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Gamemaker help! (Now with FAQ) 
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Joined: Mon Aug 11, 2008 8:02 am
Posts: 172
Location: Waiting for the Mother 3 translation to be done
AwsomeMan297666 wrote:
how do you make a menu on gamemaker? and character select?
Make a room make objects that bring you to other rooms ect. ect.




tyler_robert wrote:
alright, well im making a zelda game and am trying to program the octoroks so that when they collide with a tree they start moving the opposite way and shoot a pellet/bullet/whatever, but when they hit the trees they just start spinning in circles shooting all over the place :?

make the event collision with object (tree) and use the action Reverse horizontal direction and the action create instance of object (the pellet/bullet/whatever :wee:) and set the X to 20 for if its facing right and -20 if its facing left. ok problem solved?

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Mon Sep 01, 2008 8:56 pm
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Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
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Koodoo25 wrote:
AwsomeMan297666 wrote:
how do you make a menu on gamemaker? and character select?
Make a room make objects that bring you to other rooms ect. ect.




tyler_robert wrote:
alright, well im making a zelda game and am trying to program the octoroks so that when they collide with a tree they start moving the opposite way and shoot a pellet/bullet/whatever, but when they hit the trees they just start spinning in circles shooting all over the place :?

make the event collision with object (tree) and use the action Reverse horizontal direction and the action create instance of object (the pellet/bullet/whatever :wee:) and set the X to 20 for if its facing right and -20 if its facing left. ok problem solved?

u takin my job :hmph:

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Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Mon Sep 01, 2008 10:24 pm
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Sol Django wrote:
how do I make it so everything can have their own individual health

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Mon Sep 01, 2008 11:03 pm
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Sol Django wrote:
Sol Django wrote:
how do I make it so everything can have their own individual health

give each their own variable
but DO NOT use a global var

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Mon Sep 01, 2008 11:10 pm
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Joined: Sun Aug 24, 2008 5:59 pm
Posts: 509
Location: The world will never know
Sirtopeia wrote:
Sol Django wrote:
Sol Django wrote:
how do I make it so everything can have their own individual health

give each their own variable
but DO NOT use a global var

thank you

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Mon Sep 01, 2008 11:24 pm
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Joined: Mon Aug 11, 2008 10:43 am
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alright, thanks, but theres something else i want to know if u can simplify :mrgreen: the current system im trying for making hearts (remember, its a zelda game) is very complex, because it involves a lot of checking, and replacing, and i know im gonna run into problems later, so i was wondering if u knew a simpler way of doing it :mrgreen:

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Tue Sep 02, 2008 1:32 pm
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tyler_robert wrote:
alright, thanks, but theres something else i want to know if u can simplify :mrgreen: the current system im trying for making hearts (remember, its a zelda game) is very complex, because it involves a lot of checking, and replacing, and i know im gonna run into problems later, so i was wondering if u knew a simpler way of doing it :mrgreen:

not that i can think of, no...

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Tue Sep 02, 2008 3:25 pm
User avatar

Joined: Mon Aug 11, 2008 8:02 am
Posts: 172
Location: Waiting for the Mother 3 translation to be done
Sirtopeia wrote:
Koodoo25 wrote:
AwsomeMan297666 wrote:
how do you make a menu on gamemaker? and character select?
Make a room make objects that bring you to other rooms ect. ect.




tyler_robert wrote:
alright, well im making a zelda game and am trying to program the octoroks so that when they collide with a tree they start moving the opposite way and shoot a pellet/bullet/whatever, but when they hit the trees they just start spinning in circles shooting all over the place :?

make the event collision with object (tree) and use the action Reverse horizontal direction and the action create instance of object (the pellet/bullet/whatever :wee:) and set the X to 20 for if its facing right and -20 if its facing left. ok problem solved?

u takin my job :hmph:
im only helping :eew:

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Tue Sep 02, 2008 5:32 pm

Joined: Sun Aug 17, 2008 1:51 pm
Posts: 79
i say its good 2 hav 2 ppl to help, it might giv 2 possibilities to a problem, and theres a sub when sir's gone :D

_________________
Jirachi wrote:
I'm now switching from RPG Maker To Game Maker. Way better. Period. Anyways, This game will work way better, so you guys that are pro at Game Maker [Silently points at that crazystunTdouble] can help me.


Tue Sep 02, 2008 5:35 pm

Joined: Thu Aug 14, 2008 2:21 pm
Posts: 44
I have this weird glitch in the game I am making. heres the link http://www.yoyogames.com/games/show/48654

whenever I go to the part where the fall is my character starts moving up and down. It will happen at that exact same spot even if i re arrange the stage. I think it might be a problem with the character sprite but I want to make sure.

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http://www.prizerebel.com/index.php?r=69220
Use me refferal link for prize rebel and pm me for help It works trust me i got bully for the
wii from it!!!!


Tue Sep 02, 2008 10:23 pm
User avatar

Joined: Mon Aug 11, 2008 8:02 am
Posts: 172
Location: Waiting for the Mother 3 translation to be done
ichigo959 wrote:
I have this weird glitch in the game I am making. heres the link http://www.yoyogames.com/games/show/48654

whenever I go to the part where the fall is my character starts moving up and down. It will happen at that exact same spot even if i re arrange the stage. I think it might be a problem with the character sprite but I want to make sure.

