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Sora 
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I will say that this list applies if you do NFlow -> NFlow -> NFlow etc. If you mix aerials into it, then in theory it can work on other characters, but it'll probably get easier to DI if you do, and it may even lead to you getting punished for trying to attack with another Flowmotion.

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Tue Nov 15, 2016 8:44 am
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So, about the changes coming in SSF2 beta,do you think will help sora get a better time in the game?

I search for smash con gameplay and all i see was people using badly the comand deck, but i think it got some potential. Aerial recovery improving his mobility and combo game is a good improve for a character combo based. hope he gets some ko power too.

But really,why sora can't cancel strike raid at last with jump? I think with this change it would make strike raid more viable.

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Mon Dec 12, 2016 3:32 pm
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Sora will definitely become a main for many in Beta.


As for the command deck, that just takes a little while to get used to.


Mon Dec 12, 2016 4:11 pm
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PurpouHeize wrote:
So, about the changes coming in SSF2 beta,do you think will help sora get a better time in the game?

I search for smash con gameplay and all i see was people using badly the comand deck, but i think it got some potential. Aerial recovery improving his mobility and combo game is a good improve for a character combo based. hope he gets some ko power too.

But really,why sora can't cancel strike raid at last with jump? I think with this change it would make strike raid more viable.


He did get the kill power. He is definitely better than what he is now.

No idea about the SR part though :chibirobo:

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Mon Dec 12, 2016 7:08 pm

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just keep strike raid canceling. Sora's Fair now gimp/kills at aroundd 110% from the ledge

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Mon Dec 12, 2016 9:15 pm
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Anybody else encounter the same glitch when either pressing the special button when hanging from ledge. The sprite moves turns back and forth while moving towards the forward before performing a dtilt. This also happens when I ledge snap using Flowmotion.


Wed Dec 14, 2016 2:30 am
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LilGuardianLuigi wrote:
Anybody else encounter the same glitch when either pressing the special button when hanging from ledge. The sprite moves turns back and forth while moving towards the forward before performing a dtilt. This also happens when I ledge snap using Flowmotion.

I believe that's called a "ledge attack"

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Wed Dec 14, 2016 7:05 am
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Happyfrozenfire wrote:
LilGuardianLuigi wrote:
Anybody else encounter the same glitch when either pressing the special button when hanging from ledge. The sprite moves turns back and forth while moving towards the forward before performing a dtilt. This also happens when I ledge snap using Flowmotion.

I believe that's called a "ledge attack"

It's his 100% ledge attack. It's completely normal.

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Wed Dec 14, 2016 11:28 am
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Remember when everyone thought that Sora was going to be super good in v0.9b? Good times.

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Sat Dec 31, 2016 1:35 am
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Sat Dec 31, 2016 7:51 am
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Zapperrix wrote:
He received minor nerfs while the top three got large nerfs, however he got Flowmotion which compensates most of the nerfs (except for Firaga). He's definitely top 5, top 3 isn't that far off either.

:cry:

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Sat Dec 31, 2016 11:15 am
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Sora would actually be so much better in 9b if he still had Firaga as nspec instead of Strike Raid, but you can never see the result of balance decisions right away.

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I think Sora might honestly be A tier with Firaga as well as his other moves (obviously that's not a thing that could happen without removing something, but still). He would still struggle against swordsmen, but he has some really devastating combos and with an actual finisher he could take really early stocks off of even just one or two hits in neutral

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Sat Dec 31, 2016 3:08 pm

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TheCodeSamurai wrote:
I think Sora might honestly be A tier with Firaga as well as his other moves (obviously that's not a thing that could happen without removing something, but still).


Yes. Absolutely yes. I feel like there are simpler ways to make Sora much better than he currently is, and this would be a great example.

Just having that slight slide that his Firaga could make that much of a difference. But, I think that the biggest price that this would cost is uniqueness. Since removing the many neat moves Sora would be able to do in Beta, would also remove a lot of what solely he can do and, in the process, make the character feel more... samey? I dunno, that could definitely make him overall better, but I sort of wish that his own "charm" could be kept.

...Without burying him too low in the C-Tier, preferably. Uhh... Make all of his hitboxes bigger, again? But only a little bit? That's pretty simple, right?

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Sat Dec 31, 2016 5:37 pm
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Sora finally has kill power... and he still has the insane combo potential he had in 0.9b

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