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EntityNumberX
Joined: Thu Jun 09, 2016 6:41 pm Posts: 68 Country:
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And let me guess, there is a target icon in the top left of the screen. Believe me, it's not just with kirby. I have reported it before, you just gotta wait, because it unfreezes after some time. No, I have tried almost all the other characters. It is literally just kirby who causes this glitch. And it's not the game crashes on the first frame of the online match where nothing happens. Kirby's intro animation plays so it's something different from the one with other characters. In matches with others I played Sora and if they had a good connection I would try Kirby, and this exact glitch I describe takes place.
_________________My life in a nutshell.Anything I do is because of boredom.
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Thu Jun 15, 2017 10:55 am |
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Mysteric
Joined: Thu Jul 24, 2014 10:15 am Posts: 225 Location: Wherever the hell I wanna be. Country:
Gender: Male
MGN Username: Vega
Currently Playing: The Beta
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Sora's Blizzard gives characters the "fire" effect.
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Thu Jun 15, 2017 11:12 am |
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Zurcher
Joined: Thu Jun 15, 2017 12:01 pm Posts: 1 Country:
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I dunno if someone has mentioned this on here or any other thread, but the computers keep committing suicide when I 1v1 them. Examples include Tails with his glide-flying, and Chibi Robo with his continuous side special off the stage.
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Thu Jun 15, 2017 12:07 pm |
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Jaedrik
Joined: Thu Jun 15, 2017 12:19 pm Posts: 1 Country:
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Linux version Ubuntu 16.04
When I double click the executable, precisely nothing happens. When I rename run to run.swf and drag it to Firefox or Chromium (yes, I have the latest Flash Player updates), the browser simply re-downloads the file, and the Video program tries to play it. When I open a terminal in the relevant folder and try sudo ./SSF2 it says './data/fp: error while loading shared libraries: libssl3.so: cannot open shared object file: No such file or directory' So fp can't access the relevant library, and with apt-file search I KNOW that it's on my computer in various directories. How do I get it to direct properly?
edit: I pasted a libssl3.so into my lib folder, and now I get './data/fp: error while loading shared libraries: libssl3.so: wrong ELF class: ELFCLASS64' So apparently I need the 32 bit version of libssl3.so ???
Edit: I've got that down, somehow, and the console moved on to the error message: ./data/fp: error while loading shared libraries: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory So I sudo apt-get install libgtk2.0-0:i386 I got some module loading errors, so I ran 'sudo apt-get install libcanberra-gtk*'
ONE STEP AT A TIME, other errors, but I focused on one this round: The terminal outputs a ton of '(fp:2566): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine",'
So I installed the 32 bit version of gtk2-engines-murrine: sudo apt-get install --reinstall gtk2-engines-murrine:i386
Then I dealt with Gtk-Message: Failed to load module "canberra-gtk-module" by doing sudo apt-get install libcanberra-gtk-module:i386 Presumably, that installs the 32 bit version of the canberra gtk module.
As of this edit, I'm working on getting the other 32 bit gtk modules I need: Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "gail" Gtk-Message: Failed to load module "atk-bridge" Gtk-Message: Failed to load module "unity-gtk-module"
There's also
(fp:2863): GLib-GObject-WARNING **: instance with invalid (NULL) class pointer
(fp:2863): GLib-GObject-CRITICAL **: g_signal_handlers_disconnect_matched: assertion 'G_TYPE_CHECK_INSTANCE (instance)' failed
BUT ONE STEP AT A TIME, I'll work on these after I get those modules installed, if I CAN
GOSH DANG 32 BIT SSF2 REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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Thu Jun 15, 2017 12:31 pm |
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Naru
Joined: Wed May 31, 2017 7:53 am Posts: 5 Location: North Carolina Country:
Gender: Male
MGN Username: eLys|Naru
Waifu: None
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After playing for a while on GCC with SSF2, having 2 shield buttons sometimes causes the game to constantly input shield.
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Thu Jun 15, 2017 1:29 pm |
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Kowsto
Joined: Tue Dec 02, 2014 2:12 pm Posts: 4 Country:
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Alright. I posted this already back in 0.9, but the "issue" still hasn't been fixed yet, so let me re-roll that ol' tape. There is a funny, technically minor, but powerful-if-well-used glitch I found with Samus. If you drop a bomb (down-special), and jump off the ground JUST as it explodes (you will know if you did it right since Samus then performs a normal-jump despite being hit by the bomb), the next aerial move you perform will lock you in your current vertical position for the length of the animation. This also applies to grounded bomb-drops (Samus will just float 2 feet above the ground instead of dropping to the ground). I'm not sure if it is frame-perfect, but the window of time to perform it is very small. As mentioned before, this glitch seems minor, but it helps Samus' air maneuverability quite a lot. The glitch is quick to do (meaning you can do it after knocking away an opponent instead of charging her arm cannon), and it lets you hover (pretty powerful dodging ability) and place your down-air spike move with ease. Video : https://youtu.be/p5jJhGydGN0 (My internet is slow, it may be up 2-3 hours after posting this). Edit : Behold my optimism. I'll need to let the video upload OVERNIGHTHave a good day!
