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Mario 
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Again, STOP DYING THREAAAAAAAAAAAAAAAAAAAD

Also, they should nerf Mario's Usmash power by a bit, but they should remove the sourspots. You see, when Mario's Usmash can't kill Link at like 115% at the platform of Smashville, thats just wrong.

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Mon Feb 08, 2016 9:48 pm

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Why nerf the power? The move is already punishable on-hit below 30%. It's a safe confirm and helps continues juggles sequences on fast-fallers.

But your statement about removing the sourspots is correct. Can't kill Falcon at 140%. The angle is lower than the sweetspots, so opponents have a much wider control of their DI to live even longer. It's dumb too, because on larger characters you're more likely to have the sourspots make contact first before the sweetspots. Meaning heavy-weights like Link, DK, Falcon are living longer than they really should, and headache MUs like Marth and Zamus also are living 20-30% longer because of these inconsistent hitboxes throughout the move.

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Thu Feb 11, 2016 12:31 am
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I would say if not nerf the power, then probably give the move more start up or ending lag.

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Sun Feb 28, 2016 12:00 pm
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Mario should get a little size increase in beta. It's dumb hes as tall as a jigglypuff.

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Last edited by Shine-chan on Sun Feb 28, 2016 12:54 pm, edited 1 time in total.



Sun Feb 28, 2016 12:26 pm
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Shine-chan wrote:
Mario should get a little size increase in beta. It's dimb hes as tall as a jigglypuff.

Nah I think its worse how he's shorter than Megaman and Wario.

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Sun Feb 28, 2016 12:46 pm
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ShadowMario2600 wrote:
Shine-chan wrote:
Mario should get a little size increase in beta. It's dimb hes as tall as a jigglypuff.

Nah I think its worse how he's shorter than Megaman and Wario.

Shine was suggesting that he can bigger. I have to agree with that.

I think the main reason why he is shorter then them at the current moment is because they're ripped sprites while his is custom made.

Well Wario is a little taller then Mario is so I am fine with that. However, I think MM will be the same height due to his custom made sprite being in Beta.

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Sun Feb 28, 2016 1:26 pm
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On fast fallers or big characters, at high percentages, Dthrow to Fsmash/Dsmash is a good KO setup. If you do it fast enough, the opponent will not see it coming, and you could kill at like 80% with it.

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Thu Mar 17, 2016 5:04 pm
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You have to have atrocious DI to die to f-smash early percent ;~; but it looks heaps cool if you finish a combo with it and it kills

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Fri Mar 18, 2016 3:36 am
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JayVoltage wrote:
You have to have atrocious DI to die to f-smash early percent ;~; but it looks heaps cool if you finish a combo with it and it kills

Also not good reaction. Down throw has little hitstun.

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Fri Mar 18, 2016 4:05 am
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Picking up Mario. Need a teacher. Anyone?

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Fri Mar 18, 2016 10:59 am
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LilMac wrote:
Picking up Mario. Need a teacher. Anyone?

Sure,

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Fri Mar 18, 2016 11:17 am
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:mario: I think Mario should have his super ability back, also I think his down+special should have him get a random powerup (excluding powerstar) and use it.


Tue Mar 22, 2016 9:54 am
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Why? He's fine as he is. (In my opinion)
Also, what types of power ups?
It sounds cool, but I like the SSBM Mario

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Tue Mar 22, 2016 1:55 pm
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Madestruction wrote:
:mario: I think Mario should have his super ability back, also I think his down+special should have him get a random powerup (excluding powerstar) and use it.


I don't think getting unlimited mega mushrooms from a move is very balanced. Mario is already pretty good, and that would make him too good

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Tue Mar 22, 2016 7:52 pm
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Madestruction wrote:
:mario: I think Mario should have his super ability back, also I think his down+special should have him get a random powerup (excluding powerstar) and use it.


I don't think giving him any "random powerup" is not a good idea; it kinda just seems like random jank that doesn't match his playstyle at all.

Edit: note: don't talk while half asleep

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Last edited by badcon troller on Wed Mar 23, 2016 11:41 am, edited 1 time in total.



Wed Mar 23, 2016 3:15 am
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