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Meyguhmein
Joined: Mon Jul 14, 2014 1:01 am Posts: 328 Country:
Gender: Male
MGN Username: VillagerIsLove
Skype: Meyguhmein
Currently Playing: Smash 4, SSF2, Terraria, Fire Emblem: Awakening
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Is it just me or is Mario's cape giving less distance as a recovery option? It barely moves him forward in the air and fall speed is only slightly slower.
_________________Mains   __ Secondaries    __ 3DS FC: 3540-1270-5229
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Fri Jul 25, 2014 9:51 pm |
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NunsOnDrugs
Joined: Fri Jul 25, 2014 1:20 pm Posts: 4 Country:
Gender: Anime Girl
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Not liking the changes to his dash.
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Fri Jul 25, 2014 10:37 pm |
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Shocker14
Joined: Mon Jul 21, 2014 12:44 pm Posts: 104 Location: A house. On the moon. Country:
Gender: Male
Currently Playing: SSF2, LOZ:PH, Pokemon Showdown!.
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This is related to mario...
Chibi-Robo really counters him through his ability to get his final smash, he has longer range for most of his attacks, and for what I have seen, a decent aerial game. Looks like Mario will have some problems.
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Sat Jul 26, 2014 12:21 am |
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Masaomi
Joined: Mon Apr 11, 2011 8:36 pm Posts: 138 Country:
Gender: Male
MGN Username: Masaomi
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I thought I was the only one to notice
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Sat Jul 26, 2014 1:07 am |
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FriendAlias
SSF2 Developer
Joined: Wed Nov 24, 2010 11:11 pm Posts: 201 Location: Here. Country:
MGN Username: spid3y916
Currently Playing: SSF2
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I kinda find it funny that v0.9a Mario had great horizontal recovery and okay vertical recovery, but v0.9b Mario is the complete opposite.
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Sat Jul 26, 2014 1:33 am |
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SilentProtagonist
Joined: Fri Mar 28, 2014 6:24 am Posts: 47 Country:
Gender: Male
MGN Username: this.Ozzi
Currently Playing: Super Mario 3D World, Project M, Shovel Knight, Mario Kart 8, SSF2
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It took a while to transition from 0.9a Mario to his 0.9b version, but once I got the hang of him, I found him super fun and rewarding! I made some notes in case people actually care about my opinion.
Pros!! -NEW SPRITES!! -Faster running speed(?) -Mario still has his B-reversal cape mobility from 0.9a. Dat movement -Fireballs are bigger and feel like they have more hitstun -Tornado has KO power!? Better hitstun too -Uair is a good combo move as well as a good KO move. Same with Utilt -Dsmash retains its ridiculous knockback from 0.9a and it's FASTER -Fsmash doesn't have that weird timing for the sweetspot anymore and is much stronger -Jump Punch and Tornado are better recovery tools -Fair is a reliable KO move all around -Nair is nerfed but still good -Down throw has chaingrab potential (haven't tried it on a live opponent) -Doesn't have Brawl's Dtilt
Gripes... -Attacks seem to have more frames and come out slower. This will make it harder to perform SHFF'd aerials -No more shorthop double fireball -It's a bit harder to trap opponents in Dair -Usmash doesn't hit opponents behind Mario like in the official Smash games -FD still hates Jump Punch
That's all I can think of at the moment. Also, thank you devs for keeping the "Melee Mario" palette swap. It's my favorite one! What do you guys think?
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Sat Jul 26, 2014 10:32 am |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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I wouldn't say more powerful, it's pretty weak. I used to be able to combo dthrow > fair and it would KO mid-weights at like 80-90%, now it doesn't KO till over the 100's and it doesn't meteor smash as easily. Too bad it's range was nerfed too.  Further testing on Mario: He's faster than his Brawl counterpart. Edgeguarding game is somewhere between Melee and Brawl. More KO power. Less range than in Melee. Can almost effortlessly approach if you SHFF Fire Balls. Cape prevents Mario from being zoned in by projectiles himself. Buffed recovery, better than Melee. Combo game is win. Rather small for a mid-weight (harder to hit). Easy top tier material. Mario's only weaknesses are his range, and predictable recovery. Imo, Mario is perfect. Don't change him please, I love him the way he his. Keep up the great work!
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Last edited by gEmssbguy13 on Sun Jul 27, 2014 8:53 am, edited 3 times in total.
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Sat Jul 26, 2014 3:01 pm |
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Shocker14
Joined: Mon Jul 21, 2014 12:44 pm Posts: 104 Location: A house. On the moon. Country:
Gender: Male
Currently Playing: SSF2, LOZ:PH, Pokemon Showdown!.
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I agree with that one.
+1
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Sat Jul 26, 2014 3:24 pm |
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Shocker14
Joined: Mon Jul 21, 2014 12:44 pm Posts: 104 Location: A house. On the moon. Country:
Gender: Male
Currently Playing: SSF2, LOZ:PH, Pokemon Showdown!.
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I agree with that one.
+1
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Sat Jul 26, 2014 3:24 pm |
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DrunkenRockman
Joined: Wed Jul 23, 2014 5:14 pm Posts: 207 Location: Maryland Country:
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Currently Playing: SSF2, League of Legends, Borderlands 2, and Shovel Knight.
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From what I've noticed, Mario's attacks feel MUCH smoother, but his recovery worsened.
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Sat Jul 26, 2014 3:46 pm |
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gEmssbguy13
Joined: Fri Jul 25, 2014 6:56 pm Posts: 458 Location: In the EST Zone, somewhere eating chips Country:
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MGN Username: gEmssbguy13
Currently Playing: Smash Bros, FNaF, Undertale, GMod, Delver, Xenoblade, ect...
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Nah, probably just because of the new physics you need to get used to. His ledge sweetspot is bigger from what I can tell, so he doesn't die if recovers just below the ledge and hits a stage lip.
_________________ Treat others as you want to be treated, that is the Golden Rule...
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Sat Jul 26, 2014 6:51 pm |
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Meyguhmein
Joined: Mon Jul 14, 2014 1:01 am Posts: 328 Country:
Gender: Male
MGN Username: VillagerIsLove
Skype: Meyguhmein
Currently Playing: Smash 4, SSF2, Terraria, Fire Emblem: Awakening
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His cape is hardly as useful as before though.
_________________Mains   __ Secondaries    __ 3DS FC: 3540-1270-5229
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Sat Jul 26, 2014 8:56 pm |
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Ikuyo
Joined: Sun Nov 01, 2009 10:01 am Posts: 865 Country:
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Sat Jul 26, 2014 9:10 pm |
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GreaterMaelstrom
Joined: Mon Dec 26, 2011 2:51 am Posts: 950 Location: ...Beneath the high tide centrifuse covered and hidden under the bermuda complex
Gender: Male
Currently Playing: with my ****
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Word ..his cape is kinda more useful than it's ever been ..Im guessing the traction or momentum murdering physics with stage collisions will be fixed, and when that happens mario will have like one of the best recoveries again.
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Sat Jul 26, 2014 9:51 pm |
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Z A L O
Joined: Sat Oct 10, 2009 3:46 pm Posts: 1514 Location: Westchester, New York Country:
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Currently Playing: Gundam Wing: Endless Dual | Melty Blood: Actress Again Current Code | Super Smash Bros. Brawl
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Tue Jul 29, 2014 11:10 pm |
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