Last edited by Kowsto on Thu Jun 15, 2017 3:03 pm, edited 1 time in total.
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Thu Jun 15, 2017 2:22 pm |
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Placeholder
Joined: Thu Oct 20, 2011 9:06 pm Posts: 408 Location: I don't even know what's a location Country:
Gender: Anime Girl
MGN Username: Drarky
Currently Playing: SSF2, Starbound
Waifu: Lenna Tycoon
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I'm not sure if this is a bug or not, seeing as it's been like that since 1.0, but I wanted to say it anyways:
BM's DownB (Meteor) cannot be aimed like it could in 0.9b. I can understand it being removed but I'm really curious about it being just a bug or you guys deciding to take it out entirely.
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Thu Jun 15, 2017 2:56 pm |
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ByeOrDie
Joined: Sat Aug 02, 2014 5:45 pm Posts: 231 Country:
Gender: Male
MGN Username: ByeOrDie
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To be fair, that is Jiggs we're talking: 
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Thu Jun 15, 2017 10:16 pm |
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BluFira
Joined: Thu Aug 20, 2015 7:49 am Posts: 5 Country:
Gender: Male
MGN Username: BluFira
Currently Playing: SSF2
Waifu: Mine's a husbando.
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 Is this a bug? lol
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Fri Jun 16, 2017 1:33 am |
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TheBlue10
Joined: Sun Nov 30, 2014 12:24 pm Posts: 770 Location: Somewhere Country:
Gender: Male
MGN Username: TheBlue10
Currently Playing: Life.
Waifu: I have a husbando.
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I don't know. Maybe provide some context releating to that image?
_________________
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Fri Jun 16, 2017 3:43 am |
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BluFira
Joined: Thu Aug 20, 2015 7:49 am Posts: 5 Country:
Gender: Male
MGN Username: BluFira
Currently Playing: SSF2
Waifu: Mine's a husbando.
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This is how it went: Dash -> grab Bowser and Up throw immediately -> slide off platform (Dash momentum) -> throw animation continued for random reasons
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Fri Jun 16, 2017 6:52 am |
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Vanilla
Joined: Sat Apr 27, 2013 11:21 am Posts: 2520 Location: Nijigasaki High School Country:
Gender: Anime Girl
MGN Username: VanillaKunikida
Currently Playing: SSBU, SSF2, SIFAS
Waifu: Hanamaru Kunikida
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in classic mode, if you're on your last stock and then you fail the target or crystal game, it counts as failing classic mode.
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Fri Jun 16, 2017 7:33 am |
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Clark
Joined: Mon Dec 12, 2016 2:46 am Posts: 4 Location: in a appartmentt Country:
Gender: Male
MGN Username: Clarkalexander
Currently Playing: Whoa im playing video games
Waifu: Luigi
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Everytime i tried to login in online mode i get a connection timeout
Edit- this problem is only happening to me and not anyone else and my internet connection is pretty fast
Edit2- whoops! my mistake online is actually working just not in my country
_________________I main the 
Last edited by Clark on Sat Jun 17, 2017 12:03 am, edited 6 times in total.
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Fri Jun 16, 2017 9:14 am |
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Polaristar
Joined: Tue Feb 14, 2017 10:14 am Posts: 1 Country:
MGN Username: Polaristar
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... I have no idea how this happened, since I wasn't recording before the incident. However, I do remember that right before this, Kirby used his Copy ability, and then the camera suddenly focused on him. Once I paused and unpaused, it was focused on me. Video: : https://youtu.be/CD7QspT5BOI
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Fri Jun 16, 2017 11:22 am |
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Jobin
Joined: Thu Jun 15, 2017 5:16 pm Posts: 87 Location: Meme Hell Country:
Gender: Male
MGN Username: Jobin
Currently Playing: FusionFall
Waifu: Sandbag
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I can't really say for sure if this is a bug/oversight or just meant to happen.   In Metal Cavern, Ichigo can clip through the right side of the stage via D-Smash if he's specific in his placement near the ledge. The best way to trigger it is to grab the ledge and then jump straight up. He'll be able to land back on the stage and perform the clip, but it can be done without doing the ledge jump (I found it on accident when training against CPUs). You won't be able to perform it if you do something like roll back to the end of the stage (unless, again, it's in a specific place, you can roll to it as long as you don't turn around) or use a dash/d-tilt. It's very specific. EDIT: You could also F-Smash your way to the end and perform the clip. Just finding more ways to do this as I edit it, lol.
_________________ Main Man:  Side Chick:  Hoping for: [jojo reference]
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Fri Jun 16, 2017 2:02 pm |
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