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Marth 
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Joined: Tue Aug 14, 2018 2:02 pm
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Dust_the_1000 wrote:
Marth's Up-B sucks when bumps under ledges. In Ultimate works different and quickly grab ledges.


About time someone revived this thread. I haven't done the Dolphin Slash ledge grab thing as Marth. Does it actually work? I'm going to need some evidence before I try it.

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Thu Jan 10, 2019 6:56 pm
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One thing that always confused me is how the sweetspot of Marth's fair sends people UP while he swings DOWN. How does that work?

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Fri Jan 11, 2019 3:24 am
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Sonario wrote:
One thing that always confused me is how the sweetspot of Marth's fair sends people UP while he swings DOWN. How does that work?


I defenitely agree on that because I've used F-Air as Marth and hit the opponent with F-Air's sweet spot. It's kind of weird.

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Fri Jan 11, 2019 8:08 pm
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It's not weird. Is the exact moment when marth sends upwards, and just the tipper. I've use for extend combos, if you know very well this move.
I'ts maths.

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Fri Jan 11, 2019 8:14 pm
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Anyway.... can you post a picture of the "Marth grabbing ledges with Dolphin Slash in Super Smash Bros. Ultimate" thing?

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Sat Jan 12, 2019 12:32 am
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Dust_the_1000 wrote:
I'ts maths.

But according to vector geometry, if you apply the entire force in straight downwards direction, it should not go in the opposite direction unless there are other forces at work.

Dtilt is a very useful poking/spacing tool.

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Sat Jan 12, 2019 8:32 am
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Sonario wrote:
Dust_the_1000 wrote:
I'ts maths.

But according to vector geometry, if you apply the entire force in straight downwards direction, it should not go in the opposite direction unless there are other forces at work.


Geometry is a part of math isn't it? But yeah. You have a point here Sonario. D-Airs are supposed to send fighters downward, just like Kirby's d-air and Black Mage's d-air. Why a D-Air would go UPWARD instead of DOWN, isn't explainable.

Sonario wrote:
Dtilt is a very useful poking/spacing tool.


I think down tilt also has far knockback range when the opponent is at high damage, but I'm not sure actually.

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Sat Jan 12, 2019 1:29 pm
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D-airs doesn't always have to be a meteor smash/spike/whatever. :pikachu:

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Sat Jan 12, 2019 8:59 pm
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Just the tipper can spike. :marth:

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Mon Jan 14, 2019 12:46 pm
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It's not the dair, it's the F-air which is a forward and downward swinging attack which (with a tipper) inexplicably sends things in neither of those directions and straight upwards instead.

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Tue Jan 15, 2019 7:25 am
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are you guys really questioning smash logic?

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Tue Jan 15, 2019 9:06 am
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Yep
Sonario wrote:
It's not the dair, it's the F-air which is a forward and downward swinging attack which (with a tipper) inexplicably sends things in neither of those directions and straight upwards instead.

That's as if I explained why Link's dair sends upwards and not downwards. You can't apply the real life logic in smash.

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Tue Jan 15, 2019 4:53 pm
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is u-throw into u-smash a good combo? all of marths throws seem pretty weak, so...

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Fri Feb 15, 2019 7:27 pm
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For the people that complain about Marth's UpB bumping under the arena's ledges and getting themselves killed:

Marth's UpB is angleable just like Mario's, by either holding forward, only the special inputs, or holding the opposite direction (without turning around)
Image
See that perfectly vertical UpB? Yeah, that's by holding the opposite direction he's facing
just careful not to turn around when you try it

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Fri Feb 15, 2019 11:27 pm
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But Marth's up b is suuuper jank. It's so bad.


Buuut not because it's bad for recovery, but because it's super unreliable. Melee's up b was sooo much stronger and could actually be used in techchases to kill or send offstage for follow ups, but SSF2 Marth's tipper is too steep, even in sweetspot. His sourspot is also much bigger and it's way harder to hit sweetspot imo. Also, the motion blur for dolphin slash makes a cringe a little bit. All the motion blur in Melee has spoiled me because it looks so beautiful.
Counter is so bad. In Melee, you can counter recoveries offstage and actually hit and survive, or even in Ultimate stand on the stage and counter. SSF2 you fall like a rock and miss 90% of the time, even on the ground. Makes me very sad.
also, stop talking about Marth's fair. I mean the same argument can be applied to Bowser's fair. It's actually a really good combo too and leads into kill confirms anyways. It's a f*** game no one cares. I don't want to deal with vector anyway. Geometry sucked. Precalc sucked. geo/trig *sucks*.
Besides that, Marth is reallly fun and more rewarding than 9b Marth who spammed fair and f smash (speaking as a somewhat Marth main btw. Mainly why I stopped playing till beta came out) and I like every other aspect.

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Wed Sep 25, 2019 10:22 pm
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