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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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Yes, bro. 
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Thu Sep 15, 2016 9:00 am |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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blank... Yes, there was nothing here. Definitely not a double post either...
Last edited by gamejutsu on Thu Sep 15, 2016 4:03 pm, edited 2 times in total.
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Thu Sep 15, 2016 4:02 pm |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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I know that, but SSF2 doesn't have a similar animation. How can you spike with it if there's no indication as to whether you're getting it right or not? And the bounce bracelet was removed, so the dive kick is really the only thing that can potentially spike opponents.
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Thu Sep 15, 2016 4:02 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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 Dair
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Thu Sep 15, 2016 5:27 pm |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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What? Does Marth's D-air have some spike indicator? Like  d-air where his scythe flashes red? ___ Also, apparently you can cancel the spindash while it's happening by pressing [down+special]. I wonder why people don't use this. Hmm... Maybe this can help me get under the stage... 
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Fri Sep 16, 2016 11:10 pm |
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MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
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 |  |  |  | gamejutsu wrote: What? Does Marth's D-air have some spike indicator? Like  d-air where his scythe flashes red? ___ Also, apparently you can cancel the spindash while it's happening by pressing [down+special]. I wonder why people don't use this. Hmm... Maybe this can help me get under the stage...  |  |  |  |  |
Marth's Dair has no indicator to the tipper, you just have to know it, and everyone knows about tipper. And no one does that DownB thing to stop spindashing. Always jump into an aerial. Also, if you DownB in the air, you do the aerial downB. which is suicide
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
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Sat Sep 17, 2016 10:11 am |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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I was just saying, it may have some application. Like maybe the opponent can try and read your spindash to do falcon punch, and you cancel and attack. I dunno. Something. And yeah, I still jump with spin dashes, and down B with spin dash can sometimes be useful as well. It's these old tricks that catch people off guard, like ledge rolling.
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Sat Sep 17, 2016 11:26 pm |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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How do you link replays? I need to ask something.
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Sun Sep 18, 2016 3:46 pm |
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Red X
Joined: Sat Mar 19, 2016 1:24 am Posts: 9 Country:
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Besides His Light Dash and Down B being Nerfed. The Devs Better not Nerf His Final Smash Into Brawl's. Don't Get Me wrong, I Mained Sonic In a Heartbeat the second I played SSF2. His Light Dash Recovery In 9A Was so Useful, It made most people rage when they couldn't edge guard me. His Down B before made it Possible to Spike Opponents When they are trying to reach the stage. Now His Down B is gonna be nerfed As a Second spin dash that will be used in a different way. Which begs the Question; Why? May it take some getting use to? Maybe. However, If you're going to Start Nerfing His final Smash Just like you Nerfed Mario's Then Don't, He Doesn't Need It.
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Sun Sep 18, 2016 9:00 pm |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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Let's just hope to God D-Air Spikes or they change the f-air to PM's f-air.
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Mon Sep 19, 2016 8:36 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I would rather they have dair meteor, Super Sonic already has PM fair.
_________________
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Mon Sep 19, 2016 8:39 am |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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So, basically d-air like in SSB4?
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Mon Sep 19, 2016 8:43 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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Sorta, maybe a bigger window. Also if Sonic is getting a resprite, I want him to keep the short duration that he has now.
_________________
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Mon Sep 19, 2016 8:46 am |
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MaskedShadow
Joined: Thu Sep 03, 2015 6:26 pm Posts: 1224 Location: Indianapolis , IN Country:
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
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Hey, just thought of something strange about the second spindash. What if it's the bounce attack but with more movement options?
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Mon Sep 19, 2016 8:48 am |
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gamejutsu
Joined: Fri Apr 01, 2016 4:54 pm Posts: 385 Country:
MGN Username: Goesul
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Guys, I need to know exactly how to spin dash under the stage! It'll be super useful for messing with opponents. But I can't perfect it! As of now, it looks like it's a coin toss whether I get it right or not.
I wanted to link a few replays to share my pain, but I don't know how to.
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Mon Sep 19, 2016 7:47 pm |
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