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November 4th, 2012 News (SSF2 v0.9 Preview - CPU) 
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[TSON] wrote:
Falling blocks are on the sides of the stage and the moving platform is in the background. No bouncing clouds.

Sky Sanctuary was a mess before lmao don't even front. it wasn't fun to play on even when you're just goofing around because its so difficult to get on the top part (especially when someones already up there trying to keep you down)

Oh right, hazard switch. The moving platform is not in the background... I meant that top one that went up and down.

People keeping you away from the top part was part of what made it fun.... Better not have ruined the other stages.


Tbh, I don't care about pallet swaps, but I guess a lot of people do, so good for you there I guess. Though it's not a true pallet swap, I still see it's a tint. Nice job though.

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Mon Nov 05, 2012 12:18 pm
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It's not a tint.

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Mon Nov 05, 2012 12:21 pm
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Void wrote:
It's not a tint.

Huh, that pinkish Tails and everything Fox related looked like obvious tints. The only one I'm not sure on is the blue Tails... maybe you finally got that recolor program working.

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Mon Nov 05, 2012 12:24 pm
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Pretty sure they used masks that covered specific areas of the sprite, then used that to change the hue. It's what I'm using for the current game I'm working on :P

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Mon Nov 05, 2012 12:25 pm
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Wtf? Is that 16:9 rendering?

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Mon Nov 05, 2012 1:02 pm
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Doc wrote:
Wtf? Is that 16:9 rendering?

it's 2012, dude

there's no excuse for anything to be in 4:3 anymore


Mon Nov 05, 2012 1:05 pm
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The "SSF2 v0.9 Preview - CPU" seems to imply more previews!


Mon Nov 05, 2012 1:08 pm
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kyuubit wrote:
Doc wrote:
Wtf? Is that 16:9 rendering?

it's 2012, dude

there's no excuse for anything to be in 4:3 anymore


About time, I hated SSF2 being stretched on ma Linux.

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Mon Nov 05, 2012 1:10 pm
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[TSON] wrote:
Roy wrote:
Ugh, why did you redesign Sky Sanctuary.... it's not even the same area anymore. Where are the falling blocks? Where are the bouncing clouds? WHERE IS THE MOVING PLATFORM? You guys make terrible design choices when I'm gone... it's like you're removing anything non-competitive.

Yoshi's Island looks good, though. Not happy about Jungle Hijinx but I already saw that.

Falling blocks are on the sides of the stage and the moving platform is in the background. No bouncing clouds.

Sky Sanctuary was a mess before lmao don't even front. it wasn't fun to play on even when you're just goofing around because its so difficult to get on the top part (especially when someones already up there trying to keep you down)

I agree, it was one of the lower quality stages. Sorry Roy.

GregHBop wrote:
Did you really come here just to talk negative about SSF2, Tid worked really hard. Also, the game looks way better now.

This isn't a happy fun closed-off bubble. If he has an opinion he can state it

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Mon Nov 05, 2012 1:35 pm
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GregHBop wrote:
Roy wrote:
Ugh, why did you redesign Sky Sanctuary.... it's not even the same area anymore. Where are the falling blocks? Where are the bouncing clouds? WHERE IS THE MOVING PLATFORM? You guys make terrible design choices when I'm gone... it's like you're removing anything non-competitive.

Yoshi's Island looks good, though. Not happy about Jungle Hijinx but I already saw that.

Did you really come here just to talk negative about SSF2, Tid worked really hard. Also, the game looks way better now.


It's his opinion. Considering Roy was a former DEVELOPER for the game, he wouldn't come here just to say bad things about it.

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Mon Nov 05, 2012 1:41 pm
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I think they put a Lv 1 vs a Lv 9 so it seems like it's better. But at least the cpu's are a bit better.

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Mon Nov 05, 2012 1:42 pm
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They're both level 9s.

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Mon Nov 05, 2012 2:00 pm
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Doc wrote:
Wtf? Is that 16:9 rendering?

Yeah. We announced widescreen a long time ago!

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Mon Nov 05, 2012 3:44 pm
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Mon Nov 05, 2012 3:58 pm
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Densetsu wrote:
The "SSF2 v0.9 Preview - CPU" seems to imply more previews!

Man that's a very good point. I hope you're right.

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Mon Nov 05, 2012 4:10 pm
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