The McLeodGaming forums were permanently closed on April 30th, 2020. You are currently viewing a read-only archive.
View unanswered posts | View active topics It is currently Fri May 15, 2020 10:42 am



 [ 559 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 38  Next
Sora 
Author Message
BR Member
User avatar

Joined: Fri Sep 26, 2014 1:33 pm
Posts: 2002
Country: Germany (de)
Gender: Male
MGN Username: TSF|Cookies
Currently Playing: PM, Melee, Ultimate, Hollow Knight
Jup. Thats why Sora cant kill: No KB on any of his moves besides USmash, Tipper FSmash and Fair at high% if they are fresh.

_________________
Join Team Star Flash!
Image


Shoutouts to Harr for this sick player card!

Join Chibi Nation, the 20CR Discord for all aspiring Chibi-Robo mains!

Click to expand thumbnail


Sat Aug 22, 2015 2:06 am
WWW
SSF2 Developer
User avatar

Joined: Tue Dec 11, 2012 6:47 pm
Posts: 2316
Location: BC
Country: Canada (ca)
Gender: Male
Currently Playing: Complacency breeds weakness. My opponents won't stop getting stronger, neither will I.
Not necessarily. An attacker and the character getting hit undergo different frame of hit lag. If Sora takes less hit lag than his opponent each hit, it means his move can end earlier relative to when they go into hitstun. This is pretty much how Fox gets his combos off of shine, his opponent takes more hit lag than he does (they start flying from the shine after he can jump cancel, meaning he has MAJOR frame advantage). The point is, Sora's moves could follow this principle as well to improve their combo ability.

All of his aerials have pretty low knock back anyways, none of them kill XD

_________________
Men that are trapped by the chains of "maybe" can never reach their dreams!
The weak are washed away by the tides of fate. The strong drink it up.
No matter the man, we all wear masks. Whether it be over our faces or over our hearts.

Youtube: NinjaLobsterStudios
Stream: twitch.tv/ninjalobster

Click to expand thumbnail


Sat Aug 22, 2015 2:22 am
User avatar

Joined: Wed Jan 28, 2015 12:31 pm
Posts: 341
Gender: N/A
Cookies wrote:
Jup. Thats why Sora cant kill: No KB on any of his moves besides USmash, Tipper FSmash and Fair at high% if they are fresh.

Well upwards flowmotion to thunder is a kill combo, he has two spikes, ufcd (upwards flowcancel down) and ffcd (forward flowcancel down). And I'm not sure if ppl know this, but forward flowmotion is actually a good kill move/setup offstage. You can link two forward flowmotions that will kill, spike them with the two flowcancels I metioned after forward flowmotion, or go for a fair which will kill at higher %s and is safer.

_________________
Image
Kaioken is red
Rasengan is blue
Why are anime characters in SSF2


Sat Aug 22, 2015 9:22 am
User avatar

Joined: Thu Sep 03, 2015 6:26 pm
Posts: 1224
Location: Indianapolis , IN
Country: United States (us)
Gender: Male
MGN Username: MaskedShadow2017
Currently Playing: the game called "the struggle of life."
Waifu: Don't need one.
Damn, I love being Sora in Turbo Mode!!! He is so OP!!!

_________________
Mains: :sonic: :bowser: :ichigo:
Evil is a source of moral intelligence in the sense that we need to learn from our shadow, from our dark side, in order to be good.
Image Image


Fri Sep 11, 2015 2:32 pm
BR Member
User avatar

Joined: Tue Jul 29, 2014 2:58 pm
Posts: 1838
Location: Everywhere and Nowhere
Country: United Kingdom (uk)
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
I'm back.
:sora:

Dark Villager wrote:
Well upwards flowmotion to thunder is a kill combo, he has two spikes, ufcd (upwards flowcancel down) and ffcd (forward flowcancel down). And I'm not sure if ppl know this, but forward flowmotion is actually a good kill move/setup offstage. You can link two forward flowmotions that will kill, spike them with the two flowcancels I metioned after forward flowmotion, or go for a fair which will kill at higher %s and is safer.


