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[PC] League of Legends 
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Count Chocula wrote:
GOD wrote:
Berserk Inferno wrote:

something less old please

Image
Here you go

THAT WAS THE EXACT OPPOSITE OF WHAT I WANTED AGGGHHH


Sat Oct 30, 2010 4:20 pm

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GOD wrote:
Count Chocula wrote:
GOD wrote:
Berserk Inferno wrote:

something less old please

Image
Here you go

THAT WAS THE EXACT OPPOSITE OF WHAT I WANTED AGGGHHH

What do you mean? It's less old

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Sat Oct 30, 2010 8:51 pm
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Other than Irelia, only champs I've heard of that's supposedly being released is a bird champ, someone named Cassiopeia, and two Yordle champions.

Oh, and patch notes.


Patch: show
---

Champions

Akali


* Shadow Dance

o Time to gain Essence of Shadow charges is reduced by cooldown reduction effects.

o Time to gain next charge does not progress while you are at maximum charges.


Blitzcrank


* Magic Resistance per Level increased to 1.25 from 0


Corki


* Valkyrie

o Increased the range to 800 from 700.

o Increased the base speed to 650 from 500.

* Missile Barrage

o Missile Barrage now scales off 20% of his total attack damage in addition to ability power.

o Time to store a missile is reduced by cooldown reduction effects.

o Time to store next missile does not progress while you are at maximum missiles stored.

o Corki respawns with 4 missiles.


Dr. Mundo


* Magic Resistance per Level increased to 0.75 from 0.5


Ezreal


* Essence Flux

o Changed the attack speed increase to be additive rather than multiplicative.

o Reduced the cooldown to 9 seconds from 10 seconds.

* Trueshot Barrage

o Increased the AP ratio to 0.9 from 0.8.


Fiddlesticks


* Dark Wind

o Cooldown reduced to 13 seconds from 14 seconds.

* Drain

o Increased the damage to 60/90/120/150/180 from 50/75/100/130/160.

o Reduced the cooldown to 10/9/8/7/6 from 10.


Galio


* Idol of Durand

o Fixed a bug where Idol of Durand could break a target's Spell Shield or Banshee's Veil and still taunt them.


Heimerdinger


* H28-G Evolution Turret - Improved AI against enemy champions

o Enemy champions who attack Heimerdinger near an H28-G turret will now become the focus of that turret.

o UPGRADE!!! will now cause all H28-G turrets to focus enemy champions for the duration.


Jax


* Empower

o Empower now properly procs Rylai's


Katarina


* Bouncing Blade

o Reduced the cooldown to 9/8.5/8/7.5/7 from 10/9.5/9/8.5/8.

* Killer Instinct

o Reduced the cooldown to 20/18/16/14/12 from 22/20/18/16/14.


Lux


* Updated PVP.Net tags and character ratings

* Updated Recommended Items

* Finales Funkeln

o AP ratio increased to .85 from .75


Malphite


* Ground Slam

o Fixed a bug where Ground Slam would go through spell shields.

* Unstoppable Force

o Fixed a bug where the stun wouldn't last long enough. Unstoppable Force now stuns for 1.5 seconds up from 1 second at all ranks.

* Magic Resistance per Level increased to 1.25 from 0


Miss Fortune


* Ricochet Shot

o Reduced the damage dealt to the secondary target to 115% from 120.

* Make It Rain

o Reduced the slow duration to 1 second from 1.5 seconds.

Mordekaiser


* Mace of Spades

o Base damage increased to 80/110/140/170/200, from 20/40/60/80/100

o Now scales off of only bonus Attack Damage, rather than all Attack Damage (so Q doesn't scale with Mordekaiser's level)

o Now deals 75% bonus damage if Mace of Spades only finds 1 target

o Cost reduced to 20/25/30/35/40 from 30/35/40/45/50

o The main target of Mace of Spades now generates shield for Mordekaiser

* Creeping Death

o Increased base damage to 24/38/52/66/80, from 16/32/48/64/80

o Increased AP ratio to 0.2, from 0.15

o Greatly increased missile travel time when casting it on an ally

* Siphon of Destruction

o Damage reduced to 65/105/145/185/225 from 85/110/155/200/245

o AP ratio increased to 0.6 from 0.4

o Base shield generation reduced to 1/2/3/4/5, from 6/9/12/15/18

* Children of the Grave

o Spell

+ Now steals 24/29/34% of the target's maximum health over the duration, up from 24/28/32%

+ Now deals half damage initially and half damage over time

+ Duration increased to 10 seconds, from 8

+ Total AP ratio over the duration increased to 0.04, from 0.016

+ Fixed a bug where Children of the Grave was improperly blocked by Black Shield

o Pet

+ The pet now gains 75% of Mordekaiser's Ability Power and Damage at all 3 ranks (from 65/75/85%), and the ratio itself no longer increases with Mordekaiser's AP

+ The pet now gains 15% of Mordekaiser's Health, down from 50%

+ Mordekaiser now gains 20% of the pet's Ability Power, down from 25%

+ Mordekaiser now gains 20% of the pet's Attack Damage, down from 25%

+ Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors

* Iron Man

o Shield generation increased to 30%, from 25%

o Fixed a tooltip bug (his maximum shield value was always 20 lower than the tooltip showed)

* General

o Fixed bugs where several components of some spells generated shield equal to 20% of the damage dealt instead of 25%

o Fixed bugs where several tooltips did not properly reflect cooldown values with cooldown reduction factored in

o Fixed a bug where occasionally Mordekaiser could generate shield multiple times from a single source of damage (causing a huge spike)

o Reworded/simplified several tooltips


Rammus


* Defensive Ball Curl

o Reduced the base damage return to 22/28/34/40/46 from 26/32/38/44/50.

o Fixed a bug where the tooltip was not displaying the proper bonus damage return.


