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Tsu's Sprites: Cheese is best served raw. 
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Joined: Sat Oct 16, 2010 12:54 pm
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Made something in like 5 minutes. I have more experience in paint.net now!

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Last edited by Tsu on Sat Sep 20, 2014 9:30 am, edited 5 times in total.



Tue Jul 29, 2014 6:47 pm
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you ruined a perfectly good zoro sprite

try harder you have the potential to be a good spriter

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sorry, I only listen to freshest jams from the youngest leans


Tue Jul 29, 2014 7:28 pm
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rex wrote:
you ruined a perfectly good zoro sprite

try harder you have the potential to be a good spriter


:) Thanks.

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Tue Jul 29, 2014 7:28 pm
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np

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sorry, I only listen to freshest jams from the youngest leans


Tue Jul 29, 2014 7:31 pm
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Update, added the black guy sprite

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Sun Aug 03, 2014 8:00 pm
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Aside from looking at some naming sites, I would suggest looking at a heck of a lot more tutorials on shading and form.

The shades you have are almost identical, and there is zero consistency between any shading.

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Commission info - http://reiforce.deviantart.com/journal/


Sun Aug 03, 2014 9:16 pm
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Reix wrote:
Aside from looking at some naming sites, I would suggest looking at a heck of a lot more tutorials on shading and form.

The shades you have are almost identical, and there is zero consistency between any shading.


Lol yea I only understand shading like the obvious ones.

Like under a tree obviously there would be tons of shading, if theres like an object hovering over the character or something
But less obvious shading is what im not good at, I dont really know when to add shades and when to not.

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Sun Aug 03, 2014 9:53 pm
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Tsunata-kun wrote:
Reix wrote:
Aside from looking at some naming sites, I would suggest looking at a heck of a lot more tutorials on shading and form.

The shades you have are almost identical, and there is zero consistency between any shading.


Lol yea I only understand shading like the obvious ones.

Like under a tree obviously there would be tons of shading, if theres like an object hovering over the character or something
But less obvious shading is what im not good at, I dont really know when to add shades and when to not.


Hence tutorials. Steven just opened a topic up in this section that should help out a bit.
viewtopic.php?f=11&t=39454
Check out some of these, and try again.

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Sun Aug 03, 2014 10:02 pm
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Reix wrote:
Tsunata-kun wrote:
Reix wrote:
Aside from looking at some naming sites, I would suggest looking at a heck of a lot more tutorials on shading and form.

The shades you have are almost identical, and there is zero consistency between any shading.


Lol yea I only understand shading like the obvious ones.

Like under a tree obviously there would be tons of shading, if theres like an object hovering over the character or something
But less obvious shading is what im not good at, I dont really know when to add shades and when to not.


Hence tutorials. Steven just opened a topic up in this section that should help out a bit.
viewtopic.php?f=11&t=39454
Check out some of these, and try again.


Also could you teach me how to resize my sprites without making them all stretched?

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Sun Aug 03, 2014 10:09 pm
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It seems that my comment won't be needed, but I'll post it anyways.

The image itself is very badly resized. If you do it in paint, don't use the stretch tool. Instead, use the resize option and set it 200 percent. It's also more helpful to have the original sprite there so people can crit it better.

As for the sprite itself, the anatomy is off. Legs look too long. The arm on our left is bended awkwardly. The arm on our right appears to far away from his torso. The hands also look way too big, but that's probably because of the way its resized.

Now for the shading. To expand on what Reix said, the contrast on your shades is very low. You also need to define a lightsource, because now the sprite looks pillow-shaded. Pixels and outlines are everywhere. I have no clue what's going on. Sort it out better.

The patterns are very confusing in the sprite. That can be solved with a lightsource. The 'comb' on the top of his looks like a tumor. I know that details like that are hard to fix, but try making it look more like a comb, rotating it, and editing it. If that doesn't work, leave it out for an entrance or something.

Now for the sprite on the top. I know that it was your first try, but it doesn't really look like you tried. I mean no harm in saying that, but that's just isn't something that involved actual effort. I know. I've been there, done that, and never doing it again. I can't even understand what's going on in the sprite.

Here's a few tips:
Experiment and Dissect. Play around with official sprites like you been doing. See their patterns and learn how they work.
Reference. A LOT. Not only official work, but good well made custom work as well. If you're interested in JUS style, look up Ayaiken on dA. He's very talented and his work looks VERY official and professional.
Lots and lots of trial and error. You're gonna be erasin' a LOT of times after you've seen a ref. Use that as a tool to learn.

I know that's this is a lot to take in, but don't give up. I'm not really an expert, but I've been around a lot of good critics and people who just don't go 'wow that's terrible' or 'ZOMG amazing!' Avoid people like this, people that don't add ANY sort of detail about your work that just gives a blind comment. Good comments can give you a confidence boost, but don't let all the good comments get in the way of the crit.

Keep spriting and keep posting your work here. You'll won't gain magical spriting skills like Zilch or Reix anytime soon, but at least you're getting an inch of improvement everyday. And an inch is way better than nothing.

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Sun Aug 03, 2014 10:13 pm
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Thanks Sage, I'll be using ur advice. Heres something I wipped up.

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Tue Sep 09, 2014 7:45 pm
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Another sprite I wipped up in 30 minutes.

Its a good start I think.

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Thu Sep 18, 2014 7:11 pm
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You'd be a great spriter if you took your job more seriously.

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Thu Sep 18, 2014 9:48 pm

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Kirb-Star wrote:
You'd be a great spriter if you took your job more seriously.

He's doing it as a hobby, not a career. Chill.

As for the sprite, I think its a good start. You have definitely improved, but I still think looking at some tutorials would be a good idea. Also its hard to critique the sprite, because I can't really tell what its supposed to be.


Fri Sep 19, 2014 7:16 am
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FancyChicken wrote:
Kirb-Star wrote:
You'd be a great spriter if you took your job more seriously.

He's doing it as a hobby, not a career. Chill.

As for the sprite, I think its a good start. You have definitely improved, but I still think looking at some tutorials would be a good idea. Also its hard to critique the sprite, because I can't really tell what its supposed to be.


Give me a task and I'll try to sprite it.
Kirb-Star wrote:
You'd be a great spriter if you took your job more seriously.


Yea, I should probably take it a tad bit more seriously.

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Lukepi wrote:
read my post in your thread after i locked it.

i'm done. if you send me another PM with a sarcastic s#%$& attitude i'm banning you for 3 days.

go ahead and test me. see what happens.

;)


Fri Sep 19, 2014 6:23 pm
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