:huh: Could i maybe have a screenshot if you can get one i cant really find the glitch :eew:

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Wed Sep 03, 2008 7:29 am
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Joined: Mon Aug 11, 2008 6:41 am
Posts: 982
Location: Lost in binary.
Country: United States (us)
Gender: Anime Girl
Koodoo25 wrote:
Sirtopeia wrote:
Koodoo25 wrote:
AwsomeMan297666 wrote:
how do you make a menu on gamemaker? and character select?
Make a room make objects that bring you to other rooms ect. ect.




tyler_robert wrote:
alright, well im making a zelda game and am trying to program the octoroks so that when they collide with a tree they start moving the opposite way and shoot a pellet/bullet/whatever, but when they hit the trees they just start spinning in circles shooting all over the place :?

make the event collision with object (tree) and use the action Reverse horizontal direction and the action create instance of object (the pellet/bullet/whatever :wee:) and set the X to 20 for if its facing right and -20 if its facing left. ok problem solved?

u takin my job :hmph:
im only helping :eew:

i was kidding :wee:

_________________
Adopted by Spikeman & capcomflash.
Old Quotes: show
Kiki wrote:
I feel so proud...I knew a web lingo that he didn't.

Cleod9 wrote:
So Sirto I guess you could say the whole experience was... sir-REAL eh?
Ok that wasn't funny at all, I apologize.


Wed Sep 03, 2008 3:19 pm

Joined: Sun Aug 17, 2008 1:51 pm
Posts: 79
silver'08 wrote:
yoyojkt wrote:
AwsomeMan297666 wrote:
how do you make a menu on gamemaker? and character select?

this has been asked before all u do is make a room :hmph:

lol duh



okay that was obvious, but for the char select how do u get something to appear by hovering over something (best example being in SSB or SSF, take the plyr chip over mugshot and have character appear at bottom of screen)

_________________
Jirachi wrote:
I'm now switching from RPG Maker To Game Maker. Way better. Period. Anyways, This game will work way better, so you guys that are pro at Game Maker [Silently points at that crazystunTdouble] can help me.


Wed Sep 03, 2008 3:39 pm
User avatar

Joined: Mon Aug 11, 2008 8:02 am
Posts: 172
Location: Waiting for the Mother 3 translation to be done
CrazyStunTdouble wrote:
silver'08 wrote:
yoyojkt wrote:
AwsomeMan297666 wrote:
how do you make a menu on gamemaker? and character select?

this has been asked before all u do is make a room :hmph:

lol duh



okay that was obvious, but for the char select how do u get something to appear by hovering over something (best example being in SSB or SSF, take the plyr chip over mugshot and have character appear at bottom of screen)

well that would need coding (ill tell you both ways) but an easy way most people do it is to use event left click and then say create instance of an object (not event) and make the creation of the player (make character with sprite but no events) and then tell it to be created where you want it. OR you could make the chip and press the center button on the sprite thing for the origin. then use the event create then make the action set variable (put any thing for the name of it except global variables like lives) to false then make an event left pressed (or any mouse button pressed) and say set variable (variable name for the thing i just said) to true. then make an event (any mouse button released) and set the variable to false. after that make a step event (just step not step end or step begin) and say execute a piece of code and put the code below in :mrgreen: REPLACE "VARIABLE HERE" TO THE NAME OF THE VARIABLE THAT YOU MADE.
Code:
if VARIABLE HERE = true {x=mouse_x y=mouse_y}

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Last edited by Koodoo25 on Wed Sep 03, 2008 4:35 pm, edited 1 time in total.



Wed Sep 03, 2008 4:32 pm

Joined: Sun Aug 17, 2008 1:51 pm
Posts: 79
Koodoo25 wrote:
CrazyStunTdouble wrote:
silver'08 wrote:
yoyojkt wrote:
AwsomeMan297666 wrote:
how do you make a menu on gamemaker? and character select?

this has been asked before all u do is make a room :hmph:

lol duh



okay that was obvious, but for the char select how do u get something to appear by hovering over something (best example being in SSB or SSF, take the plyr chip over mugshot and have character appear at bottom of screen)

well that would need coding (ill tell you both ways) but an easy way most people do it is to use event left click and then say create instance of an object (not event) and make the creation of the player (make character with sprite but no events) and then tell it to be created where you want it. OR you could make the chip and press the center button on the sprite thing for the origin. then use the event create then make the action set variable (put any thing for the name of it except global variables like lives) to false then make an event left pressed (or any mouse button pressed) and say set variable (variable name for the thing i just said) to true. then make an event (any mouse button released) and set the variable to false. after that make a step event (just step not step end or step begin) and say execute a piece of code and put the code below in :mrgreen: REPLACE "VARIABLE HERE" TO THE NAME OF THE VARIABLE TO YOU MADE.
Code:
if VARIABLE HERE = true {x=mouse_x y=mouse_y}


uhm. mmkay. ill try that :D first way first!

_________________
Jirachi wrote:
I'm now switching from RPG Maker To Game Maker. Way better. Period. Anyways, This game will work way better, so you guys that are pro at Game Maker [Silently points at that crazystunTdouble] can help me.


Wed Sep 03, 2008 4:34 pm
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