SSF2 Beta Bug Report/Troubleshooting Thread
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tay
Joined: Sat Aug 17, 2013 3:05 am Posts: 451 Country:
Gender: Male
MGN Username: TaylorGang
Skype: taylor nicty
Currently Playing: SSF2
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I play with a GameCube controller and sometimes online I lose my Tap jump
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Thu Jun 22, 2017 11:16 am |
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KillerHayabusa
Joined: Sun Jun 18, 2017 7:48 pm Posts: 9 Country:
MGN Username: KillerHayabusa
Currently Playing: Payday 2
Waifu: Dallas
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Honestly, I think the devs have just forgotten Kirby existed.
_________________i'm trash at this game lol
add me on steam @: SieztrzewitowskiMains: Learning: was here since 0.6 lol
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Thu Jun 22, 2017 3:20 pm |
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MedK
Joined: Fri Feb 07, 2014 6:32 pm Posts: 384 Location: Milky Way Country:
Gender: Anime Girl
MGN Username: MGoku9
Currently Playing: SSF2, Crash Tag Team Racing, Dragon Ball Budokai 2
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Luffy is so buggy. Dayum. If you Down-B twice and then die without being hit or landing on a platform, when you respawn and use Down-B again without touching the ground, the game will act like it is your third Down-B, thus, you'll fall considerably and then float on place after usage.
If you connect Side-B with anyone near a ledge, when you finish the move, Luffy will grab the ledge with his Side-B ledge grab animation. The same thing happens with Up-B.
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Opponents will bypass Skull Fortress' top left/right platforms if U-Thrown by Naruto on the middle-left/right platforms
_________________I am the base for Event #11: Laagggggg
== SSF2 ==
 Flash Card #10RIP Forums. Hope you're having a good day, though! Unless you main Marth /s.
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Fri Jun 23, 2017 3:07 pm |
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dbdav
Joined: Fri Jun 23, 2017 4:38 pm Posts: 1 Country:
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I'm sure someone has already mentioned this, but in online mode once you are in the waiting room, there is no way to exit it without restarting the game. Also, when I was playing with bowser, i was able to short hop nair, fair, bair, and dair out of a dash. However, I couldn't short hop uair, it just did an up tilt or an up smash. Also I know this is somewhat counter intuitive, but I was wondering if you could have a controller scheme with autodash, but double tap walk. I want to use autodash, because double tap dash is hard to get used to and really annoying on the laggy online mode. However, I still want to be able to walk to use tilts and such.
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Fri Jun 23, 2017 4:43 pm |
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Byllant
Joined: Wed Aug 20, 2008 11:41 pm Posts: 3000 Location: Mexico City Country:
Gender: Male
MGN Username: Byllant
Currently Playing: A lot of Nintendo games as if there's no end.
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A found a similar glitch but on a Special metal battle: if a metal opponent grabs a Metal Box and its effect ends, though the character remains metallic, voice effects will be heard and the character will no longer produce that clang sound effect when landing or attacking.
_________________ So long, McLeodGaming Forums...
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Fri Jun 23, 2017 5:07 pm |
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hamohamo6
Joined: Sat Jun 24, 2017 8:13 am Posts: 1 Country:
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wanted to say that yoshi is floaty in light mode in special smash till u use his up-b .then he gains back his normal state
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Sat Jun 24, 2017 8:16 am |
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Lan_Hikari
Joined: Fri Oct 07, 2016 3:42 pm Posts: 11 Country:
Gender: Male
MGN Username: Lan_Hikari
Currently Playing: SSF2
Waifu: You bby ;)
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Sat Jun 24, 2017 10:14 am |
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svladcjelli42
Joined: Sun Aug 02, 2015 4:36 am Posts: 44 Country:
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Online has a lot of desyncs that don't register as an error until the end of the match (on one screen), or don't cause an error at all. This happens quite a lot, and it appears as though your opponent starts swinging at thin air for the rest of the match or becomes seriously incompetent. I think people are not noticing this sometimes because they play aggressively and assume they just crushed their dispirited foe.
