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October 1st, 2010 News (SSF2 v0.7 Progress) 
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Joined: Wed May 26, 2010 7:08 pm
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Alrighty, Question time for Cleod and the devs!

1. How are you?

2. What was the most difficult thing to add to V0.7?

3. What new feature/thing took the longest to add to V0.7?

4. Will Sora have his KH2 voice in V0.7?

5. Would you drop out of school if it meant us the public getting demos much faster?

6. Any more changes to the physics engine?

7. This is just a suggestion, but could you guys give a demo to a group of people i.e people like ZaloZemisis to try out and help find bugs and/or give suggestions?

_Flame King


Sat Oct 02, 2010 8:44 am
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Joined: Tue May 26, 2009 3:30 pm
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You ruined the new character >:o
Great news cleod!
can't wait til the update.
oh and yeah, someone answer flame king

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Yeeaahh~


Sat Oct 02, 2010 9:25 am
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Joined: Fri Aug 28, 2009 9:04 am
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Location: If i knew would i tell you? Proabably....
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Statistically speaking, there should be more than one character added to the remaining demos. If this is true, then could you not reveal them like you did with ness. As much as I like the screenshots of new things, charcters shouldn't be one of them.

Anyway can't wait for the new demo, hopefully before christmas. Good luck with collage an everything.

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Cool picture of what used to be the confirmed charcters....now just a nice picture. :D Both created By Geno


Sat Oct 02, 2010 9:32 am
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Joined: Mon Jul 05, 2010 8:54 pm
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You planned to stop? :huh: I hope not, I liked all the updates...

I easily understand. The devs are new at coding this stuff, so they may not know everything. A few months earlier, I was sorta sceptical about having the devs code characters since they lack experience. That is, until I saw Geno's work on a new menu which made me confident that he could probably code a character well.

@Flame King: School is far more important then spending all his time in the dorm making good online games. Asking him to give up school for a couple of strangers pleasure is utterly ridiculous.

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Sat Oct 02, 2010 9:34 am
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Joined: Mon Aug 11, 2008 8:00 am
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Location: Gone. Like a finished flame.
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Flame King wrote:
Alrighty, Question time for Cleod and the devs!

1. How are you?

2. What was the most difficult thing to add to V0.7?

3. What new feature/thing took the longest to add to V0.7?

4. Will Sora have his KH2 voice in V0.7?

5. Would you drop out of school if it meant us the public getting demos much faster?

6. Any more changes to the physics engine?

7. This is just a suggestion, but could you guys give a demo to a group of people i.e people like ZaloZemisis to try out and help find bugs and/or give suggestions?

_Flame King

1. Annoyed at all these questions.

2. Not telling.

3. Not telling.

4. No, because we don't have them. I've asked you guys before, but no one got them for us.

5. Hell no.

6. Not telling.

7. Yeah. We're giving the demo to the devs.

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Sat Oct 02, 2010 9:51 am

Joined: Fri Jan 01, 2010 11:19 am
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jpbrawler2 wrote:
Statistically speaking, there should be more than one character added to the remaining demos. If this is true, then could you not reveal them like you did with ness. As much as I like the screenshots of new things, charcters shouldn't be one of them.

Anyway can't wait for the new demo, hopefully before christmas. Good luck with collage an everything.

1: I don't think Cleod ever mentioned that these screenshots were directly from the demo...meaning he may not be revealing V0.7 information.

2: I'm sure it will be out before Christmas. If not this month, then most definitely November (which would be a good birthday present for me : D)


Sat Oct 02, 2010 9:53 am
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blablobb wrote:
1: I don't think Cleod ever mentioned that these screenshots were directly from the demo...meaning he may not be revealing V0.7 information.

It's directly from the demo...

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Sat Oct 02, 2010 10:01 am
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Joined: Tue Feb 03, 2009 5:43 pm
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Currently Playing: smesh tri dee essu
@Devs/Cleod9: What is more difficult? school or making SSF2?

good to see the progress :)

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Sat Oct 02, 2010 10:06 am
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blablobb wrote:
80% done? More content? More character updates???

*drools*

One of the most criticized things I've seen characters get is their playability overall. A lot of people say that their sprites seem very limited, and that they play all funky. Since we are still in the demo stage, are there any plans to fix this problem?

THAT. Not only the characters, but the engine in general, just play SSB64 (emu- *shot*) and you'll notice the difference.

