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 [ 11 posts ] 
WEE DROP LEVEL EDITOR! 
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SSF2 Developer
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Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
Want to create a game level?
then you have to try this!

THE WEE DROP LEVEL EDITOR!

Download ver 1.0

Features:
-----------
-load and save (SHARE FILES WITH YOUR FRIENDS)
-add pegs and items to your map, just like the real thing
-able to "name" your files
-play them in the editor
-and more!

GET CREATIVE!
(if you make a cool level, post it here to share with everyone)
-really good ones go on my site!

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Last edited by Sirtopeia on Wed Dec 03, 2008 11:30 pm, edited 4 times in total.



Wed Dec 03, 2008 8:44 pm

Joined: Wed Oct 22, 2008 7:46 pm
Posts: 278
Location: Florida
Gender: Male
Error 404: Not found :eew:

EDIT: It work :)


Wed Dec 03, 2008 8:52 pm
SSF2 Developer
User avatar

Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
Crazy wrote:
Error 404: Not found :eew:

EDIT: It work :)

fun?

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Wed Dec 03, 2008 10:51 pm

Joined: Wed Oct 22, 2008 7:46 pm
Posts: 278
Location: Florida
Gender: Male
It's quite an effort to make multiple objects... can you make it so that if you hold a certain button you make a trail of that item (like setting up a demo room in GM?) that'd make it alot easier on the clicking :sweat:


Wed Dec 03, 2008 10:56 pm
SSF2 Developer
User avatar

Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
Crazy wrote:
It's quite an effort to make multiple objects... can you make it so that if you hold a certain button you make a trail of that item (like setting up a demo room in GM?) that'd make it alot easier on the clicking :sweat:

*notes*

thanks for the idea!

i will do that later
ig2g now

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Wed Dec 03, 2008 11:06 pm
SSF2 Developer
User avatar

Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
actually i just fixed it!
(just hold the mouse button down for a trail)

wait for teh 404 error to go away and re-download

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Wed Dec 03, 2008 11:15 pm

Joined: Wed Oct 22, 2008 7:46 pm
Posts: 278
Location: Florida
Gender: Male
that was fast. AWESOME!! Now i can make a custom stage of nothing but blue pegs (and some orange of course) with ease!


Wed Dec 03, 2008 11:19 pm
SSF2 Developer
User avatar

Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
Crazy wrote:
that was fast. AWESOME!! Now i can make a custom stage of nothing but blue pegs (and some orange of course) with ease!

you have to have at least 1 orange peg
otherwise you WILL get an error on startup

*secret tip*
you can make the save file ANYWHERE
even when you are testing the level

(so if you don't want people editing
your levels, you can save it on startup
of your level playing, and people can play right were you saved it)

Coming soon:
delete object function

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Wed Dec 03, 2008 11:24 pm

Joined: Wed Oct 22, 2008 7:46 pm
Posts: 278
Location: Florida
Gender: Male
cool. no i gotta get to bed >.>


Wed Dec 03, 2008 11:33 pm
SSF2 Developer
User avatar

Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
Crazy wrote:
cool. no i gotta get to bed >.>

k then, later :wee:

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Wed Dec 03, 2008 11:38 pm
User avatar

Joined: Thu Aug 14, 2008 5:24 pm
Posts: 179
Location: How am I supposed to know?
Gender: Anime Girl
I tried it. I have a few suggestions though:

- There is a gap in the wall at the top left. It needs to be filled. EDIT: I just realizied what it's for, ignore this part.

- It needs something to help make placement of thing a little easier, like a grid that the objects could snap to.

- Needs changeable backgrounds.

- It could use an auto save feature for when you test your level. It'll save the level as it is (Could have the file be called "autosave" to make it simple). It would also have a button in the main menu that could say something like "Load auto save."


I hope this helps.


Sat Dec 13, 2008 12:47 pm
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