Here is my list of things of changes that I believe should be done to Super Smash Flash 2. I'm not creating this to have my changes done, I am creating this to voice my opinion and hopefully get some input from other people.
PhysicsOne thing that needs changing is the physics of this game.There are some characters like Samus and Kirby whose physics ruin aspects of Smash like edgeguarding and recovering. Their floatiness and high air speeds make their recoveries too good without even looking at their recovery moves. Often, Samus wouldn't even need to use a midair jump or up-special to grab the ledge after being knocked off.
Characters with extremely high air speed also have an extremely easy and safe time performing aerials. They can, while in the air, approach, do an aerial, and then proceed to retreat. This can create a very defensive style of play for most characters.
To balance out character with multiple jumps, they are normally given poor air speed. Additionally their jumps wane with each use. However, in this game, characters like Kirby and Jigglypuff can jump over edgeguarders, even when knocked offscreen. Edgeguarding is a very important aspect of Smash, it allows for skilled players to take risks to change the outcome of a match. But giving a character high air speed along with five full-height midair jumps can spoil this aspect of the game.
Characters that are floaty and have multiple jumps like Kirby and Meta Knight should be given low air speed, while characters with fast falling speeds and poor recoveries
like Wario and Lloyd should be given higher air speeds. As a whole, there are falling speeds like that of Samus, Peach, and Jigglypuff that are just too slow to be fair.
Faster falling speeds and lower air speeds will most likely make the game feel more fluent, fair, and reinstate aspects of other Smash games.
EndlagEndlag is one of the most important parts of Smash. It implements a risk vs. reward system that can change the outcome of a game. Moves like Counter, Falcon Kick, PK Fire, and Dimensional Cape would be overpowered and spammable if they didn't have appropriate amounts of endlag.
However, there are a plethora of moves in this game that have very little endlag and as a result, can used over and over again without punishment, another important aspect of Smash.
A popular example of this is Engetsuzan; Ichigo's side-special move. There are various complaints that this move is overpowered because of its long range, and difficulty to give punishment to. There is a very simple solution. If Engetsuzan had a large amount of endlag to balance its range and speed, it would be a balanced move that could not be spammed as frequently as it can be now.
There are many other moves, mainly belonging to custom characters, that need appropriate amounts of endlag to be balanced.
PriorityThis is one of the biggest issued that needs to be fixed with this game. Many people have been led to believe that priority is a numerical value set for each and every move that determines whether the attack hits an opposing attack or not. If it is, it really shouldnt be. Characters with low priority attacks and projectiles would perform significantly worse than characters with more priority.
As for the specific priority problems and what should be done, I elaborate on that further
here.
What do you think? Do you think these suggestions are too radical or necessary?