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McLGTTB: Main Topic. New Game Mod, Spread to New Forums! 

Is this a good idea, and are you willing to help out?
This is good! Okay, I'll go make some figures! 27%  27%  [ 20 ]
It's good, but I don't feel like helping... 40%  40%  [ 29 ]
It's okay, I guess... 15%  15%  [ 11 ]
I'll help out, but I don't really like the idea. 1%  1%  [ 1 ]
This just plain SUCKS. 16%  16%  [ 12 ]
Total votes : 73

McLGTTB: Main Topic. New Game Mod, Spread to New Forums! 
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Joined: Mon Aug 11, 2008 6:37 am
Posts: 906
Skype: sealegend311
Sorry if I'm interrupting... but is it too late to join? I've always loved Table Top games, and this reminds me so much of Heroscape, my favorite one. : D

I always end up making real creative maps, so I can help with that.


Mon Nov 17, 2008 9:05 pm
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Sea [♣*] wrote:
Sorry if I'm interrupting... but is it too late to join? I've always loved Table Top games, and this reminds me so much of Heroscape, my favorite one. : D
...

Dark Ermac says you can start your own topic with the pieces, figures etc. he provides.
Also, it's similar to Heroscape in appearance but gameplay is somethin' else :3 .

Also... why do people cancel out the smiley effect... :cry: ?

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Mon Nov 17, 2008 9:49 pm
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What do you mean start a topic? : S

Also, I cancel out the smiley effect to be kewl. : D


Mon Nov 17, 2008 9:52 pm
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Start a new Forum Game topic with the same rules 'n' stuff as this one.

Call it
"McLGTTB: Sea's Topic"

Also, good reasoning :o . Beats the $h|7 out of Belthy's reasoning.

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Mon Nov 17, 2008 9:54 pm
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Joined: Sat Oct 18, 2008 5:37 pm
Posts: 429
Location: Realizing that I should be doing homework right now
Or, join the new one that has room for one more, also hosted by Dark Ermac.

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NintendoJava wrote:
LittleBigPlanetFan wrote:
Ok,LETS STOP TALKING ABOUT SPRITES!

That would be redundant. As this is the "Sprite Workshop".

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Save the dragons... please? And btw, just because they are not eggs does not mean they will automatically survive. They have to mature to survive. Thus, please click?


Tue Nov 18, 2008 12:21 am
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Exactly. I'll go get you a starter pack right now!

Fox attacks for 4!
Bowser easily blocks the attack with a more-than-neccessary 18.

Attack failed.

Sol's turn. Azrael can move 5 tiles.

Sol

1 Azrael (17/35) <
2 Heartless (0/15)
3 Bowser (50/50)
4 Koopa Troopa (9/10)
5 Kremling (0/10)

Rey

1 Waddle-Dee (0/5)
2 G&W (0/10)

3 Fox (25/25)
4 Falco (25/25) <

5 Blade (0/30)

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Swinging a chain, swinging a chain...


Tue Nov 18, 2008 9:05 pm
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Location: The world will never know
Azreal moves southeast twice and northeast once and attacks Falco

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Tue Nov 18, 2008 9:16 pm
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Location: The wonderful world of... someplace that isn't on fire.
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Azrael attacks with 13!
Falco defends with 9!

Falco has 21 HP left.

Rey's turn. Falco can move 4 tiles.

Sol

1 Azrael (17/35)
2 Heartless (0/15)
3 Bowser (50/50) <
4 Koopa Troopa (9/10)
5 Kremling (0/10)

Rey

1 Waddle-Dee (0/5)
2 G&W (0/10)

3 Fox (25/25)
4 Falco (21/25) <
5 Blade (0/30)[/quote]

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Swinging a chain, swinging a chain...


Tue Nov 18, 2008 9:30 pm
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He climbs the cliff one space down-right of him, then shoots Azrael in da frickin' head.

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Tue Nov 18, 2008 9:32 pm
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Falco attacks for 9!
Azrael defends with 4...

Azrael has 12 HP left.

Sol's turn. Bowser can move 2.

Sol

1 Azrael (12/35)
2 Heartless (0/15)
3 Bowser (50/50) <
4 Koopa Troopa (9/10)
5 Kremling (0/10)

Rey

1 Waddle-Dee (0/5)
2 G&W (0/10)

3 Fox (25/25) <
4 Falco (21/25)
5 Blade (0/30)

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Swinging a chain, swinging a chain...


Wed Nov 19, 2008 8:48 pm
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Bowser moves northeast and north

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Wed Nov 19, 2008 8:58 pm
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Rey's turn. Fox can move 7, but he's locked in the penninsula.

Sol

1 Azrael (12/35)
2 Heartless (0/15)
3 Bowser (50/50)
4 Koopa Troopa (9/10) <
5 Kremling (0/10)

Rey

1 Waddle-Dee (0/5)
2 G&W (0/10)

3 Fox (25/25) <
4 Falco (21/25)
5 Blade (0/30)[/quote]

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Swinging a chain, swinging a chain...


Thu Nov 20, 2008 6:18 pm
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Fox uses Fox Illusion to cross the gap, so move up-right, down-right.


...
Just kidding, he shoots Bowser.

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Thu Nov 20, 2008 6:40 pm
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Ahh... finally no movement reupload...

Fox attacks with perfect 6!
Bowser blocks with 17!

Attack failed.

Sol's turn. Koopa Troopa can move 5 tiles.

Sol

1 Azrael (12/35)
2 Heartless (0/15)
3 Bowser (50/50)
4 Koopa Troopa (9/10) <
5 Kremling (0/10)

Rey

1 Waddle-Dee (0/5)
2 G&W (0/10)

3 Fox (25/25)
4 Falco (21/25) <
5 Blade (0/30)[/quote][/quote]

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Swinging a chain, swinging a chain...


Thu Nov 20, 2008 9:11 pm
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Joined: Sun Aug 24, 2008 5:59 pm
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Location: The world will never know
Koopa Troopa moves north once

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Thu Nov 20, 2008 9:13 pm
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