Gamemaker help! (Now with FAQ)
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Koodoo25
Joined: Mon Aug 11, 2008 8:02 am Posts: 172 Location: Waiting for the Mother 3 translation to be done
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Make a room make objects that bring you to other rooms ect. ect. make the event collision with object (tree) and use the action Reverse horizontal direction and the action create instance of object (the pellet/bullet/whatever ) and set the X to 20 for if its facing right and -20 if its facing left. ok problem solved?
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Mon Sep 01, 2008 8:56 pm |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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u takin my job
_________________Adopted by Spikeman & capcomflash.
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Mon Sep 01, 2008 10:24 pm |
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Sol Django
Joined: Sun Aug 24, 2008 5:59 pm Posts: 509 Location: The world will never know
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Mon Sep 01, 2008 11:03 pm |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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give each their own variable but DO NOT use a global var
_________________Adopted by Spikeman & capcomflash.
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Mon Sep 01, 2008 11:10 pm |
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Sol Django
Joined: Sun Aug 24, 2008 5:59 pm Posts: 509 Location: The world will never know
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Mon Sep 01, 2008 11:24 pm |
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Living Shadow
Joined: Mon Aug 11, 2008 10:43 am Posts: 641
Gender: Male
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alright, thanks, but theres something else i want to know if u can simplify the current system im trying for making hearts (remember, its a zelda game) is very complex, because it involves a lot of checking, and replacing, and i know im gonna run into problems later, so i was wondering if u knew a simpler way of doing it
_________________ Tyler~
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Tue Sep 02, 2008 1:32 pm |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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not that i can think of, no...
_________________Adopted by Spikeman & capcomflash.
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Tue Sep 02, 2008 3:25 pm |
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Koodoo25
Joined: Mon Aug 11, 2008 8:02 am Posts: 172 Location: Waiting for the Mother 3 translation to be done
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im only helping
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Tue Sep 02, 2008 5:32 pm |
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CrazyStunTdouble
Joined: Sun Aug 17, 2008 1:51 pm Posts: 79
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i say its good 2 hav 2 ppl to help, it might giv 2 possibilities to a problem, and theres a sub when sir's gone
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Tue Sep 02, 2008 5:35 pm |
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ichigo959
Joined: Thu Aug 14, 2008 2:21 pm Posts: 44
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I have this weird glitch in the game I am making. heres the link http://www.yoyogames.com/games/show/48654whenever I go to the part where the fall is my character starts moving up and down. It will happen at that exact same spot even if i re arrange the stage. I think it might be a problem with the character sprite but I want to make sure.
_________________http://www.prizerebel.com/index.php?r=69220 Use me refferal link for prize rebel and pm me for help It works trust me i got bully for the wii from it!!!!
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Tue Sep 02, 2008 10:23 pm |
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Koodoo25
Joined: Mon Aug 11, 2008 8:02 am Posts: 172 Location: Waiting for the Mother 3 translation to be done
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Could i maybe have a screenshot if you can get one i cant really find the glitch
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Wed Sep 03, 2008 7:29 am |
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Sirtopeia
SSF2 Developer
Joined: Mon Aug 11, 2008 6:41 am Posts: 982 Location: Lost in binary. Country:
Gender: Anime Girl
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i was kidding
_________________Adopted by Spikeman & capcomflash.
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Wed Sep 03, 2008 3:19 pm |
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CrazyStunTdouble
Joined: Sun Aug 17, 2008 1:51 pm Posts: 79
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okay that was obvious, but for the char select how do u get something to appear by hovering over something (best example being in SSB or SSF, take the plyr chip over mugshot and have character appear at bottom of screen)
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Wed Sep 03, 2008 3:39 pm |
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Koodoo25
Joined: Mon Aug 11, 2008 8:02 am Posts: 172 Location: Waiting for the Mother 3 translation to be done
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well that would need coding (ill tell you both ways) but an easy way most people do it is to use event left click and then say create instance of an object (not event) and make the creation of the player (make character with sprite but no events) and then tell it to be created where you want it. OR you could make the chip and press the center button on the sprite thing for the origin. then use the event create then make the action set variable (put any thing for the name of it except global variables like lives) to false then make an event left pressed (or any mouse button pressed) and say set variable (variable name for the thing i just said) to true. then make an event (any mouse button released) and set the variable to false. after that make a step event (just step not step end or step begin) and say execute a piece of code and put the code below in REPLACE "VARIABLE HERE" TO THE NAME OF THE VARIABLE THAT YOU MADE.
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Last edited by Koodoo25 on Wed Sep 03, 2008 4:35 pm, edited 1 time in total.
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Wed Sep 03, 2008 4:32 pm |
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CrazyStunTdouble
Joined: Sun Aug 17, 2008 1:51 pm Posts: 79
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uhm. mmkay. ill try that first way first!
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Wed Sep 03, 2008 4:34 pm |
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