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SSF2 General Speculation 
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Joined: Tue Dec 11, 2012 6:47 pm
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Hmm, first time I'll post in here I guess.

How about a stage that shrinks based on how many players are alive? It would start off large enough to contain 4 players (quite large for 2 players), and then upon a player getting eliminated, the stage reduces in size (sides fall off, perhaps a platform that fades out).

A stage theme/art I could see this working for is the final Bowser Battle from SM64, as the stage falls apart mid-fight as Bowser takes damage.

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Wed May 20, 2015 3:45 am
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Phoenix Wright wrote:
Hmm, first time I'll post in here I guess.

How about a stage that shrinks based on how many players are alive? It would start off large enough to contain 4 players (quite large for 2 players), and then upon a player getting eliminated, the stage reduces in size (sides fall off, perhaps a platform that fades out).

A stage theme/art I could see this working for is the final Bowser Battle from SM64, as the stage falls apart mid-fight as Bowser takes damage.

Central Highway works pretty similar, except that it works with time not stocks.

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Wed May 20, 2015 6:11 pm

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I'm not sure about this but I think we might potentially see six player smash battles. And instead of a team being the same color will just get the aura of that color.

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Sat May 23, 2015 11:56 am
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YComicsInSmashY wrote:
I'm not sure about this but I think we might potentially see six player smash battles. And instead of a team being the same color will just get the aura of that color.

Quote:
Q: Are you going to add 8-player mode?
A: Definitely not.

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Sat May 23, 2015 5:09 pm

Joined: Wed May 13, 2015 10:58 pm
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Shiver-Star wrote:
YComicsInSmashY wrote:
I'm not sure about this but I think we might potentially see six player smash battles. And instead of a team being the same color will just get the aura of that color.

Quote:
Q: Are you going to add 8-player mode?
A: Definitely not.

I did say six...

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Sat May 23, 2015 7:15 pm
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I speculate 4-player Multi-Man Versus sometime after 1.0.

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Sat May 23, 2015 11:55 pm
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YComicsInSmashY wrote:
Shiver-Star wrote:
YComicsInSmashY wrote:
I'm not sure about this but I think we might potentially see six player smash battles. And instead of a team being the same color will just get the aura of that color.

Quote:
Q: Are you going to add 8-player mode?
A: Definitely not.

I did say six...


They already confirmed no more than 4 players in a match, ever.

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Mon May 25, 2015 12:33 am
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YComicsInSmashY wrote:
I'm not sure about this but I think we might potentially see six player smash battles. And instead of a team being the same color will just get the aura of that color.

I want that
but not six player mode
Temple is like the only stage big enough for that

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Sun May 31, 2015 8:09 am
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I think I speak for everyone for when I say this, SSF2 needs an announcer that doesn't sound so... Lackluster.

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Mon Jun 01, 2015 2:45 am
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No, you don't speak for everyone.

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Mon Jun 01, 2015 6:36 am
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he speaks for me, but i imagine we're a minority

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Mon Jun 01, 2015 5:35 pm
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announcer's voice is too sexy pls nerf

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Tue Jun 02, 2015 10:51 am
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Speculating Alternate Stages a-la Project M 3.6
Examples:
-Hueco Mundo from 0.9b/Hueco Mundo's old layout
-Peach's Castle (Melee) / Peach's Castle (N64)
-Dream Land (N64) / Green Greens
-Temple (Melee) / Hyrule Castle (N64)
-Phase 8 / Norfair
-Final Destination (SSF2) / Final Destination (SSBB)
-Fourside / New Pork City
-Mushroom Kingdom III / Mushroom Kingdom II
-Sector Z / Corneria
-Pokémon Collosseum / Pokémon Stadium (Melee)
-Skull Fortress / Wily's Castle (SSB4)
-Silph Co. / Saffron City

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Wed Jun 10, 2015 10:34 pm
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green hill and windy hill.

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Thu Jun 11, 2015 2:20 pm
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Migma Cemetery stage.

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Thu Jun 11, 2015 7:33 pm
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