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[MP] BlazBlue: Chrono Phantasma 
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Wed Aug 08, 2012 3:48 pm

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Michael M wrote:
Update (A pretty disappointing one for Xbox 360 owners):
The BlazBlue development team has confirmed that there will be a PS3 version of the game and so far it's in 30% of completion... Now this is where the dung kinda hits the fan real hard for Microsoft owners..

There has been no confirmation or response of a 360 version in progress. Only PS3..

It's much easier to make a game for PS3 first, then port it over to Xbox 360 once that's about complete. Going Xbox to PS3 or building both at the same time would cause too much headache, and both versions wouldn't play the same. See: Bayonetta PS3 port.

So bottom line, I wouldn't worry about it.

Anyway, a bunch of (again distant) gameplay footage (I haven't personally watched them all, just posting from somewhere else):

Bullet vs Noel
http://www.youtube.com/watch?v=7GcwsnMKf6A&feature=plcp

Tsubaki vs Tao
http://www.youtube.com/watch?v=_z81x7IA7p8&feature=plcp

Noel vs Jin
http://www.youtube.com/watch?v=LD3UyKbE2YU&feature=plcp

Hazama vs Tager
http://www.youtube.com/watch?v=ueVClwy8qRM&feature=plcp

Noel vs Azrael
http://www.youtube.com/watch?v=U1jLtXM23-4&feature=plcp

Noel vs Tager
http://www.youtube.com/watch?v=wTpxQPpcVuE&feature=plcp

Amane vs Bang
http://www.youtube.com/watch?v=zuQcX4J4 ... plpp_video

Azrael vs Valkenhayn
http://www.youtube.com/watch?v=3vykvTav ... plpp_video

Bang vs Bullet
http://www.youtube.com/watch?v=sGGxrfBH ... plpp_video

Bullet Mirror
http://www.youtube.com/watch?v=3vmukQ6S ... plpp_video

Carl Mirror
http://www.youtube.com/watch?v=ofLHo047 ... plpp_video

Playlist of more featuring Ragna, Platinum, Hakumen, Hazama, Makoto, Valk and Reluis
http://www.youtube.com/playlist?list=PL ... e=view_all

Arc Promises Big Things For BlazBlue Chrono Phantasma's Net Mode

ImageImage

Screenshots here
http://www.famitsu.com/news/201208/09019296.html


Wed Aug 08, 2012 5:38 pm

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wtf is up with rachel's face in the character select screen

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Thu Aug 09, 2012 6:05 am
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Honestly the new renders are quite amazing in general, but some of the faces are questionable.

All in all I really like what their doing. The new character select screen reminds me of Guilty Gear haha.


Thu Aug 09, 2012 6:08 am

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Summaries of the motivations of the new characters
Source
Quote:
Amane:
Hearing the rumors about a pretty young vigilante, Amane searches for him to add him to his troupe of traveling actors.
Since this vigilante is Carl, they will have major roles in each other's story modes.
Amane is the first revealed member of the troupe, so it can serve as a good source of new characters in the future.

Bullet:
A member of the mercenary troops that were once fighting for Sector Seven. In order to reveal the truth behind their sudden peril, she chases after a certain Sector Seven member named Kokonoe.
Her story seems to be deeply involved with Sector Seven.

Azrael:
Once put into jail for committing a great crime, this uncontrollable soldier has now been released into Ikaruga after a particular order.
He is a cruel maniac who enjoys fights to the death.
He, too, is somehow connected to Sector Seven.


Sun Aug 12, 2012 9:30 pm

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Amane is a trap and a pedo.

Kokonoe will complain about yet another female character having larger breast then her.

And Azrael went to jail for being a bad-ass pimp.

Okay, now I'm sold.


Also :Character select-screen kinda reminds me of Vampier Savior.

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Sun Aug 12, 2012 10:13 pm
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General info
http://andriasang.com/con27w/blazblue_chrono_phantasma/
Basically, the arcade version is definitely set for release late this year. The console version is currently in just the planning stage. For the story mode, instead of a different story for each character, there are plans for three different story arcs that come together for the true ending, and you can switch characters throughout each story.


For more specific information, here's some bits of translated interview from Dustloop
http://www.dustloop.com/forums/showthre ... ad/page204

Quote:
As we are moving to Ikaruga, we wanted the game to feel completely new. Each and every move, the system, the visuals, the music, sound effects etc.
For example, we have moved in the direction where the time you combo is less. There is nothing wrong with hard combos being long, but we want basic combos to be shorter. To make the matches develop faster, we have lowered the time before you can stand up. If combos are too long we have failed.

