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Tails 
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This thread is so dead... Tails mains where yo - wait, nevermind...

@Maelstrom Chaos does the Moongliding pretty often iirc, and even if its just to style. What is that triangle jump youre speaking of?


To add something to this thread, I may have found something (long live Training Mode + Boredom) thats prolly already well known, but Im gonna put it here regardless.

Spindashing normally off a platform keeps your momentum as we all know. But if you Tailsdash off a platform, your momentum is negated once you leave the ground. Could be useful, but what do I know. Also, if anyone has trouble with BMs Dash Attack, FSmash clanks with it without any lag.

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Mon Jan 04, 2016 5:21 pm
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TSF|Skailler wrote:
Spindashing normally off a platform keeps your momentum as we all know. But if you Tailsdash off a platform, your momentum is negated once you leave the ground. Could be useful, but what do I know. Also, if anyone has trouble with BMs Dash Attack, FSmash clanks with it without any lag.


Have you tried holding spindash in air and normally releasing it off a platform? Tails will "wavedash", pretty much like an aerial version of Tailsdash. Of course different than what you mentioned. Try it.

http://gfycat.com/FittingRingedHapuku

Also, if I get one more... Yeah, at least one more tech or something useful regarding Tails. I will drop the hell outta Fox and replace it by Tails. I am kinda annoyed with Fox now.

Edit: @Chaos0 You can also do this out of dash. There's not much difference if you ask me (maybe platform drop Dtilt out of Tailsdash goes farther), still a bit more risky if you do this during Tailsdash.

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Last edited by NASAPeepo on Mon Jan 04, 2016 10:08 pm, edited 1 time in total.



Mon Jan 04, 2016 5:49 pm
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you can cancel tailsdashes with a walk
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Mon Jan 04, 2016 7:40 pm
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Hey guys. I am here still. Just been taking a break. I hope to maybe come back more later! (For sure when Beta is released).

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Beginner alert :p Learning how to play Tails


Sat Jan 16, 2016 7:57 pm
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Tails is good! :luigi:vs shadow vs mecha :tails: ???!?????!?


Thu Apr 21, 2016 8:57 am
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Paperplate master wrote:
Tails is good! :luigi:vs shadow vs mecha :tails: ???!?????!?

yes

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Thu Apr 21, 2016 9:53 am
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dope wrote:
Paperplate master wrote:
Tails is good! :luigi:vs shadow vs mecha :tails: ???!?????!?

yes

^

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Mon May 09, 2016 8:14 am

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:tails:
His special needs a buff.
His best attacks need a long charge.
I love playing him due to the mobility and speed.


Wed Jul 20, 2016 4:16 am
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Cheese wrote:
:tails:
His special needs a buff. Which one? Neutral B eats shields for brunch and is a really good launcher with the aerial version. Side B is, well Side B, Up B is fine imo (although I wouldnt mind a KB increase on the last hit), and Spindash really doesnt need any buff imo. Tailsdash, KO move at high damage, travels far, is fast, decent priority etc.
His best attacks need a long charge. Only Spindash does if you are going for a long distance version, which usually is telegraphed af. I seriously cannot name any other move, and I played this char for quite a while. Or Im just being me again, could be either way
I love playing him due to the mobility and speed.


Comments in bold.

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Wed Jul 20, 2016 10:55 am
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I'm definitely looking forward to play as Beta Tails. Airlift really seems like the most disrespectful move I've ever seen haha I love it.

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Sat Jul 23, 2016 8:30 pm
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A bunch of younger people are going to complain about Tails being broken because they can't shield against him.

News flash for them: he's purposely designed as an anti-shield character. They should find other ways to deal with him.

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Sat Jul 23, 2016 9:30 pm
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Now he just needs slightly better grab range/better throws and then literally everyone will whine :pikachu:

Had that random urge to play some Tails again yesterday (and actually the most matches with him for some reason during Smash Island), but quickly got stopped by :blackmage: (again). How do you usually handle that matchup and is there even a Tails main left to ask? So far I heard "rush him down hard", "stay patient and spam Spin Dash" and a few things inbetween, but I didnt get to test that out so far sadly.


On another note, what are you guys expecting to see for BETA Tails, and more precisely, Airlift? I know Im hella late to that party, but I really hope its not as bad as Rem sold it a while ago. For me, I kinda hope that (if all directions get in) Airlift Up acts as a KO tool, Airlift Forward is a combo starter, Down maybe for edgeguarding and setting up techchases (Airlift Down -> reactionary Dair or something like that sounds cool), and Airlift Back just could be your generic GTFO move or something.

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Sun Jul 24, 2016 8:39 am
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From what I've seen, it seems Airlift can be used infinitely in the air.
Which means you can drag your opponent under the stage (if it's a floating stage of course) and just let him/her desperately try to recover while Tails can go back to the stage safely.

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Sun Jul 24, 2016 11:13 am
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Hilariously, tails is the first character I ever picked up and to this day is still my worst.

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Sun Jul 24, 2016 11:15 am

Joined: Fri Jul 29, 2016 10:43 am
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Helloooooo... I main tails
I use such a noobish combo
forward b till near and edge then forward A air

down B forward B forward A air ftw


Fri Jul 29, 2016 10:55 am
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