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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Cool.
BTW, I'm expecting great things from you Sora mains before Beta comes out. B tier or bust!
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Sat Aug 15, 2015 12:38 pm |
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rg
Joined: Wed Jan 28, 2015 12:31 pm Posts: 341
Gender: N/A
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I think me finding an infinite would push him up the tier list . Ya, I never mentioned this, but neutral flowcancel back has a set kb and can be chained for as long as you want. To consistently do this tech is kinda tricky, I'll admit, but this is probably Sora's best flowcancel and tech in general. Even nfcb(neutral flowcancel back) can follow up with f smash for a kill.
_________________Kaioken is red Rasengan is blue Why are anime characters in SSF2
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Sat Aug 15, 2015 12:49 pm |
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TheCodeSamurai
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Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Yeah, this flow-cancel stuff really makes it more likely that someone will figure out a way to reliably 0-death players using Flowmotion, or at least just push the combo game to new heights.
EDIT: I need to start labbing things more. I think Sora has a serious chance of winning the Fox matchup. Dthrow chaingrabs in-place without moving until 60%, continues to chaingrab in-place with dash-grabs until 80% or so, and then you have guaranteed followups (dash attack to fair seems likely to work and you can get a double fair if they DI in, maybe uthrow -> Thunder, just fthrow offstage, uthrow -> fair, uthrow -> Strike Raid -> fair or bair or Thunder, etc.). Sora has a pretty easy time edgeguarding Fox because as far as I know dsmash is a OHKO if they're coming up from under the stage because it has this vicious knockback angle, jab combo is also good for edgeguarding because it beats Firefox and Illusion and has surprising vertical range, and a lot of Sora's moves actually have pretty vicious angles which can kill Fox early.
Also, I think (but am 50-50 on, because I haven't seen anyone DI this every way yet) that flowmotion neutral -> dair -> flowmotion is a thing.
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Sat Aug 15, 2015 12:52 pm |
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rg
Joined: Wed Jan 28, 2015 12:31 pm Posts: 341
Gender: N/A
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Actually I thought of one when playing M7 one day. I tried out the 0-death and it worked. I can't really say what it is, but you'll see it in the tW combo video . But I can say there are mixups you can do in the 0-death I did.
_________________Kaioken is red Rasengan is blue Why are anime characters in SSF2
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Sat Aug 15, 2015 1:10 pm |
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rg
Joined: Wed Jan 28, 2015 12:31 pm Posts: 341
Gender: N/A
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| | | | TheCodeSamurai wrote: EDIT: I need to start labbing things more. I think Sora has a serious chance of winning the Fox matchup. Dthrow chaingrabs in-place without moving until 60%, continues to chaingrab in-place with dash-grabs until 80% or so, and then you have guaranteed followups (dash attack to fair seems likely to work and you can get a double fair if they DI in, maybe uthrow -> Thunder, just fthrow offstage, uthrow -> fair, uthrow -> Strike Raid -> fair or bair or Thunder, etc.). Sora has a pretty easy time edgeguarding Fox because as far as I know dsmash is a OHKO if they're coming up from under the stage because it has this vicious knockback angle, jab combo is also good for edgeguarding because it beats Firefox and Illusion and has surprising vertical range, and a lot of Sora's moves actually have pretty vicious angles which can kill Fox early.
Also, I think (but am 50-50 on, because I haven't seen anyone DI this every way yet) that flowmotion neutral -> dair -> flowmotion is a thing. | | | | |
Z thinks Sora loses the mu, but I'm not sure tbh. Sora can tech chase with down throw and easily chain with up throw. He gets gimped by strike raid once he's hit by it, but Fox outspeeds him, can rushdown him, can kill him easily, and gimp him easily too. I don't know the matchup much. I think I've only played this mu with SS, but it was tough cause he always teched my down throw and I didn't adapt to that, but comboing him with upwards flowmotion and gimping with strike raid was really easy. My Sora wasn't as good back then so hopefully I can try the mu again and see how it is.
_________________Kaioken is red Rasengan is blue Why are anime characters in SSF2
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Sat Aug 15, 2015 1:58 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Eh, couldn't try DI'ing down and I guess that works for avoiding the chaingrab. Still seems like Sora might win it, especially if flowmotion -> dair -> flowmotion is a thing.
BTW, I think dtilt starts chaining at around 90%, and if they DI in you can keep doing it. If they're smart and DI to the edge of the stage you can still get dash attack or Strike Raid or even flowmotion neutral -> fair and dash-cancelled forward smash.
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Sat Aug 15, 2015 8:42 pm |
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SytherBlade
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Joined: Mon Nov 05, 2012 9:24 am Posts: 114 Country:
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MGN Username: ScytherBlade
Currently Playing: LoL, 2k17 and Fifa 17
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Does anyone not like Sora's new down-b? IMO they should cut some of the moves, and if they want to keep some it should be:
B: Lightning Side-B: Ice Down-B: Fire Up-B Ariel Recovery
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Tue Aug 18, 2015 11:06 pm |
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TSF|Cookies
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Joined: Fri Sep 26, 2014 1:33 pm Posts: 2002 Country:
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MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
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If you do that Sora has no recovery at all anymore, Flowmotion is needed imo (unless he gets his glide back). I never was happy with a toned downversion of Strike Raud replacing Firaga, but if youd ask me, Id happily exchange Command Deck for Firaga. Just my input tho.
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Wed Aug 19, 2015 12:37 am |
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SytherBlade
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Then cut out one of the three moves. I dont see why they devs are dead set on all three remaining in the game. Or make one of them a smash attack or something, command deck is not a good move IMO and makes Sora to random to compete with the top tier characters
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Wed Aug 19, 2015 12:55 am |
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Savvy, eh?
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Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
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MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
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Command Deck isn't random at all. It cycles from Firaga to Blizzaga then to Thundaga and starts over again. All it asks of the player is to be smart with their usage of each move. It's a neat addition to Sora and will give him some much-needed KO power.
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Wed Aug 19, 2015 1:21 am |
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SytherBlade
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Joined: Mon Nov 05, 2012 9:24 am Posts: 114 Country:
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MGN Username: ScytherBlade
Currently Playing: LoL, 2k17 and Fifa 17
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Its not random but its unreliable. Say if I need Thunder to get the kill, but im on fire, then I have to quickly down-b twice and by then the opportunity may be gone
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Wed Aug 19, 2015 1:56 am |
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Savvy, eh?
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Joined: Fri Aug 13, 2010 12:03 am Posts: 752 Location: Rising up to become the one they all fear. Country:
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MGN Username: Savvy, eh?
Currently Playing: Savvy's Art Academy
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Ah, I see. In that case, it's on you to put yourself in situations on which you can capitalize with whatever down B you currently have.
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Wed Aug 19, 2015 2:04 am |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
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Skype: chaoticshadow50
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Just go play SSF2 v0.6 if you want that....
_________________Mains and
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Wed Aug 19, 2015 8:55 am |
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SytherBlade
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Joined: Mon Nov 05, 2012 9:24 am Posts: 114 Country:
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MGN Username: ScytherBlade
Currently Playing: LoL, 2k17 and Fifa 17
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Or they could just remove some of those moves, he doesn't need all three, and if the devs really feel he does they should be split up
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Wed Aug 19, 2015 12:14 pm |
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Z.
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Joined: Fri Oct 17, 2014 7:10 pm Posts: 1078 Location: joey Country:
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Just appreciate the fact that Sora is receiving changes of any kind period. Right now he is one of the worst, so any change to his moveset that actually benefits him is fine with me.
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Wed Aug 19, 2015 12:18 pm |
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