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Meta Knight 
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Zalozis talked about Shoryuken Jump-Cancelling a while ago: dash, dash-cancel, dash, JC, grab.

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Sun Sep 06, 2015 10:21 pm
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Since Beta is getting a global landing lag nerf does this mean all of MK's specials will have more lag?

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Sun Oct 11, 2015 7:46 pm
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Shine-chan wrote:
Since Beta is getting a global landing lag nerf does this mean all of MK's specials will have more lag?

Huh? That's terrible. To balance that out they should make it so that Meta Knight's N-air does more knock back as well as make deal 40%.

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Sun Oct 11, 2015 9:38 pm
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Yup.

To make Zelda viable in Beta, I propose bair kills at 0% and the reappearance hitbox of FW grants Zelda 30 frames of intangibility.

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Sun Oct 11, 2015 9:42 pm

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TheCodeSamurai wrote:
Yup.

To make Zelda viable in Beta, I propose bair kills at 0% and the reappearance hitbox of FW grants Zelda 30 frames of intangibility.

Yes. Also! Since Lloyd no longer has d-air he should get 7 jumps. They should also make is so that Pickachu has no hurt boxes. Balance is key.

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Sun Oct 11, 2015 9:46 pm
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Your noobs, just give ZSS even more priority, this ZSS obviously has terrible priority, and buff her combo ability (hitstun) and kill power on Bair, Fsmash and Fair. Oh, and make her jump 2 times higher, her recovery is obviously terribad.

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Tue Oct 13, 2015 6:11 pm
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Question for those who main Meta Knight:

What are the best applications of his grab and throw game? My most common uses are an FThrow/DThrow chaingrab and occasionally an Up-Throw KO/Metacide.

Am I missing anything or are there any superior options than the ones I'm using?

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Thu Jan 14, 2016 11:43 am
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Sherlock Holmes wrote:
Question for those who main Meta Knight:

What are the best applications of his grab and throw game? My most common uses are an FThrow/DThrow chaingrab and occasionally an Up-Throw KO/Metacide.

Am I missing anything or are there any superior options than the ones I'm using?

The down throw isn't a reliable chain grab as last demo, same with forward throw.

Try to read their D.I. for a dash attack, up tilt, up smash, or any aerial.

This is for both throws.

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Thu Jan 14, 2016 12:35 pm
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I like doing Fthrow to Nair/Fair/Dair or Fthrow to Dtilt for the jab lock.

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Thu Jan 14, 2016 2:58 pm
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I've played MK for a couple weeks now, and I really like him. That being said, one thing I need to know is how to approach with him. I usually use a short hop to nair fair or dair, but after the first stock, most people begin to expect it. What are some other ways to approach with MK?

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Mon Mar 14, 2016 11:01 pm
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You can run up and grab, dtilt, dash-cancel ftilt, Shuttle Loop (crazy but it can work), roll behind, usmash, etc.

Also, you can play evasively quite well as Meta Knight. Wait for them to go (doesn't work if they have implicit pressure like a chargeable move), and dash-dance out of their neutral move (or shield), and then come back in and punish.

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Mon Mar 14, 2016 11:10 pm
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RAR Bair has a really nice hitbox on it, I prefer it over any of his other aerials for spacing and approaching in neutral.


Mon Mar 14, 2016 11:16 pm
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I mostly wait for them to throw out a move first then punish them.

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Tue Mar 15, 2016 2:44 am
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Does anybody know if there's an active MK MU chart? If so, post below. If not, then I MIGHT make one in the near future.... If I ever get around to it X3.

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Thu Apr 07, 2016 11:43 am
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I'm pretty sure there isn't one rn. Mostly due to how many MUs he wins and jokes about him winning everything lol.

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Thu Apr 07, 2016 12:22 pm
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