_________________
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Sat Jun 24, 2017 1:07 pm |
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FilthyGaijin
Joined: Sat Jun 24, 2017 1:36 pm Posts: 4 Country:
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Almost everytime the online match starts, the game freezes at the 3 second count (doesn't change anything to be host or not). Otherwise the game is very laggy never got a clean match
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Sat Jun 24, 2017 1:39 pm |
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LCB
Joined: Mon May 29, 2017 11:30 pm Posts: 7 Country:
Gender: Male
MGN Username: Lcb
Currently Playing: Ssf2 beta
Waifu: Shrek
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-When you grab an item you do a jab at the same time and it feels really messy, it makes it very difficult to grab objects sometimes -It seems that the assist trophies just appear looking to the right when I use them while I'm facing left (mother brain and Dr. Wright are an example) -Some "spinys" walk backwards -When you hit a green/yellow shell it will move without the spinning animation and it will not hurt anyone -If you hold a green/red/yellow shell for too long it will disappear -When you hit a firework the explosion sounds really loud -When you charge the attack you do with the beam sword and interrupt the animation, the sword will get bigger, something similar happens when you hit a beam sword attack another beam sword, the size and the hitboxes will increase -I don't know if this happens with all this items: fan/beam sword/home-run bat/star rod/ beam rod, but if 2 players grab 2 of this same items (this happened to me with the home-run bat and beam sword) and hit at the same time, the items will crash infinite times until someone makes DIs -It's almost impossible to escape from the fan item if the other player just keep pressing attack very quickly -In rainbow route, if you use the super/poison mushroom item and go to a mirror, you will get really big/small if you keep repeating the same thing (or crash the game) and also, if you have a different color skin, your color skin will turn normal and this happens ramdonly -When bomberman makes a bomb, all the cpus start to jump and air dogde, even when the bomb isn't were the cpu's are or when bomberman dies first than the other players and that's very annoying -In hidden leaf village, when the cpus are in the left side of the stage (in the wooden platform) they don´t know how to go back to the middle of the stage and start to jump multiple times without moving from the platform -are the blast boxes going to move when you hit them in a future update?
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Sat Jun 24, 2017 2:46 pm |
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MeleeWaluigi
Joined: Sat Jul 30, 2016 6:18 pm Posts: 257 Location: Somewhere in Hell Country:
Gender: Male
MGN Username: riku434
Skype: riku434
Currently Playing: Project M
Waifu: Joseph Joestar
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Have you tried to DI or SDI out of it?
_________________Main:  Pocket: 
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Sat Jun 24, 2017 3:04 pm |
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LCB
Joined: Mon May 29, 2017 11:30 pm Posts: 7 Country:
Gender: Male
MGN Username: Lcb
Currently Playing: Ssf2 beta
Waifu: Shrek
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this was necessary
Last edited by LCB on Sat Jun 24, 2017 9:55 pm, edited 1 time in total.
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Sat Jun 24, 2017 3:28 pm |
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LCB
Joined: Mon May 29, 2017 11:30 pm Posts: 7 Country:
Gender: Male
MGN Username: Lcb
Currently Playing: Ssf2 beta
Waifu: Shrek
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I tried to DI to any direction but I don't know what is SDI
Last edited by LCB on Sat Jun 24, 2017 9:51 pm, edited 1 time in total.
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Sat Jun 24, 2017 3:32 pm |
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Gree
Joined: Wed Jul 08, 2015 12:10 am Posts: 34 Location: New York Country:
Gender: Male
MGN Username: GreeNinja
Currently Playing: Beta or TF2
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Donkey Kong's bair doesn't decay, as in it does the same amount of damage early or late, it did this in 9b as well (like Fox's bair back then).
_________________Main: Samus  Secondary: Idfk, I suck with everyone, including my main
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Sat Jun 24, 2017 4:33 pm |
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NASAPeepo
Joined: Mon Jul 20, 2015 7:46 am Posts: 321 Location: o.O
Gender: Male
MGN Username: NASAPeepo
Currently Playing: It's my personal life.
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SDI is a smash term meaning Smash Directional Influence. You can smash both the directional key and c-stick key in a direction you want to escape from. Right directional key + C-stick right, for example, it's self-explanatory.
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Sat Jun 24, 2017 4:53 pm |
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