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Lisnovski's sprite gallery 
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Joined: Wed Oct 15, 2014 8:03 pm
Posts: 882
Country: Argentina (ar)
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
O.P. Updated

I think...

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Thu Jul 16, 2015 6:08 pm
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Joined: Wed Oct 15, 2014 8:03 pm
Posts: 882
Country: Argentina (ar)
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
I'm currently working on some of Little Mac's Moves
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(This is part of his WalkCycle)
In the Style of SSF2


But Not for SSF2
Not as an mod
Not as an Expansion (Expansions are fake)
I don't want to be a dev (maybe in a future2016)
damn Tupilluis XD

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Last edited by Lisnovski on Fri Jul 24, 2015 10:34 pm, edited 2 times in total.



Fri Jul 24, 2015 4:27 pm
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Couple 'o weeks ago you asked me if you could be a dev again but ok.

Snark aside, it does look nice, though the face and muscle definition could use some fine tuning.

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Fri Jul 24, 2015 4:31 pm
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Joined: Wed Oct 15, 2014 8:03 pm
Posts: 882
Country: Argentina (ar)
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
Steven wrote:
Couple 'o weeks ago you asked me if you could be a dev again but ok.

Snark aside, it does look nice, though the face and muscle definition could use some fine tuning.


It's pillowshaded I know

Weeks ago I also asked to Collab with Tupilluis in this
But meh.
You guys have a lot of work to do.

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Fri Jul 24, 2015 4:34 pm
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Joined: Wed Mar 12, 2014 11:19 am
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Country: Spain (es)
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MGN Username: Killatores
Lisnovski wrote:
Steven wrote:
Couple 'o weeks ago you asked me if you could be a dev again but ok.

Snark aside, it does look nice, though the face and muscle definition could use some fine tuning.


It's pillowshaded I know

Weeks ago I also asked to Collab with Tupilluis in this
But meh.
You guys have a lot of work to do.


I'm open to collabs, (you know that Little Mac is also one of my side projects XD), but please take in mind that I'm pretty busy, not only with SSF2.
I'm going to start a new university course in a foreign contry and I still am trying to figure out where, how and when to go.

Talking about the sprite and animation, try to keep the head between the soulders as much as you can and avoid pixel shaking. Check the face too, there's 2 frames where it changes strangely.

Keet it on ;)


Fri Jul 24, 2015 4:46 pm
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Joined: Wed Oct 15, 2014 8:03 pm
Posts: 882
Country: Argentina (ar)
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
Still working on Big PixelArts

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"Watch Out Popo! Nana's Seeking Revenge!"


(My thoughs If Ice Climber joins Smash 4 as Popo alone)


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Does Anybody know something about this supposed "Lisnovski"?
https://www.reddit.com/user/Lisnovski
He's causing some trouble to New PixelArtists



My actual Reddit Account is this one
https://www.reddit.com/user/LegitLisnovski

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Sun Jul 26, 2015 3:10 pm
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Joined: Thu Dec 23, 2010 12:16 pm
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Country: United States (us)
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Skype: TheRealHeroOfWinds
Can you have shirtless ike be part of your "Flashified" series Lisnovski?

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Tue Aug 11, 2015 3:20 am
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Ike would do well in flashified. No shirt is less work too


Tue Aug 11, 2015 3:25 am
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Joined: Wed Oct 15, 2014 8:03 pm
Posts: 882
Country: Argentina (ar)
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
TheRealHeroOfWinds wrote:
Can you have shirtless ike be part of your "Flashified" series Lisnovski?


I haven't worked on any PixelArt since that last Ice Climber(s) post
I Didn't do any progress at all! (You know, Vacations)


And I have an "List" with the next Pa's
So after Ice Climbers it goes:

-Solid Snake
-Little Mac
-Viewtiful joe (I hate Muah, This is not for him)
-Shulk (I can't decide wich pose)


So you must wait (50-50 Shirtless or not)

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Tue Aug 11, 2015 6:15 pm
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Joined: Wed Jan 07, 2009 12:12 am
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Country: Australia (au)
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Skype: theblinesy
Currently Playing: Skullgirls, MGSV, Smash 4, You like a fiddle
Can't wait to see your take on Snake!

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Fri Aug 14, 2015 5:13 am
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Joined: Wed Oct 15, 2014 8:03 pm
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MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
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Eyes could use a bit of work

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Fri Aug 14, 2015 10:35 am
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The shading is a bit too layered imo

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Fri Aug 14, 2015 11:24 am
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Joined: Wed Oct 15, 2014 8:03 pm
Posts: 882
Country: Argentina (ar)
MGN Username: Lisnovski1
Skype: lisnovski1
Currently Playing: Super Smash Flash 2 Beta
Waifu: Myself
Steven wrote:
The shading is a bit too layered imo



Any tips?

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Fri Aug 14, 2015 11:45 am
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Joined: Wed Jan 07, 2009 12:12 am
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Currently Playing: Skullgirls, MGSV, Smash 4, You like a fiddle
Lisnovski wrote:
Steven wrote:
The shading is a bit too layered imo



Any tips?

Here's what I'd do. Paint each part of your sonic the brightest colour. So solid light blue for his skin and solid white for his eyes, etc.

From that, don't so much layer the other shades around it....add the other tones where light isn't hitting it. You want the first coat to be facing a light source. I do apologize, i'm on my laptop at the moment and this was the best i could do.

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The first ball closely resembles what you have going on with your sonic's spikes. The second ball is a much better approach. What I want you to do is imagine a light source hitting him from the upper right corner just like my example. Shade your Sonic just like that. Remember, since the light is coming from the upper right, you want the darkness to be coming from the lower left. Also any part that isn't getting any light, don't give it any of your brightest blue. The less colours you have in each section, the neater it'll be.

Also with eyeballs, keep it VERY simple. Keep them the same lighting throughout them. Perhaps keep it to 2 shades if you can. Avoid pillowshading.

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Fri Aug 14, 2015 12:17 pm
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The technique Blinsey is showcasing is called anti-aliasing and it's what I would suggest as well.

Plus, I always use the darkest shade (next to the outline) to add detailing myself. For Sonic for example, you could use the darkest shade to make the lines above his eyes rather than use it as an actual shade.

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Fri Aug 14, 2015 1:36 pm
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