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Whaku
Joined: Mon Apr 18, 2011 9:42 pm Posts: 239 Country:
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MGN Username: Whaku
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After being tutored by Qui, I made a better PA (sword hilt done by Qui): My first stage created: SSBB's Bridge of Eldin (it's not complete yet) --------------------------------------------------------- Here is a Kirby/Sonic idle edit I made: (First time editing sprites and animating. I don't know why the picture size is so big...) 4x Animated using Adobe Illustrator (Yeah, I know, weird choice of an animator but these government laptops don't run programs that are not installed on the laptop.) And here's a drawing of Knuckles I did on Paint (its not traced >_>) Comments and critics please. (So I can improve on my sprite works, and I know that the shading is a bit off in the Kirby edit.)
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Last edited by Whaku on Wed Feb 29, 2012 12:08 am, edited 12 times in total.
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Sat Nov 05, 2011 6:24 pm |
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Tid
Joined: Fri Jan 02, 2009 6:02 pm Posts: 7283 Location: Australia Country:
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Currently Playing: Deep™ The™ Game™
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Hahaha, I love the Sonikirby sprite so much.
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Sat Nov 05, 2011 7:05 pm |
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Nittelect
Joined: Sun Mar 08, 2009 6:59 pm Posts: 216 Location: Burger King, Sector 86, Venus
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Right there with yah, it's just awesome. The Knux drawing has a little too few shades of each colour, but I guess that's the best paint can do while still makeing it look natural.
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Sat Nov 05, 2011 8:05 pm |
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Steven
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Joined: Wed Nov 12, 2008 4:13 pm Posts: 7252 Country:
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Waifu: ElvisDitto
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I'm really glad that that isn't Sonichu.
Anyway, the Knuckles Pixelart looks really good. You used the pixel art tutorial oevr at Mystery forest Zone?
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Sun Nov 06, 2011 5:22 am |
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Whaku
Joined: Mon Apr 18, 2011 9:42 pm Posts: 239 Country:
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MGN Username: Whaku
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Yeah, the Knuckles drawing has too less shades because when I tried adding more shades, it didn't turn out to good (look at the green cuffs on his shoes). So I left it simple and clean. Well, I didn't use any tutorials for the pixel art (but I did take one for sprite editing which was how to do a simple palette swap on Paint). When I was drawing Knuckles, I usually do a not-so-perfect sketch on the body part I was currently drawing. Then I would perfect the drawing and start working on some other part. For his fists, I used the shape tool to draw a perfect circle (as a guide) and then added detail to it, erasing the guide lines after I was done (I did the same to the shape of his chest). Also, notice that his dreadlocks are not curved like the one on the left. Plus his shoe size isn't exactly the same shape as the one on the left :/ I was going to colour him in last but ended up colouring him in as I go... Go here if you want to see how I drew Knuckles (its a bit big...): http://i39.tinypic.com/16gbrcz.png
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Last edited by Whaku on Sat Nov 12, 2011 5:08 am, edited 1 time in total.
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Mon Nov 07, 2011 1:31 am |
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Nick
Joined: Fri Sep 17, 2010 12:31 am Posts: 2229
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I really like that Sonikirby =] good job
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Mon Nov 07, 2011 11:32 am |
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luckycrime
Joined: Wed Mar 09, 2011 2:49 pm Posts: 457
Gender: Male
Currently Playing: Ball Breaker with your sister. it's a real game...
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It looks soo...(dude translation) Awesome!!
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Tue Nov 08, 2011 8:34 am |
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Whaku
Joined: Mon Apr 18, 2011 9:42 pm Posts: 239 Country:
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MGN Username: Whaku
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Update, did I improve my shading slightly? I'm not done drawing him tho :/
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Sat Nov 12, 2011 1:30 am |
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Psalmist
Joined: Tue Nov 01, 2011 7:36 pm Posts: 933 Location: Sinnoh Route 228 Country:
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MGN Username: Goombario64
Currently Playing: SSB4
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All I can say is...wow.
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Sun Dec 11, 2011 2:50 pm |
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Whaku
Joined: Mon Apr 18, 2011 9:42 pm Posts: 239 Country:
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MGN Username: Whaku
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I'm almost done drawing another version of Zero but I need to correct any mistakes/faulty details before I colour him in. So... comments and critiques? And maybe, if you can, help me by answering those 3 questions in the first post?
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Thu Dec 22, 2011 3:57 am |
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DJ Wizard Cop
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Joined: Wed Dec 22, 2010 10:38 pm Posts: 425
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Currently Playing: Chaconne
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Looks great. Most of the proportions are spot-on.
1. Make the index go further up and to the right into his hand, it will tighten his grip. 2. You've got a lot of options here. You can easily draw it straight on and then shear, resize, and clean up, but that might not give quite the effect you're going for, because his shoulder pad is angled slightly upward. I'd suggest drawing "horizontal" (as in at the same angle as the bottom line of the front face of the shoulder pad) lines through the shoulder blade at the parts where the Z's top and bottom limits are. Then I'd draw the yellow object straight on somewhere else on your picture, then make it smaller horizontally by removing a couple vertical lines. Because the upward angle is really small, you can either leave it as is or remove/add one or two pixels from the top/bottom sections. After that, it should be a lot easier to draw the curved lines on the other sections. 3. Paint doesn't have a rotate tool, does it? Because you could draw the ellipse and the shear it I suppose. There are no other easy ways though.
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Thu Dec 22, 2011 10:41 am |
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Whaku
Joined: Mon Apr 18, 2011 9:42 pm Posts: 239 Country:
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MGN Username: Whaku
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Mega bump, finished my PA! Alright, thanks a lot (and Paint unfortunately doesn't have a rotating tool D:) I've done what you suggested and it looks great now ^^ Now if only I could get some comments and critique on this 2 week project I'll be happy =/
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Mon Jan 23, 2012 4:41 am |
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Nick
Joined: Fri Sep 17, 2010 12:31 am Posts: 2229
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Left green orbs lineart needs some work, not very orb like. Left foot isn't nearly as pointy as the right, even with the angle. Other than that it basically looks traced =/ no offence.
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Mon Jan 23, 2012 4:57 am |
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Whaku
Joined: Mon Apr 18, 2011 9:42 pm Posts: 239 Country:
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MGN Username: Whaku
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Orb can't be done properly cause Paint doesn't have a rotating tool to make it elliptical and it does look traced because I would copy my outline of Zero and then paste it on top of the original (with the background set to transparent) and then I would correct any mistakes I made, resulting in a near-traced version of the original (also no offense taken xD). I'm working more on my shading ATM than the actual line art, then I'll start trying to draw without looking at an original picture as a guide. How's the shading?
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Mon Jan 23, 2012 11:33 pm |
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Michael
Joined: Tue Apr 06, 2010 4:47 am Posts: 2081 Location: At home, working and playing
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You got the shading done very nicely But with what G0L3M said, it's nothing but traced art.. However, I kind of find it executed near to perfection because most of those who trace it sometimes kind of suck at it but you got the shading and the lineart part really really good Nice job
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Wed Jan 25, 2012 5:09 pm |
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