Interviewer: Combos are the charm of BlazBlue isn't it? Looks hard to change anything there.

Mori: Yeah, we are fully aware of it. Take away the combos and it is not BlazBlue anymore. But it is not about making combos not connecting, instead just making the game speed higher.
We also want to make the game to have fewer Time Ups, so we are trying to make the characters interact with each other more.


Quote:
Mori: Kokonoe is really popular, if we don't give her a spot, it'll bad right?
Interviewer: So she will be a new character after the current three?
Mori: I would like you to understand that I am a liar...
Interviewer: How about Mikado... ?
Mori: Won't show up in the arcades, but those playing at home have something to look forward to."


Quote:
I: You have added new moves to all characters it looks like.
M: If we didn't people would get mad, right? So all characters got at least one new move. Some characters like Noel got a new Astral animation as well.
I: It seems like some characters are missing from the selection screen.
M: Well the story has moved on, so Mu and Lambda isn't there. Well, if you want to know what happened to them, play some story mode after the arcade release.
I: Is there some character you haven't announced yet.
M: Yes, apart from the three new characters, we have really cool boss character ready fore you guys.
I: What, for real?
M: Yes, but it is not a Last Boss, it is just a Boss Characters, as the last boss for each characters story is different.


Quote:
I: Everyone's eyes is on Litchi right now.
M: Seems so. Some staff members that really like Litchi has put real effort into adjusting her, and added a new special that you can use whether you have the staff or
not.
I: She is really liked.
M: Ability-wise Arakune and Jin really changed. Jins combos have completely changed, so I think players will be confused at first. We made so that Arakune can curse opponent easier, but it also disappears faster. We still need to analyze this loketest but, we are moving in the direction of making the bugs more expensive. Arakune can now also speak.
I: Some characters, like Ragna, haven't changed much?
M: Well, Ragna is the main character so many new players choose him, so we want to keep him simple. We also gave him a cool new move. As Ragna and Bangs power-ups are now overdrives, so that is a little change.
I: Carl and the other hard to use characters, have they changed?
M: Their fighting style haven't changed. As such, we have given them some new tools such player would like. People might get angry with me for saying this, but I think Carl and Arakune are the strongest. It is nothing wrong with hard to play characters are strong.
I: So have you changed the sounds?
M: Yes, we have rerecorded everthing. As P4U got so popular, we have reviewed our Stylish Mode and made it easier.


