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hello FoRuMs 
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Joined: Mon Dec 27, 2010 12:09 am
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Location: Rolling Back into the Station
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MGN Username: Thomas Terminator
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Currently Playing: League of Legends, Halo Master Chief Collection, Super Smash Bros Ultimate
Red wrote:
What mokujin said, and X-factor is available to you at the start of the match; the smash ball is a luck factor that contributes to absolutely nothing but utter randomocity.


What i meant by that is that you can change the tide of battle with both. I never said they were the same, i said

Thomas Terminator wrote:
It's similar to the Smash balls in SSB

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What is this?


Thu Aug 30, 2012 1:39 pm
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Joined: Sun Aug 26, 2012 10:41 pm
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Currently Playing: street fighter X tekken, SSF2, ultimate marvel vs. capcom 3, persona 4 arena, tekken 6, tekken tag tournament 2
Thomas Terminator wrote:
Red wrote:
What mokujin said, and X-factor is available to you at the start of the match; the smash ball is a luck factor that contributes to absolutely nothing but utter randomocity.


What i meant by that is that you can change the tide of battle with both. I never said they were the same, i said

Thomas Terminator wrote:
It's similar to the Smash balls in SSB

not really if your going up against someone like marlon pie or yipes

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Thu Aug 30, 2012 4:36 pm
YIM
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Welcome.
P4A is pretty sweet.

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Fri Aug 31, 2012 12:12 am
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Joined: Sun Jan 01, 2012 5:11 pm
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Red wrote:
Any game with an offensive comeback mechanic is something I classify as crappy, no offense to the players of the game.

Now I find this interesting. Personally, with my playstyle I get better (or really, more desperate and/or serious) when I get backed into a corner. So, when I'm low on hp and finally trying my hardest, I can really put up a fight (and even come back and win), but the fact that anything more than a cherry tap will KO me really snuffs out my potential (that, and by this point the other person usually can win by scratch damage even if I block). Enter X-factor. Gives the boost people like me need to make that comeback a reality.

It's like an adrenaline rush, it gives you that extra edge. Plus it's balanced because the attacker can use it too, so it's not broken.

Red wrote:
What mokujin said, and X-factor is available to you at the start of the match; the smash ball is a luck factor that contributes to absolutely nothing but utter randomocity.


It's not luck if you outmaneuver your opponent to grab the smash ball, it's skill.... with a little luck thrown in. It's fundamentally the same, because even if you're in the upper hundreds, if you land a final smash you are likely to take a stock. Like an offensive comeback.

Naturally all of the above is my humble, casual-playing opinion. :xd:

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[TSON] wrote:
devs!!!!!!!!!! im so mad how come u didnt fix every single bug in the history of bugs!!!!


Fri Aug 31, 2012 10:53 am
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