, which can be deadly. Steam and droplets of water are constantly forming when Else or Asura holds them.

Extra: She usually leaves Asura's coffin hidden in daytime, but she might carry it on her back (Which isn't that hard for her).
All of the wires used to control the puppet go in with the coffin, and is wound up on an instrument-like board.

Asura: Else's useful puppet, only known in the small area where she resides. Originally a simple wood puppet with a knife
attached to its hand covered in rags, she slowly gathered materials and ideas which evolved Asura into its samurai appearance. It
wears ashen-red armor, with its "face" covered by a demon mask with blacked out eyes. The helmet has a simple crescent
attached to the top. The rest is standard: the neck guard, body armor, shoulder guard, sleeves, shin guards and thigh guards; but
inside the armor is still the same wooden puppet.

Asura is controlled by a complex network of threads attached to all of Else's fingers and toes, thus, she can't move Asura if there
are too many obstacles between them. This makes hiding a problem, she always has to find a spot with a clear path between her
and the puppet. The wires reach up to 27 meters (Around 88 feet). She can choose whether or not to use her feet as well, so she
can move at the same time, but several movements cannot be performed, like jumping, or many sword techniques.

Learning to fluidly move Asura with wires took most of her current life, in which she stole and begged for food herself. Begging was
about the worst thing she had ever felt, especially since it was in a poor country full of men she hated. Moving the heavy armor
with her mere fingers has given her large fighting potential, although she can actually control her puppet better than her actual body.

-------------------------------------
Username: ferailo9

Name: Kale

Age: 19

Appearance: Kale wears an outfit he created himself that consists of a jacket and pants (and socks, shoes, etc.), with pockets everywhere for all sorts of gadgets and gizmos, along with things like "boms" (small metal shells packed tightly with gunpowder) and "smoke sticks" (tubes filled with loosely pack gunpowder, used for creating diversions). His brown hair is mostly short, except for a single --------- (What would you call it besides a dreadlock?) that has a writing utensile in it. He stands somewhat tall at 6 feet, and is kind of thin (the 'outfit' gives a more portly appearance, however).

Personality: Kale is a person who always likes to learn something new and figure things out. He constantly strives to make sense of things; if something seems odd, then he will try his best to find out what makes it happen. Strangely, he ignores anything strange or out of place regarding himself or his friends, and calmly changes the subject whenever such a thing occurs in conversation.

Bio: Kale was brought up without ever working for anything. His parents were simple farmers, and didn't ever ask Kale for help. Nothing ever happened that required his assistance. Eventually, he got bored. He started exercizing his mind. He would find a piece of machinery, and take it apart to see how it worked. Then, he would put it back together too see if he understood it.... And so on and so forth. Eventually, he started turning his attention to the battles that sprung up everywhere. He thought to himself, "Why?" Eventually, he found out why, and he realized that it was a STUPID reason. He eventually decided that he would stop this nonsense.

Alliance: Alpha

Aura: Fall

Aura Abilities: Soar, Upward Gust, Howling Rush

Weapon: Longsword

Weapon Ability: This sword doesn't have any magical ability, but it has a compartment in the hilt for storing... things.

Extra: He doesn't care what people think about him, but will still try to get on people's good side.


-------------------------------------
As you can see I need to insert a map which I will do and I also need more ideas for aura abilities

Also when making a bio, PM it to me first so I can assign you an aura

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Last edited by Jin on Thu Aug 20, 2009 5:51 pm, edited 40 times in total.



Tue Jul 21, 2009 10:49 am

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It's a good first try- and the abilities are balanced pretty well.
A bit more detail would help, though.


Also, I'd suggest object-manipulation as the basis for Winter.

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Tue Jul 21, 2009 1:19 pm
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Kittenpuncher wrote:
It's a good first try- and the abilities are balanced pretty well.
A bit more detail would help, though.


Also, I'd suggest object-manipulation as the basis for Winter.


Thanks, that's not a bad idea.

The reason there is lack of detail is because, well I'm a pretty bad writer. I have all the details in my mind, I just don't really know how to word it in.

Coobit wrote:
Fall should be wind or sometinhg.


I was trying to make spring some sort of calming wind and fall rain or something

Also CHARACTER SHEET

Character Sheet

Username: (MG username)
Name: (Character name)
Age: (Nothing under 16 please)
Appearance: (Describe what they look like)
Personality: (You know what to put here)
Bio: (same as above)
Aura: (leave this blank; I will assign you your aura based off your character’s personality)
Aura Abilities: (add to this when you get your aura. If you get fall or winter, either come up with ideas to put on the list or get creative. If you do decide to create your own, I must approve of them first. I may also add them to the list.)
Weapon: (Describe your weapon here. Get creative)
Weapon Ability: (What happens to the weapon when the aura matches?)
Extra: (Extra little bits that haven’t been said)

I bet I forgot something

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Tue Jul 21, 2009 5:12 pm
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Coobit wrote:
But it rains more in spring than fall.

At least, it does over here.


I'll think about it. Now I need to rename my summer skills cause they sound like generic a**

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Tue Jul 21, 2009 6:46 pm
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Alright, here are some things that struck me as odd.