I feel that UFCD is more reliable than FFCD when it comes to spiking. Mainly because I can't always get it to spike with a FFCD.

Also, I found by pure mistake that you can reverse FFlow on hit. It doesn't damage and it kinda useless, but it looks flashy as hell.

Also, not sure if people know about this, but there's a thing called "Flowshot" where you cancel the first hit of Flowmotion into a Flowdash by hitting them with the front of the move whilst landing. It can combo, and it shoots them up, hence the name "Flowshot"

_________________
Follow me on Twitter here.
Youtube channel.

Image

Click to expand thumbnail

SSF2 Backroom Character Analyst and Labber

Mains: :lucario: :simon:


Thu Sep 17, 2015 4:37 pm
User avatar

Joined: Fri Jul 25, 2014 9:54 am
Posts: 345
Country: United States (us)
Gender: Male
MGN Username: Lite2Key
Currently Playing: SSF2, M.U.G.E.N., One Piece A-Edition
Dark Villager wrote:
So one again I'm labbing with Sora and I found this.
[ Image ]
It's a neutral flowcancel into backwards, but it sends out a forward flowmotion.

viewtopic.php?f=97&t=39263&p=1409443&hilit=turn#p1409376

_________________
Mains: :sonic: :jigglypuff:
Honorable Mention: :pikachu:
Image


Thu Sep 17, 2015 5:45 pm
BR Member
User avatar

Joined: Tue Jul 29, 2014 2:58 pm
Posts: 1838
Location: Everywhere and Nowhere
Country: United Kingdom (uk)
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
A downward flowcancelled neutral flow can drag an opponent through a platform.

Gfycat coming soon

_________________
Follow me on Twitter here.
Youtube channel.

Image

Click to expand thumbnail

SSF2 Backroom Character Analyst and Labber

Mains: :lucario: :simon:


Fri Sep 18, 2015 2:52 pm

Joined: Fri Sep 18, 2015 7:57 pm
Posts: 1
Country: United States (us)
Lite2Key wrote:
Dark Villager wrote:
So one again I'm labbing with Sora and I found this.
[ Image ]
It's a neutral flowcancel into backwards, but it sends out a forward flowmotion.

viewtopic.php?f=97&t=39263&p=1409443&hilit=turn#p1409376


There are more ways to use FlowMotion than just Standard, Back, Forward, Down, and Up. One I have found to be EXTREMELY difficult is Forward FlowMotion and then a combination of that and an Up FlowMotion. I've done it a couple times and I have no idea how I did it.


Fri Sep 18, 2015 8:09 pm
User avatar

Joined: Thu Jul 24, 2014 9:19 pm
Posts: 1422
Location: Canada
Country: Canada (ca)
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
Beta DownB is amazing. Just wanted to leave my mark here.

_________________
Mains
Image and Image


Fri Sep 18, 2015 8:13 pm
User avatar

Joined: Wed Jan 28, 2015 12:31 pm
Posts: 341
Gender: N/A
Yoshi'sWoolyWorld wrote:
I'm back.
:sora:

Dark Villager wrote:
Well upwards flowmotion to thunder is a kill combo, he has two spikes, ufcd (upwards flowcancel down) and ffcd (forward flowcancel down). And I'm not sure if ppl know this, but forward flowmotion is actually a good kill move/setup offstage. You can link two forward flowmotions that will kill, spike them with the two flowcancels I metioned after forward flowmotion, or go for a fair which will kill at higher %s and is safer.


I feel that UFCD is more reliable than FFCD when it comes to spiking. Mainly because I can't always get it to spike with a FFCD.

Also, I found by pure mistake that you can reverse FFlow on hit. It doesn't damage and it kinda useless, but it looks flashy as hell.

