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Sonic 
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Just played with some fellow smashers at lunch and it was awesome!

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Fri Sep 04, 2015 11:39 am
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Uh this topic isn't for something like that. This topic is to discuss Sonic in the current demo.

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Fri Sep 04, 2015 12:09 pm
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lol

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Fri Sep 04, 2015 12:12 pm
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I always wonder what would happened if they bought the old s-spec and made lightspeed dash a smash s-spec, just thinking out loud, not sure if anyone else would agree with me.

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Fri Sep 04, 2015 12:14 pm
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I would definitely agree with that, especially with all the nerfs they put on him...

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Fri Sep 04, 2015 12:28 pm
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But what if it was more of a semi-transformation called "Light Speed Mode" with Sonic growing blue after you charge the Spindash( like in Sonic Adventure) but he will be more faster in his attacks and if you input the buttons for the down special on the ground , he will do a very damaging combo....Damage would be 30% to 50% depend on how fast you charge it...

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Fri Sep 04, 2015 1:01 pm
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RedHedgehog399 wrote:
But what if it was more of a semi-transformation called "Light Speed Mode" with Sonic growing blue after you charge the Spindash( like in Sonic Adventure) but he will be more faster in his attacks and if you input the buttons for the down special on the ground , he will do a very damaging combo....Damage would be 30% to 50% depend on how fast you charge it...

That is similar to Kaio-Ken.

Also no double posting.

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Fri Sep 04, 2015 1:35 pm
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No, this is how I meant it.....
I said his attacks are faster not stronger or anything....
I meant as long as you hold it , you can automatically attack the nearest opponent then it will wear off...

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Fri Sep 04, 2015 2:18 pm
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Sounds broken

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Fri Sep 04, 2015 2:21 pm
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Yep its broken

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Fri Sep 04, 2015 3:26 pm
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RedHedgehog399 wrote:
Yep its broken

Please stop giving suggestions.

Sonic needs some buffs, but yours aren't helping.

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Fri Sep 04, 2015 5:03 pm
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Oh right! Went a little overboard....

But i think the Spring Jump should have increased height with more stage control.... :sonic:

The Grab needs to be faster and have more range.... :sonic:

The Down Air needs to be like in Brawl.... :sonic:

The jab needs to also nerfed but have more speed.... :sonic:

The down tilt also needs to be changed to like the moveset in Brawl... :sonic:

Maybe he needs a bit more speed when he's dashing but it's a little more control... :sonic:

The Spin dash should be able to be canceled into any attack. :sonic:

Now the F-Air should be changed to the eagle kick or it should be nerfed a little... :sonic:

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Fri Sep 04, 2015 5:20 pm
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RedHedgehog399 wrote:
The Grab needs to be faster and have more range.... :sonic:
The Spin dash should be able to be canceled into any attack. :sonic:

I thought you didn't want to make him broken lol.
Quote:
The Down Air needs to be like in Brawl.... :sonic:

It's more useful as it is now being short because it helps to change momentum while recovering, and you can follow it up easier than Brawl's which has tons on landing lag.
Quote:
Now the F-Air should be changed to the eagle kick or it should be nerfed a little... :sonic:

Wtf it only does like 5% as it is how could you nerf it
And don't you mean the Sonic Eagle/Axe Kick like in PM
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The down tilt also needs to be changed to like the moveset in Brawl... :sonic:

Uh no, this one is really good because it easily jab resets at lower percents, and at higher ones it sends your opponents up to be followed up with a killing upair.

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Fri Sep 04, 2015 6:19 pm
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Currently Playing: the game called "the struggle of life."
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Oh yeah, the jump height needs to be a bit higher.....
Less lag in the dash attack...
A NEW Final Smash...
When I meant like brawl I meant with the meteor smash while you Dair to the ground..
And yes the forward should be like in PM
Ooh, what about the Sonic Flare for the S-Smash...
The D-Air Special should be something different besides an aerial spindash....

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Fri Sep 04, 2015 9:14 pm
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RedHedgehog399 wrote:
The D-Air Special should be something different besides an aerial spindash....

Ah, we agree on something.

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Fri Sep 04, 2015 9:19 pm
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