Quote:
I: Did you want to weaken the long-range characters?
M: We didn’t adjust it like that. Since best players from all over the country were taking part in the adjustments, you shouldn’t hope for something like that. If it was that boring, it’d make me angry (laughs).
I: So you’re focusing on all aspects equally. Speaking of the system, you’ve added a new mechanic called Overdrive; what can you say about it?
M: It’s an offensive mechanic that is paired with the defensive “Break Burst” mechanic. Since we didn’t want it to simply counter Break Burst , so Overdrive ended up really aggressive. Since you gain a considerable power boost, the chances of the round ending soon rise considerably. However, since it uses the same gauge as Break Burst, the player has to choose between the two.
I: Aha, so it’s up to the player to decide on which one to use.
M: Yes. The gauge that is used for Break Burst and Overdrive recovers over time, and it carries over between the rounds. If you use it in the first round, you can use it again around the end of the second round. Since I have no idea about the Overdrive’s influence on the fighting scene, I look forward to seeing it in action. By the way, this change isn’t in the build used in the loketest that started on August 6th, but we’re planning to give you improved versions of super-moves while in Overdrive.
I: Putting together the overall improvements and move power-ups, it does sound really aggressive.
M: Yes. I wanted it to have the feeling of decisive advantage when you use it. Do you go for a quick fight and use Overdrive, or do you play carefully and leave it for Break Burst – we believe that choices like that will be happening all the time.
I: When your opponent uses Overdrive, the choice seems to lean towards Break Burst, isn’t it?
M: That’s right. You want to end it quickly if the opponent is using Overdrive. Or you may want to carefully avoid the enemy’s advances, maybe even without using Break Burst. I believe that the exact strategy depends on the character.
I: It does seem like the game is less passive with that.
M: Yes. Instead of making some extreme changes to make the game more aggressive, we went for a way of switching between defense and offense quickly.
I: Well then, how did you remake the visuals?
M: The main concept behind the new visuals is “Everything you see is different”. Since the story has moved to Ikaruga, every single stage except for Rachel’s has changed completely.
I: Have the stages become more varied, too?
M: Of course. Though there are currently around 12 stages, with such backgrounds as the jungle or the snow-covered stage, there are now many different scenes other than the city landscapes.
I: The character illustrations have completely changed, too.
M: Yes. It’s me who’ve drawn them. Last time, we were using my designs and Kato was drawing them, and this time, we were using Kato’s designs with me drawing them. We decided that the move to Ikaruga was a good enough reason for the change of the artwork’s taste. Actually, you may not notice this, but we also made some changes to the character sprites. I think that Ragna is one of the characters that changed the most.
I: When the changes are as drastic as Noel’s, it shouldn’t be surprising that you had to make her sprites more detailed.
M: Yes. Actually, many members of the staff were angry about Noel losing her hat. Since they had to draw her from scratch, they were like “Why did you have to change it!?” (laughs).
I: (laughs)
M: We were thinking about giving Jin new clothes, too. However, we don’t think that Jin cares about his clothes that much, so we ended up leaving them as is (laughs).
I: Doesn’t care about his clothes? (laughs) By the way, has the music changed completely, too?
M: Of course, all the music has changed, too. Though the existing characters got their themes remixed, Tager’s theme got a completely different feeling to it.
I: Three completely new characters have been revealed. Can you please tell us something about each of them?
M: Starting with Amane, it was Ragna’s voice actor, Tomokazu Sugita, who brought us his initial concept.
I: What! Which part of Amane was Sugita-san’s idea?
M: The Drive (character’s special ability) called “Spiral” that uses a drill and can overheat, making it impossible to use for a while, and the overall feeling of dancing while fighting.
I: Aha, so Amane fights with a drill?
M: Yes. Amane ended up to be a good design of a long-ranged character. He can pull the opponent in with his cloth, or he can perform a multi-hit attack with the drill. For the experienced players, his fighting style can be summed up as “The character who cares about hit-confirms a lot”.
I: So he ended up as an advanced character for experienced players?
M: Yes. Furthermore, even if you block the drill, the chip damage is still quite large. Also, since he can only fight at the very long range or at the very short range, I do think that he’s going to be played by the experienced players.
I: I can’t remember any other character who cares about chip that much. Moving on, what does Azrael have?
M: Azrael is a soldier that belongs to the same “Sector Seven” organization as Tager, who can implant weak points into the enemy with his Drive, The Terror. The idea is that he puts a curse on you for a short time. When a Drive attack connects, a weak point is put on you, and when it’s hit, your hit stun becomes much longer and attacks gain additional effects. Though his fighting style revolves around finding the way of applying the weak points to the opponent, his attack power is quite high, so you can still fight well even without using Drive. Since his movement is on the slower side, he’s pretty close to Hakumen in terms of gameplay.
I: Did his original idea belong to you?
M: Yes. It was me who came up with this idea. In the whole BlazBlue cast, there was no character that had a reason to furiously fight against every single opponent. Thus, the idea of a “Tyrant character” was born. Both Azrael and Bullet were made specifically to make an impact on the story. This time, when we told the staff about their roles in the story, they were excited about how to derive their fighting styles from it. And then I made new adjustments, and the cycle began anew.
I: Okay, lastly, what can you say about Bullet?
M: Well, she’s quite large-breasted, isn’t she? (laughs) Jokes aside, she’s based on Tager’s initial design that we didn’t use: “You can throw your enemy by pressing the D button”.
I: Though she doesn’t look like one, she’s actually a grappler with strong throws, isn’t she?
M: She’s not simply about throws, more about “Strike throws” that stun the enemy when you hit with them. You quickly throw the enemy and go for a combo right away.
I: Can you escape throws in the middle of a throw combo?
M: You cannot. However, since it’s a strike throw, you can block the initial strike. I think that, out of all the new characters, Bullet is the easiest to play. Not only does she have the strike throws, but she also has a projectile, so the overall balance is pretty good.
I: Will you recommend Bullet to the players who can’t decide on a character to main?
M: Yes. Since she has a great feeling about her, I’d recommend everyone to try her out at least once.
I: Now then, what part are these characters going to take in the story, and how are they related to the existing characters?
M: First of all, as you might guess from his attention to young handsome boys, Amane is interested in adding Carl to his traveling troupe. However, he also interests Rachel for some reason, so there’s going to be some interaction between them, too. This is not related to the story, but you should see Amane’s opening animation. Every single member of his troupe comes out (laughs). His Astral Heat was also a hell to produce; our team members have put all their blood, sweat and tears into it.
I: Sounds like fun (laughs).
M: Azrael has been sealed by the “Sector Seven” organization that Kokonoe and Tager belong to. Since he doesn’t differentiate between friend and foe while enraged, he has put a limiter on himself. Also, since he’s a battle maniac, he doesn’t care about winning or losing in a fight. He’s quite troublesome to deal with for everyone involved (laughs). Naturally, among the existing characters, he has a deep relation with Tager and Kokonoe. By the way, since this installment revolves around Sector Seven a lot, the Sector Seven characters now take a much bigger role in the story. Ah, I almost forgot to say how amazing Yasumoto-san’s voice is, do look forward to listening to it.
I: Indeed, Yasumoto-san’s voice seems to fit him well.
M: Finally, we have Bullet. She, too, is a character that’s related to Sector Seven. When the game is released in the arcades, I recommend you to check out the story mode as soon as possible. I’d especially recommend you to pay attention to Amane and Bullet’s dialogues, since they’re pretty interesting.
I: Speaking of the story as a whole, moving to Ikaruga means that it progressed a lot.
M: Yes. Initially, we wanted to make BlazBlue into a trilogy, but I don’t feel like it’s going to end anytime soon…
I: It has become a really epic story.
M: Yes. This time, when we’re talking about “the whole story”, we mean the introduction, the development, the climax and the denouement. We’re finally going to firmly conclude the story of the Six Heroes’ past. Since this is the main plot point behind this installment, the title is “Chronophantasma”, the illusion of time.
I: So you pay a lot of attention to the story, too. Right now, the major players are Rachel, Hakumen and Hazama, but Ikaruga is a hometown of Bang. Does that mean that…?
M: Exactly. This time, Bang takes an extremely important part in the story.
I: Aha. The Bang fans must be very excited. By the way, Kokonoe is still not playable, even though she seems to be even more important this time…?
The Answer is the first quote in my last post.
[/quote]


