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Steven's Topic: hey how are ya 
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Damian wrote:
maxmatsu wrote:
*what I said before* apparently its a WIP lol. Well still works, no?


Ah yes, thanks once again. Also, I didn't actually use any reference. I only used his official art for the pallet. The rest was kind of sprited from memory...



and whatching the M.O.D.O.K trailer a lot....

Wow, really? 'Cuz they look really similar. Good job I guess then lol.

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Wed Dec 08, 2010 12:46 am
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Wesker :3


Wed Dec 08, 2010 8:20 am
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Dr.Geno wrote:
Wesker :3


Oh ho ho ho ho~

Sneaky!

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Wed Dec 08, 2010 8:37 am
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need some danta damian

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Thu Dec 09, 2010 12:01 am
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Red Reaper wrote:
need some danta damian


Al Dente por favore.

anywho, Arthur for the project:
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Still need to fix a couple 'o things, plus some blink and idle extra.

Note that this is a fusion of all of Arthur's designs, not a copy of the MvC3 design.


Uhh.. yeah.. I should probably do something meaningfull now.

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Fri Dec 10, 2010 2:23 am
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Damian wrote:
Red Reaper wrote:
need some danta damian


Al Dente por favore.

anywho, Arthur for the project:
Image

Still need to fix a couple 'o things, plus some blink and idle extra.

Note that this is a fusion of all of Arthur's designs, not a copy of the MvC3 design.


Uhh.. yeah.. I should probably do something meaningfull now.

no offense but other than the head it doesnt look like him. His limbs are supposed to be short.


Fri Dec 10, 2010 8:19 am
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Dr.Geno wrote:
Damian wrote:
Red Reaper wrote:
need some danta damian


Al Dente por favore.

anywho, Arthur for the project:
Image

Still need to fix a couple 'o things, plus some blink and idle extra.

Note that this is a fusion of all of Arthur's designs, not a copy of the MvC3 design.


Uhh.. yeah.. I should probably do something meaningfull now.

no offense but other than the head it doesnt look like him. His limbs are supposed to be short.


Nope, you only have the MvC3 versions in mind. In the original games (And Clash of Superheroes and NamcoXCapcom) he has limbs like any other human (by which I mean: not short). MvC3 made him more 'mario-like', which I personally don't dislike, but I'd rather make a fusion of multiple designs.

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Fri Dec 10, 2010 11:27 am

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Lovin Arthur so far Damian


Fri Dec 10, 2010 2:16 pm
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lol Seya?
Maybe do something different with the hands so it's not so apparent.

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Fri Dec 10, 2010 4:00 pm
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dmon600 wrote:
lol Seya?
Maybe do something different with the hands so it's not so apparent.


Shortened and displaced Seiya's hands and legs yes. Not edited, rather taken and placed on. I dunno, I could try to make the arms do something different, but that guy never really idle'd much. Amor and head are custom though.

Ehh eventually, I think I should be able to figure something out.

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Fri Dec 10, 2010 4:12 pm
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Since he's a knight maybe his arms should be in front of him if you plan to have him eventually holding a sword.

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Fri Dec 10, 2010 4:14 pm
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dmon600 wrote:
Since he's a knight maybe his arms should be in front of him if you plan to have him eventually holding a sword.


Nah, Arthur is more specified in throwing (such as lances and axes) combat, I do plan to use a sword here and there, but he will not use it all the time.

I think It's just has his arms 'hangin' on his sides, instead of making fighting poses with it. Like in the original game and MvC3.

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Fri Dec 10, 2010 4:18 pm
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His left arm moves a bit too much in my opinion

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Sat Dec 11, 2010 2:56 am
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|~DVDV~| wrote:
His left arm moves a bit too much in my opinion


I think I'll just change the arms altogether.

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Sat Dec 11, 2010 3:28 am
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Also, the right foot should have more weight on his toes and less on his heel..

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Sat Dec 11, 2010 4:54 am
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