Author |
Message |
BlazingBarrager
Joined: Mon Dec 26, 2011 12:45 pm Posts: 306 Location: That Little Place in Your Head You Don't Know About
Gender: Male
Skype: blazingbarrager
|
 |  |  |  | Lord doughnut wrote: I think its the same speed. I wouldn't compare his recover to Little Mac's, that's going to far. I wouldn't say that his up special is a good combo starter. I would say his recovery has improved a lot. I am okay with both, but this gives GT more strategy instead of people just spamming it and also helps with his recovery. Perfect or Power shielding, whatever you want to call it, was something from Melee and I am okay with it since it rewards you for timing. Down throw is a great throw, its useful for starting combos, setting up tech chases and if you D.I. wrong, can lead into a f smash. It's a big improvement over his down throw last demo. |  |  |  |  |
Ah. Yeah I guess that is going too far. Still it needs improvement. Something that would be good for GT is to have it as both an offensive and defensive option. Allow it to be a chargable projectile again, but keep the low charges like they are right now while the full charge being a powerful projectile. Don't know if you can keep the recovery aid with this, but still. Yeah I know it's a mechanic from Melee. Still doesn't help that it's super easy to reflect Getsuga Tenshou with it because of its slow speed. Really? Huh guess I need to practice with it more.
_________________SSF2 Mains:  ,
|
Fri Mar 25, 2016 6:33 pm |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
That had better be one long as hell charging projectile.
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Fri Mar 25, 2016 10:58 pm |
|
 |
BlazingBarrager
Joined: Mon Dec 26, 2011 12:45 pm Posts: 306 Location: That Little Place in Your Head You Don't Know About
Gender: Male
Skype: blazingbarrager
|
So yeah did some practice in Training Mode and it's really bothersome to see the invincibility lengths not matching the animations. Edge roll has like a 1 second invincibility duration, while his side and aerial evade doesn't have invincibility frames after the Shumpo effect ends. These seriously need to be buffed because his side evade is slow while his aerial evade has a long animation (thankfully landing during the animation has no lag). Also Lord Doughnut who is Ichigo's DT good against as a combo starter? Lightweights? Heavyweights? Was using  during Training and I had some trouble pulling it off. Like how long exactly? 5 seconds? Same charge length as Naruto's Rasengan charge? What?
_________________SSF2 Mains:  ,
|
Sun Mar 27, 2016 6:33 pm |
|
 |
KarkVant
Joined: Sun Mar 13, 2016 7:14 pm Posts: 48 Location: Ye 'Ol Home On The Range Country:
Gender: Male
MGN Username: KarkVant
Currently Playing: with my dick
|
I don't think Ichigo's neutral special is meant to be a great projectile, I think it's meant to be used as a distraction. It's just another movement restriction, and that helps with approaches. In effect, its a slow moving paralyzing clone: restricting opponents' options making them easier to read. It's a terrible projectile, but on purpose. Use it as a trap.
|
Sun Mar 27, 2016 8:44 pm |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
10 Seconds IMO. for a variable projectile that has the low hitstun multihit properties (low charge. Current version) and high KB strong projectile(high charge. .8~ demos) there should be a large degree of thought to what you want to use. If you want a strong projectile you have to dedicate 10 seconds, separate charging times or 1 long charge, to charging the 'killer tensho'
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Mon Mar 28, 2016 2:36 pm |
|
 |
BlazingBarrager
Joined: Mon Dec 26, 2011 12:45 pm Posts: 306 Location: That Little Place in Your Head You Don't Know About
Gender: Male
Skype: blazingbarrager
|
I get how it was designed to be used. The problem is that it's not how Getsuga Tenshou works. It's supposed to be a heavy, damaging projectile like  's Rasenshuriken and  's Kamehameha, not a weak projectile mean to trap and cause disruption to opponents. Honestly, I see this as a nerf since it reduces Ichigo's attack range and it's priority, while good, is not enough to block strong projectiles (a mid-charged Rasengan beats it). The start-up lag is also too long for this and the wind effect doesn't help much. The way I see it, they designed the Neutral Special in .9b as an attack to allow Ichigo an option for closing in on opponents, but with perfect guard being able to reflect projectiles and the projectile itself being so, damn slow it reduces its effectiveness. Ten seconds sounds too long since that's longer than even his Bankai Neutral Special charge time. Maybe 6 or 7 seconds?