Also, not sure if people know about this, but there's a thing called "Flowshot" where you cancel the first hit of Flowmotion into a Flowdash by hitting them with the front of the move whilst landing. It can combo, and it shoots them up, hence the name "Flowshot"

Welcome back Wooly.
:sora:
Also, I have an easier time doing FFCD lol, but I think UFCD is a stronger meteor smash than FFCD. I might be wrong though. And ya, the timing on the left input is weird. You'll either get NFCF, NFCB, or that flashy move you talked about. Sometimes it does no kb, other times it has the same kb as forward flowmotion which is pretty cool. I think some people know what Flowshot is too, including myself.

_________________
Image
Kaioken is red
Rasengan is blue
Why are anime characters in SSF2


Sat Sep 19, 2015 8:48 am
User avatar

Joined: Wed Jan 28, 2015 12:31 pm
Posts: 341
Gender: N/A
Traylon wrote:
Lite2Key wrote:
Dark Villager wrote:
So one again I'm labbing with Sora and I found this.
[ Image ]
It's a neutral flowcancel into backwards, but it sends out a forward flowmotion.

viewtopic.php?f=97&t=39263&p=1409443&hilit=turn#p1409376


There are more ways to use FlowMotion than just Standard, Back, Forward, Down, and Up. One I have found to be EXTREMELY difficult is Forward FlowMotion and then a combination of that and an Up FlowMotion. I've done it a couple times and I have no idea how I did it.

Image
After you input forward for forward flowmotion, quickly input upwards to cancel it and it should look like this.

_________________
Image
Kaioken is red
Rasengan is blue
Why are anime characters in SSF2


Sat Sep 19, 2015 9:00 am
BR Member
User avatar

Joined: Tue Jul 29, 2014 2:58 pm
Posts: 1838
Location: Everywhere and Nowhere
Country: United Kingdom (uk)
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
Question:

If Sora had a reliable meteor smash (e.g. DAir), would he be a bit better?

I'd say yes, because he might be able to reliably gimp opponents.

_________________
Follow me on Twitter here.
Youtube channel.

Image

Click to expand thumbnail

SSF2 Backroom Character Analyst and Labber

Mains: :lucario: :simon:


Sun Sep 20, 2015 11:21 am
BR Member
User avatar

Joined: Sat Mar 22, 2014 2:14 pm
Posts: 2075
Country: United States (us)
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
Definitely. But don't forget that IIRC UFCD is a meteor.

_________________
Image

For Doom:
:marth: :donkeykong: :fox:
For Kicks:
:peach: :captainfalcon: :samus:


Sun Sep 20, 2015 2:41 pm
BR Member
User avatar

Joined: Tue Jul 29, 2014 2:58 pm
Posts: 1838
Location: Everywhere and Nowhere
Country: United Kingdom (uk)
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
TheCodeSamurai wrote:
Definitely. But don't forget that IIRC UFCD is a meteor.

It is. Except it's fairly unreliable.

_________________
Follow me on Twitter here.
Youtube channel.

Image

Click to expand thumbnail

SSF2 Backroom Character Analyst and Labber

Mains: :lucario: :simon:


Sun Sep 20, 2015 2:47 pm
BR Member
User avatar

Joined: Wed Aug 27, 2014 9:14 am
Posts: 202
Country: Australia (au)
Gender: Anime Girl
MGN Username: JayVoltage
Currently Playing: Rivals of Aether, Super Smasn Flash 2, Fate/Grand Order
I've been trying to play around with Sora and yeah adding a sweet spot to his dair to make it a meteor would be really cool. Even if it's a weak meteor, I would play sora much more and would be able to finish combos. But his dair right now is pretty good at leading into a flow motion granted you read their DI.
Also, does anyone think that the damage of some of Sora's moves is really funny? Like each hit if near teal air do 3% each in training mode :wee:

_________________
.
...
....
Mains: :link: :falco: :sonic:
Most recent video of some of my favourite online moments. Check it out! :]

YouTube Video:

Newly acquired Servant: Minamoto no Yorimitsu NEW!


Sun Sep 20, 2015 6:40 pm
Display posts from previous:  Sort by  
 [ 559 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 38  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.