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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Zalozis talked about Shoryuken Jump-Cancelling a while ago: dash, dash-cancel, dash, JC, grab.
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Sun Sep 06, 2015 10:21 pm |
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Shine-chan
Joined: Sun Aug 03, 2014 11:08 pm Posts: 1082 Location: Fuck 12 Country:
Gender: Female
MGN Username: Shine!
Currently Playing: Minecraft Bedrock & Roblox
Waifu: All guys from Free!
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Since Beta is getting a global landing lag nerf does this mean all of MK's specials will have more lag?
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Sun Oct 11, 2015 7:46 pm |
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0_ZeroSuitUser_0
Joined: Mon Feb 09, 2015 2:29 pm Posts: 522 Country:
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Huh? That's terrible. To balance that out they should make it so that Meta Knight's N-air does more knock back as well as make deal 40%.
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Sun Oct 11, 2015 9:38 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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Yup.
To make Zelda viable in Beta, I propose bair kills at 0% and the reappearance hitbox of FW grants Zelda 30 frames of intangibility.
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Sun Oct 11, 2015 9:42 pm |
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0_ZeroSuitUser_0
Joined: Mon Feb 09, 2015 2:29 pm Posts: 522 Country:
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Yes. Also! Since Lloyd no longer has d-air he should get 7 jumps. They should also make is so that Pickachu has no hurt boxes. Balance is key.
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Sun Oct 11, 2015 9:46 pm |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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Your noobs, just give ZSS even more priority, this ZSS obviously has terrible priority, and buff her combo ability (hitstun) and kill power on Bair, Fsmash and Fair. Oh, and make her jump 2 times higher, her recovery is obviously terribad.
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Tue Oct 13, 2015 6:11 pm |
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TSF.Strife
BR Member
Joined: Tue Jul 29, 2014 2:58 pm Posts: 1838 Location: Everywhere and Nowhere Country:
Gender: Male
MGN Username: CSWooly
Skype: CSWooly
Currently Playing: Fire Emblem Fates: Birthright, SSF2, SSB4, League of Legends.
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Question for those who main Meta Knight:
What are the best applications of his grab and throw game? My most common uses are an FThrow/DThrow chaingrab and occasionally an Up-Throw KO/Metacide.
Am I missing anything or are there any superior options than the ones I'm using?
_________________Follow me on Twitter here.Youtube channel.
Click to expand thumbnailSSF2 Backroom Character Analyst and Labber Mains: :lucario: 
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Thu Jan 14, 2016 11:43 am |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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The down throw isn't a reliable chain grab as last demo, same with forward throw. Try to read their D.I. for a dash attack, up tilt, up smash, or any aerial. This is for both throws.
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Thu Jan 14, 2016 12:35 pm |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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I like doing Fthrow to Nair/Fair/Dair or Fthrow to Dtilt for the jab lock.
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Thu Jan 14, 2016 2:58 pm |
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KarkVant
Joined: Sun Mar 13, 2016 7:14 pm Posts: 48 Location: Ye 'Ol Home On The Range Country:
Gender: Male
MGN Username: KarkVant
Currently Playing: with my dick
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I've played MK for a couple weeks now, and I really like him. That being said, one thing I need to know is how to approach with him. I usually use a short hop to nair fair or dair, but after the first stock, most people begin to expect it. What are some other ways to approach with MK?
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Mon Mar 14, 2016 11:01 pm |
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TheCodeSamurai
BR Member
Joined: Sat Mar 22, 2014 2:14 pm Posts: 2075 Country:
Gender: Anime Girl
Currently Playing: SSF2, MGS 3, Melee, Project M
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You can run up and grab, dtilt, dash-cancel ftilt, Shuttle Loop (crazy but it can work), roll behind, usmash, etc.
Also, you can play evasively quite well as Meta Knight. Wait for them to go (doesn't work if they have implicit pressure like a chargeable move), and dash-dance out of their neutral move (or shield), and then come back in and punish.
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Mon Mar 14, 2016 11:10 pm |
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ShowT
Joined: Fri Sep 12, 2014 12:51 pm Posts: 930 Country:
Gender: Male
Waifu: Yume
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RAR Bair has a really nice hitbox on it, I prefer it over any of his other aerials for spacing and approaching in neutral.
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Mon Mar 14, 2016 11:16 pm |
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Lord doughnut
Joined: Sat Mar 16, 2013 1:29 pm Posts: 4539 Location: U.S.
Gender: Male
Currently Playing: SSF2, SSB, SSBM
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I mostly wait for them to throw out a move first then punish them.
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Tue Mar 15, 2016 2:44 am |
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LoganZ333999
Joined: Fri Jan 29, 2016 11:17 pm Posts: 38 Location: buffering... Country:
MGN Username: searching...
Currently Playing: loading...
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Does anybody know if there's an active MK MU chart? If so, post below. If not, then I MIGHT make one in the near future.... If I ever get around to it X3.
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Thu Apr 07, 2016 11:43 am |
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Doof
Joined: Thu Nov 13, 2014 9:56 pm Posts: 791 Location: California Country:
Gender: Male
MGN Username: Ganondoof
Skype: ganondoof1
Currently Playing: Vanguard Princess, Upkmnfg, YGOPRO
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I'm pretty sure there isn't one rn. Mostly due to how many MUs he wins and jokes about him winning everything lol.
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Thu Apr 07, 2016 12:22 pm |
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