Sivir


* Boomerang Blade

o Boomer Blade now scales with 75% of Sivir's attack damage.

* Increased health per level to 82 from 76.


Sona


* Song of Celerity

o Fixed a bug where song of discord was granting more movespeed than intended. (23% decrease)

* Crescendo

o Cooldown increased to 170/150/130 from 160/140/120.

Teemo


* Noxious Trap

o Noxious Traps no longer give any gold as a bounty when killed, down from 25.

o Noxious Traps show their remaining duration when selected.


Twitch


* Ambush

o Attack speed reduced to 30/40/50/60/70% from 30/45/60/80/100%.


Udyr


* Tiger Stance

o Fixed some bugs where certain items would have their damage cut down to 1/3. They now deal full damage on Tiger Hit. (Affected items are Madred's Razors, Wriggle's Lantern, Sheen, Lich Bane and Trinity Force)


Xin Zhao


* General

o Xin'Zhao is now properly considered melee, so he gains full effect from items like Youmuu's Ghostblade and Frozen Mallet.


Items


* Trinity Force stats modified.

o Cost: Unchanged

o +30 Attack Damage (up from 20)

o +30 Ability Power

o +30% Attack Speed (up from 25%)

o +15% Critical Strike (up from 12%)

o +12% Movement Speed

o +250 Mana (down from 300)

o +250 Health (down from 300)

Summoner Spells

* Exhaust is now properly flagged as a slow + blind.


Looks like Morde can kill a lot easier now, and I could see why they said his Mace of Spades rework was OP, though since it's based on bonus damage instead of base, I guess that balances things up somewhat.

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Sun Oct 31, 2010 9:03 am
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Ugh, most of the champs released are stupid.

Maybe I'll try Irelia if and when she is released.

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Sun Oct 31, 2010 2:46 pm

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why do some champs cost considerably more than others? As I doubt them being more powerful is the reason

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Wed Nov 03, 2010 6:33 am
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scott wrote:
why do some champs cost considerably more than others? As I doubt them being more powerful is the reason

Because they secretly want you to pay with RP the more expensive they are, the more harder is to play them, or at least it's how it's suppose to go. Look at the 450s, they're basically "Your beginner's guide to [insert role here]". And since it'll take a while to buy a champ, you can go play the ones that are free, and see who you like/see how they play like.


See that Leblanc is playable, has anyone played her, and is she decent?

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Wed Nov 03, 2010 6:52 am
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Blackula Hunter G wrote:
scott wrote:
why do some champs cost considerably more than others? As I doubt them being more powerful is the reason

Because they secretly want you to pay with RP the more expensive they are, the more harder is to play them, or at least it's how it's suppose to go. Look at the 450s, they're basically "Your beginner's guide to [insert role here]". And since it'll take a while to buy a champ, you can go play the ones that are free, and see who you like/see how they play like.


See that Leblanc is playable, has anyone played her, and is she decent?

She's pretty damn powerful, early on she can Nuke for huge amounts of damage, and later if you can get her spell combo off correctly she can knock carries out instantly. Only real complaint is she has to put herself in alot of danger to cast her e and w

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Wed Nov 03, 2010 5:22 pm
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Irelia looks pretty kewl. I got some RP what should I spend it on?


Tue Nov 09, 2010 9:44 pm
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Chozo wrote:
Irelia looks pretty kewl. I got some RP what should I spend it on?

Gentleman Cho' Gath or Corporate Mundo.

Those or Sinful Succulence Morgana.

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Wed Nov 10, 2010 5:44 pm
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Finally got back in the groove on playing LoL. And not much has changed on my favourite champs, except maybe Eve but I have yet to try out her rework if they finally got around to it.

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Wed Nov 10, 2010 8:09 pm
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Jax still sucks...

Irelia is pretty cool.

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Sat Nov 20, 2010 9:16 pm
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It broke.


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Sat Nov 20, 2010 10:45 pm
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Haven't played in a while, and Leblanc apparently got nerfed to hell and gone due to horrible players, and Irelia got released, so any opinions on her?

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Wed Nov 24, 2010 5:55 am
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saw her spotlight, she didnt look as cool as hype made her seem


Wed Nov 24, 2010 6:17 am
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My thoughts exactly, I thought she would be a floater or something, but the orb/blades were neat at least.

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Wed Nov 24, 2010 7:04 am
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