_________________SSF2 Mains:  ,
|
Mon Mar 28, 2016 2:54 pm |
|
 |
MacThe6God
Joined: Sun Jun 14, 2015 8:43 pm Posts: 761 Location: Miami, FL Country:
Gender: Male
|
There is a typo in the moveset, it mixes his up aerial with goku's.
_________________ RETIRED
|
Wed Mar 30, 2016 6:47 pm |
|
 |
Murf
Joined: Fri Oct 02, 2015 3:34 pm Posts: 41 Country:
Gender: Male
MGN Username: colm016
|
if an opponent is running at you use a neutral special when the opponent gets close the charge up pushes the attacker back so most dash attacks and grabs don't hit you while charging up neutral special and your attack will hit the enemy who says ichigo doesn't have a counter 
|
Thu Mar 31, 2016 3:56 pm |
|
 |
badcon troller
BR Member
Joined: Mon Apr 20, 2015 2:08 am Posts: 148 Country:
Gender: Male
MGN Username: mcompany
Skype: mcompany
Currently Playing: ssf2,melee,pm,sm4sh
|
Um... This only would work against someone with terrible spacing and approaches. Anyone else, and this probably would trade, or you'd get hit, and neutral b does not have that good of knockback As for random b moves, short hop>immediate down b seems to be a decent option coverage for tech chases in the lab, how good is it actually?
_________________Melee main:samus Melee "secondaries" and/or jokes: marth, fox, falco, Luigi, shiek, g&w, Roy, pichu ssf2 main: idk, haven't seriously played yet. secondaries/jokes: Pm main:g&w second: ROB, lucario Sm4sh main: good question Man do I wish there were local ssf2 tourneys or at least side events so my practice is actually worth it.
|
Thu Mar 31, 2016 9:47 pm |
|
 |
MaskofTruth
Joined: Fri Aug 08, 2014 1:18 am Posts: 609 Location: Lagcity, or lagless city if my phone is working Country:
Gender: Male
MGN Username: MaskofTruth
Currently Playing: SSF2
|
very
_________________ Beta is finally coming ;-; (≧ω≦) I take it back, beta is a 1.0.2 is trash
|
Thu Mar 31, 2016 11:54 pm |
|
 |
TSF | Romio
Joined: Mon Jul 13, 2015 5:39 am Posts: 109 Country:
|
This is my suggestion how should Getsuga Tensho work: Less startup time. Make it work just like Crusade Ryu's Hadouken, if you just pressed special, you get the slow moving multihit projectile that isn't that powerful, if just after pressing special you pressed a direction, you get a powerful fast one hit projectile killing Mario at about 110% with perfect DI with similar startup time as today's Getsuga Tensho.
_________________Hello there!A scrubby  main. Shameless plugs: Twitter Youtube
If only I could participate in tournaments ;_;
|
Sun Apr 03, 2016 7:03 am |
|
 |
Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
|
^^ Nice, I agree with your decisions
_________________Mains  and 
|
Sun Apr 03, 2016 12:53 pm |
|
 |
BlazingBarrager
Joined: Mon Dec 26, 2011 12:45 pm Posts: 306 Location: That Little Place in Your Head You Don't Know About
Gender: Male
Skype: blazingbarrager
|
Agreed. Also I would like to add that his Final Smash Neutral B work similar to Ike/Roy's Neutral B in that you can't save the charge and fully charging the move (where his Inner Hollow comes out) deals self-damage after firing the projectile (like 10% or 15%). Have the lower charges also have a faster execution than the full charge.
_________________SSF2 Mains:  ,
|
Thu Apr 14, 2016 6:18 pm |
|
 |
Namranan
Joined: Tue Apr 12, 2016 3:10 pm Posts: 4 Country:
|
Just found out that Ichigo's wave dash does actually make momentum grabs useful. Free Spikes! 
_________________ Kazaam in Training, don't judge me. :^)
|
Fri Apr 15, 2016 9:24 am |
|
 |
Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
|
I like to combine that momentum with Dsmash. Try it in a 1 stock match, trust me, you'il win easily
_________________Mains  and 
|
Fri Apr 15, 2016 10:08 am |
|
|
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|