Mon Aug 13, 2012 9:52 pm
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What?! NOOooo!!! Don't change Tager's theme! >:V
And I'm probably the only Jin player who is glad his combos were changed...

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Mon Sep 03, 2012 9:30 am
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should i get blazeblue continum shift extended and or 2 before this is there like anything super important
in either of them that i need to know if not all i need to do is buy this one and the first

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Wed Sep 05, 2012 5:48 pm
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Get Extend.

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Wed Sep 05, 2012 6:17 pm
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Quote:
I: So you pay a lot of attention to the story, too. Right now, the major players are Rachel, Hakumen and Hazama, but Ikaruga is a hometown of Bang. Does that mean that…?
M: Exactly. This time, Bang takes an extremely important part in the story.


Isn't this kinda destroying the story since in the previous games that it was more on focused on Ragna, Jin, Noel, and Saya (Ragna's sister)? Didn't BlazBlue start out as Ragna has been trying to find Saya since the past years where there was a major fire in his hometown? (Correct me if im wrong please)


Thu Sep 06, 2012 5:55 am
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Just because he plays an important role, doesn't mean the story revolves around him. Honestly, out of all of the playable characters, Bang was the one with least of a role in the plot. He almost served as a joke character throughout the story so far. With the introduction of Relius, even Carl now has a deep storyline. He (Bang) was handed the short end of the stick so I'm glad he's going to be taken more seriously.


Thu Sep 06, 2012 1:19 pm
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Well they did have a couple things for him, the whole thing about Ikaruga of course, and even his lovey dovey thing with Litchi has a plot point for him. Namely Bang potentially having the ability to damage the Boundary, the thing that's screwing both her and Arakune up this whole entire time.

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Thu Sep 06, 2012 2:29 pm

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that and platinum and him are connected in some way that i forgot
which means platinum will be important too
which is cool because platinum is cool

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New info. It seems Carl and Arakune get new Astrals.

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Fri Sep 21, 2012 8:36 pm
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