It closely resembles Avatar: The Last Airbender, with some variations such as Mother Nature bound in human form and her being the ultimate source of power.

How can the people harness these auras and stones? Are they born with the natural ability to control their aura using their stones? Do the powers only appear when a stone is placed in a weapon? Can it be used by itself? Can stones be stacked to increase power?

If Mother Nature is so powerful, why does she need guardians and why doesn't she just get rid of everyone she dislikes?

Be more specific about the technology. Do we have flintlock or automatic guns? What do the airships looks like?

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Blue Mage wrote:
Alright, here are some things that struck me as odd.

It closely resembles Avatar: The Last Airbender, with some variations such as Mother Nature bound in human form and her being the ultimate source of power.

How can the people harness these auras and stones? Are they born with the natural ability to control their aura using their stones? Do the powers only appear when a stone is placed in a weapon? Can it be used by itself? Can stones be stacked to increase power?

If Mother Nature is so powerful, why does she need guardians and why doesn't she just get rid of everyone she dislikes?

Be more specific about the technology. Do we have flintlock or automatic guns? What do the airships looks like?

I honestly was not thinking of avatar at all at the time.

The stone part is was thinking about but never got around to putting it in

This is the same as above.

And the last part, I am horrible at describing objects. The guns, I'm trying to get a good comparison ATM so Im working on that and the airships I will get to

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Tue Jul 21, 2009 7:07 pm
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Well, if you're having trouble coming up with a way to incorporate your notes into the story, imagine that you're giving the reader a sort of movie preview. Maybe something even as cliche as "Imagine a land where..." or something like that. You have to try to imagine your world, what would it be like if we flew over it in an airship? Would there be lots of cities, lush forests?

You also kind of threw in pirates in that last note, so does that mean that the world is plagued with pirates? Are there sky pirates? Sea Pirates? Are the pirates going to steal our stones or do they have some of their own?

As I told you I like your stone with the weapon thing kinda makes me think of MAR. This part of the story could get really creative and fun.

Also I think you should go with what Kyuubit said, Fall is generally connected to wind while you can have Spring with rain and perhaps plants? As things tend to begin to grow that year. I like how you added life to it, seeing as spring is usually the time for new life. The names of the skills are also creative.

So is it safe to assume that Winter will have something to do with life draining or perhaps cold and ice? Keep going with this you could have something really good.

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Tue Jul 21, 2009 10:48 pm
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Kiki wrote:
Well, if you're having trouble coming up with a way to incorporate your notes into the story, imagine that you're giving the reader a sort of movie preview. Maybe something even as cliche as "Imagine a land where..." or something like that. You have to try to imagine your world, what would it be like if we flew over it in an airship? Would there be lots of cities, lush forests?

You also kind of threw in pirates in that last note, so does that mean that the world is plagued with pirates? Are there sky pirates? Sea Pirates? Are the pirates going to steal our stones or do they have some of their own?

As I told you I like your stone with the weapon thing kinda makes me think of MAR. This part of the story could get really creative and fun.

Also I think you should go with what Kyuubit said, Fall is generally connected to wind while you can have Spring with rain and perhaps plants? As things tend to begin to grow that year. I like how you added life to it, seeing as spring is usually the time for new life. The names of the skills are also creative.

So is it safe to assume that Winter will have something to do with life draining or perhaps cold and ice? Keep going with this you could have something really good.

Took you long enough but thanks for the crit.

I mention steam punks at the end more than pirates. I mentioned pirates when talking about a gun comparison but got rid of that.

BTW updated first post and still working on Blue's second question/feedback

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Tue Jul 21, 2009 11:04 pm
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Double post but completely overhauled the aura abilities system and added a map. I also changed it around a little in regards to Blue's questions pertaining to the aura stones

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Wed Jul 22, 2009 11:30 am
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At this point it looks like something that I could be interested in.

Also, suggestions for winter skills? When its winter, think hypothermia. The slow and gradual loss of heat and the unforgiving nature of the cold. All this so that things may be reborn anew, stronger for it too, in the spring.

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Thaiberium wrote:
At this point it looks like something that I could be interested in.

Also, suggestions for winter skills? When its winter, think hypothermia. The slow and gradual loss of heat and the unforgiving nature of the cold. All this so that things may be reborn anew, stronger for it too, in the spring.

I have a feeling I'm doing good : D

and I took your suggestion for the winter skill and added one

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Wed Jul 22, 2009 1:30 pm
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sounds pretty good. i have one question, is it like if you are born in spring, summer, fall, or winter, that you get that aura?

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glitch wrote:
sounds pretty good. i have one question, is it like if you are born in spring, summer, fall, or winter, that you get that aura?

No the aura you get is based on your personality

For example the description of summer is The blazing shine that brings joy to all.
This means if you are optimistic for example, then you would get summer

Besides I probably would have mentioned something about birth date on the character sheet

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Wed Jul 22, 2009 5:32 pm
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that makes sense. so with the delta and omega, mind describing what the area is like over there?

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glitch wrote:
that makes sense. so with the delta and omega, mind describing what the area is like over there?


K updated

Also I would like your thoughts on the aura abilities system

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Wed Jul 22, 2009 6:00 pm
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