Good to hear there is going progress, not much else to say, I'm sure it'll look good.
By the way, people have been mentioning a new menu, but isn't that menu final? I think the buttons and things in general kinda look ripped off of brawl with a few changes, but it is good. Maybe just a few layout tweaks (and maybe a different starting screen thing, where there's the play button), but not a whole new one.

By the way, why PK Thunder's tail is that long?

Also, could you possibly work in a system through wich we can translate the game (maybe in a later stage?)? Like, a separate file with the buttons and other text, like the character and sound files.

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CANDLEMASS - Dont Fear The Reaper (Blue Oyster Cult Cover - Ep 2010)
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Sat Oct 02, 2010 10:50 am
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Wow it's 80% done already!! THAT WAS FAST :D

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Sat Oct 02, 2010 10:59 am
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MultiSenhor wrote:
blablobb wrote:
80% done? More content? More character updates???

*drools*

One of the most criticized things I've seen characters get is their playability overall. A lot of people say that their sprites seem very limited, and that they play all funky. Since we are still in the demo stage, are there any plans to fix this problem?

THAT. Not only the characters, but the engine in general, just play SSB64 (emu- *shot*) and you'll notice the difference.

Good to hear there is going progress, not much else to say, I'm sure it'll look good.
By the way, people have been mentioning a new menu, but isn't that menu final? I think the buttons and things in general kinda look ripped off of brawl with a few changes, but it is good. Maybe just a few layout tweaks (and maybe a different starting screen thing, where there's the play button), but not a whole new one.

By the way, why PK Thunder's tail is that long?

Also, could you possibly work in a system through wich we can translate the game (maybe in a later stage?)? Like, a separate file with the buttons and other text, like the character and sound files.

Didn't SSF have a Melee-like buttons? I think we're trying to do the same with SSF2 (only with Brawl-like buttons).

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Sat Oct 02, 2010 11:00 am
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Phin68 wrote:
Didn't SSF have a Melee-like buttons? I think we're trying to do the same with SSF2 (only with Brawl-like buttons).

That is where I wanted to get (but I forgot to mention that, I has the text in my head but when I had to write it I forgot...).

SSF was supposed to be a flash version of Melee, of course not an exact version of that, even because Cleod wasn't capable of doing it at the time. But the devs keep saying "SSF2 isn't Brawl", "it has to be original" and such things. I mean, it isn't like I don't like the buttons and the menu, and it is substantially different than Brawl's overall, but I'd like to question that.

*tries to remember what else I was gonna say*

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CANDLEMASS - Dont Fear The Reaper (Blue Oyster Cult Cover - Ep 2010)
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Sat Oct 02, 2010 11:10 am
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MultiSenhor wrote:
Phin68 wrote:
Didn't SSF have a Melee-like buttons? I think we're trying to do the same with SSF2 (only with Brawl-like buttons).

That is where I wanted to get (but I forgot to mention that, I has the text in my head but when I had to write it I forgot...).

SSF was supposed to be a flash version of Melee, of course not an exact version of that, even because Cleod wasn't capable of doing it at the time. But the devs keep saying "SSF2 isn't Brawl", "it has to be original" and such things. I mean, it isn't like I don't like the buttons and the menu, and it is substantially different than Brawl's overall, but I'd like to question that.

*tries to remember what else I was gonna say*

I don't see the point of them doing a FoS if they decided to not make SSF2 a Brawl adoption.

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Sat Oct 02, 2010 11:25 am
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Currently Playing: smesh tri dee essu
Because Fos is different from SSE

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Sat Oct 02, 2010 11:38 am
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Phin68 wrote:
I don't see the point of them doing a FoS if they decided to not make SSF2 a Brawl adoption.

You mean Story Mode?
It is still a smash game, and FoS will have a different story from SSE and a different gameplay too (Suli has mentioned an "unique system" and there will be shops too). The more it has influence from Brawl, it ends up being unique. Brawl's Adventure Mode (equivalent to SSF2's Story Mode) had influence from Melee's Adv. Mode too.

Basically, what Lord Shaske said.

It is like saying they shouldn't add All-Stars Mode because it was in Brawl, and they are going to have an Adventure Mode that is similar to Melee's one too.

Just, they came up with their own screen design/layout, their own button shape (influenced by brawl but different), they could also use a new button design...
But if not, I'm fine with that. Just change the box that shows the character you selected/cpu level, it is old...

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CANDLEMASS - Dont Fear The Reaper (Blue Oyster Cult Cover - Ep 2010)
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Sat Oct 02, 2010 11:56 am
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