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Meteor85
Joined: Fri Nov 30, 2018 9:55 am Posts: 255 Location: The Universe Country:
Gender: Male
MGN Username: Unknown
Currently Playing: AoE II
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Sounds neat. I've got some ideas: Flare: Stage-wide attack. It's the one we've seen so far. Level 5 Death: Instantly kills any opponent whose percent is a multiple of 5. Firaga: Most powerful fire spell. Blizzaga: Most powerful ice spell. Thundaga: Most powerful thunder spell Lifebreak: Inflicts damage depending on BM's percent. At very high percents is an instakill spell. Meteor: This one would work similar to PK starstorm.
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Sun Aug 04, 2019 3:56 pm |
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Broly
Joined: Tue Aug 14, 2018 2:02 pm Posts: 1042 Location: An unknown cave island in Japan Country:
Gender: Male
Currently Playing: SSF2, Roblox, Kirby Star Allies, Sonic Mania Plus, Super Smash Bros. Ultimate, Pokemon Emerald, Leauge Of Legends
Waifu: Rera (SSVI)
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I still want a Black Mage resprite similar to his appearance in Mario Hoops 3-On-3. If that happens, I'll be happy. Also, Black Mage can pull off a sick combo. If you do a F-Air twice, follow it up with a D-Air (sweet spot needed!), then, before it activates, finish the combo off with Haste, you'll get a sick finishing kill. Honestly works best on Sector Z, as if you do the two F-Airs, the opponent will land near the edge of the stage.
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Fri Aug 09, 2019 10:25 pm |
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Lermonz
Joined: Thu Aug 03, 2017 7:37 am Posts: 419 Location: Your chair Country:
Gender: Male
MGN Username: Lermonz
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Hey did you guys know that if you do Black Mage's down taunt with a metal box on, it plays a metal version of part of his victory theme
_________________buh
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Sat Oct 05, 2019 10:23 pm |
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Gudako's Insanity
Joined: Wed Feb 08, 2017 6:51 am Posts: 647 Location: Smug Island, with all Smug Anime characters
Gender: Anime Girl
MGN Username: moGi
Skype: Skype ID
Currently Playing: MGR:R, GE3, etc MHXX
Waifu: Lancer Arthuria P.
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Huh.
_________________black keys will be removed in the future anyways *sniff*
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Sun Oct 06, 2019 12:55 am |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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Although we of course have a changelog to look at, i prefer to look at the stuff myself so i can really see some of the bigger differences (Not going to mention animation tweaks though) • NAir now drags the opponent and has a landing hitbox • DAir now has 2 different hitboxes (or is it just 1? i actually forgot if an early hit was weaker in 1.1 or if the move was the same strength all the way through) Both "sourspots" deal 8%, while the sweetspot (directly below Black Mage) deals 10% Early hit seems to be a rather weak meteor smash When the scythe is directly below BM, it'll deal 10% and deal stronger knockback (aswell as play an additional sound effect and summoning the reaper) When it's going behind him, it'll meteor smash at a very nasty (in a good way) angle behind Black Mage Oh dear, that's like if fox' Shine had knockback growth.. • Dash attack's hitbox now has a "late hit" hitbox • Is it just me, or is the full charge Up-Smash stronger? • Down Smash now sends at a semi-spike, though the freeze effect still doesn't last long at all. and the full charge version seems unchanged, as far as i can tell. • Haste is now back to its 9b incarnation while still keeping the "obligatory sweetspot" command grab. On the upside, Black Mage can now slides forward/backward during the move, (possibly) granting him better spacing capabilities with the move. • Meteor can now be angled by holding Forward/Down instead of Up/Down (a welcome change, it can be pretty awkward to press down then quickly Up for an uncharged meteor at a higher angle) And when grounded, the meteor stops in place right in front of Black Mage before being fired, instead of continuing to rise above his head and get interrupted by a platform as soon as it's launched • You can no longer SDI from Stop! and it now has an additional effect: It paralyzes projectiles before reflecting them back
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Fri Feb 14, 2020 6:16 am |
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Meteor85
Joined: Fri Nov 30, 2018 9:55 am Posts: 255 Location: The Universe Country:
Gender: Male
MGN Username: Unknown
Currently Playing: AoE II
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Thank god his air mobility got buffed. That was my main concern with the character.
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Fri Feb 14, 2020 10:08 am |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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His jumps actually got veeery slightly lower, according to the comparisons i made with my 1.1 pictures, but he's oddly floatier and i just can't quite put my finger on it, i think it's how long he just stays at the peak of his jumps
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Fri Feb 14, 2020 10:33 am |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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Sorry for double post but i think you all NEED to see this So while i was testing for possible techs other characters can do with Rayman's plum, turns out Black Mage can perform an "ultra wavehaste" if it connects on top of the plum the plum is broken and i absolutely love it
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Tue Feb 18, 2020 1:02 am |
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Dust_the_1000
Joined: Fri Sep 28, 2018 10:36 am Posts: 555 Location: 90 degree Austria Country:
Gender: Male
MGN Username: T-Permutation
Currently Playing: Parsec and sometimes Fightcade.
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Indeed I dit this stuff like this on the last stock against a pretty well rayman main, and he said me that was fair but the lucky was still on him.
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Tue Feb 18, 2020 11:06 pm |
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CraftGMC
Joined: Sun Sep 30, 2018 7:31 pm Posts: 448 Country:
Gender: Male
MGN Username: CraftGMC
Waifu: Random No. Generator
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I'm really enjoying his buffed NAir's ability to drag opponents this is a thing that you can do now lol
_________________ Well, old friends, this is the day where everything will be archived for all to see and reminisce about. This isn't a farewell, but rather a "See you later", as we move on to the next world who'd've guessed my secondaries bit would have a new purpose!
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Tue Feb 25, 2020 5:52 pm |
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Corvid Crow
Joined: Wed Jul 29, 2015 5:15 am Posts: 569 Location: Afairica Country:
Gender: Male
MGN Username: Corvid_Crow
Skype: AUS_Corvid
Currently Playing: With nice hens out there...
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at least the devs actually implemented my "pls no sdi from stop" thing from over two years ago lmaoo
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Sat Mar 21, 2020 5:44 am |
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Gemini
Joined: Thu Jul 24, 2014 9:19 pm Posts: 1422 Location: Canada Country:
Gender: Male
MGN Username: ShadowAssasin2600
Skype: chaoticshadow50
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what amazes me is how black mage's dsmash has been useless since v0.7
_________________Mains and
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Sat Mar 28, 2020 2:01 pm |
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Corvid Crow
Joined: Wed Jul 29, 2015 5:15 am Posts: 569 Location: Afairica Country:
Gender: Male
MGN Username: Corvid_Crow
Skype: AUS_Corvid
Currently Playing: With nice hens out there...
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Wait i just realised something
I'm still super unsatisfied with how landing dair functioned and wish it was safe on hit below like 70 LMAO
used to be this super cool combo starter but coupled with no hitstun on hit as well as i think being one of the laggiest moves to land with in the game you cant do much with it
all you would really need to do to fix it imo would be to buff the hitstun on grounded opponents!! then it would be a more high risk/high reward jump in for bm to mixup into alongside the rest of his aerials heck
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Mon Mar 30, 2020 7:03 pm |
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