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Mega Man 
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Joined: Fri Sep 26, 2014 1:33 pm
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If Im remembering this correctly, Up B was given Super Armor under the condition that MM gets only one Up B per airtime. Which would have been fine, but now he has Up B armor and it refreshes? Thats way too much, especially considering that Up B can be acted out of and travels a huge amount of distance. That needs some sort of change, preferably going back to the 1 Up B per airtime limit.


Other than that, MM looks actually pretty good imo. Nair is kinda stupid, but thats about it concerning my complaints :chibirobo:

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Thu Jun 22, 2017 7:57 am
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To be fair, Up-B only has HEAVY Armor and it only refreshes when it gets broken or if he gets hit after Up-B

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Thu Jul 06, 2017 7:51 am
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Ravin_Raven wrote:
Megaman was totally nerfed dude! His down-B was replaced with something that gets nerfed every update, and all his other moves were replaced with what the down-B should've covered.


Please clarify how Super Arm (which is already used for his grab), Wheel Cutter (which is already covered in usefulness by Water Wave), and Black Hole Bomb (which wasn't that good anyway) is better than Water Wave?

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Mon Jul 31, 2017 8:39 am
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Jan_Solo wrote:
Ravin_Raven wrote:
Megaman was totally nerfed dude! His down-B was replaced with something that gets nerfed every update, and all his other moves were replaced with what the down-B should've covered.


Please clarify how Super Arm (which is already used for his grab), Wheel Cutter (which is already covered in usefulness by Water Wave), and Black Hole Bomb (which wasn't that good anyway) is better than Water Wave?

Ok, so this is a character that I don't play, so feel free to ignore me.
But I thought you could pretty much camp by throwing bricks all the time, plus the additional options down-B gave us in 0.9b?

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Mon Jul 31, 2017 9:28 am
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Umm... said options weren't good tbh

And technically, only Super Arm and Black Hole Bomb vanished
The former was very spammable but was kinda useless in competitive play
The latter is just not good, basically a worse Din's Fire

Also, Megaman is general is just better now. Lemons having hitstun really helps him Zoning game a lot...

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Mon Jul 31, 2017 9:32 am
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Jan_Solo wrote:
Lemons having hitstun really helps him Zoning game a lot...

Megaman is the real Cave Johnson. :xd:
"I'm gonna get my engineers to build a combustable lemon that burns your house down!"

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Mon Jul 31, 2017 9:34 am
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Actually, his Lemons don't deal Fire based damage

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Mon Jul 31, 2017 9:35 am
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Jan_Solo wrote:
Actually, his Lemons don't deal Fire based damage

Well... I mean... You get my joke, right? :oops:

BTW do you wanna 1v1?

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Mon Jul 31, 2017 9:37 am
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I mean, sure

That is, if you're fine with 2 fps gameplay with 1.5 seconds of input lag...

Also, I get the joke

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Mon Jul 31, 2017 9:39 am
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the 3/4 shot has more kill potential than 4/4 shot

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Thu Aug 03, 2017 1:30 pm
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yamnow wrote:
the 3/4 shot has more kill potential than 4/4 shot

I agree. Old fully charged shot was better. New jab sucks too.
Also is it me or is the charging sound really loud after firing a charged shot and immediately charging again?

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Thu Aug 03, 2017 2:50 pm
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I'm really not liking the Marth v MM matchup. At least on flat stages, Marth has a terrible time approaching. So one game, I just didn't approach, and forced Mega Man to approach using my nonexistant projectile. I accidentally won on time.
The second game, I actually did some offense to avoid timeouts. I lost after 7:30.

What the heck is this guy weak to? Full hop approaches? Roll in?

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Thu Aug 03, 2017 9:49 pm
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Rushdown

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Thu Aug 03, 2017 9:56 pm
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Ah, so I need to use the Hax$ strat.

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Thu Aug 03, 2017 10:36 pm
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Jan_Solo wrote:
Rushdown

So lots of Dancing Blade and counters?

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Thu Aug 03, 2017 10:57 pm
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